games/UrbanTerror: Added to 12.2 repository

This commit is contained in:
Matthew Fillpot 2010-05-12 23:29:04 +02:00 committed by David Somero
parent 9b3543e49f
commit a12b2d1a1d
11 changed files with 657 additions and 0 deletions

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LIMITED USE SOFTWARE LICENSE AGREEMENT
This Limited Use Software License Agreement (this ?Agreement?) is a legal agreement between you, the end-user, and Id Software, Inc. (?ID?). BY CONTINUING THE INSTALLATION OF THIS SOFTWARE (THE ?SOFTWARE?), BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT.
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l.remove, alter, modify, disable or reduce any of the anti-piracy measures or components contained in the QUAKE III ARENA game, including, without limitation, the CD key system and the CD check.
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YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO REGARDING THE SUBJECT MATTER HEREOF. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS OR UNDERSTANDINGS AND ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.
January 11, 2000 5:41 p.m.

5
games/UrbanTerror/README Normal file
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UrbanTerror is an urban combat themed First Person Shooter.
Urban Terror started as a realism based "total conversion" mod for
Quake III Arena. Nowadays, Urban Terror is played using the free,
stand-alone, ioquake3 engine modified, which doesn't require
Quake III Arena, in addition to being an add-on to id Software's.

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#!/bin/sh
# Slackware build script for <UrbanTerror>
# Written by (Matthew Fillpot) (mfilpot at gmail.com)
# urbanterror game is utilizing materials that are covered under the following
# licenses:
# Quake 3 SDK license - the game engine source code is closed source
# GPL license - ioUrbanTerror uses the GPL license and its source code
# is openly available
#
# Full copies of the licenses wil lbe installed in /usr/doc/urbanterror-4.1
# TODO LIST:
# Move binaries from /usr/libexec to /usr/games
# setup symlinks in /usr/bin to the execs
#
# DATA FILES - /usr/share/games X
# BIN - /usr/games/
# exec - symlinks in /usr/bin
PRGNAM=UrbanTerror
VERSION=${VERSION:-4.1}
ARCH=${ARCH:-i486}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
SRCVER=$(echo $VERSION|tr -d ".")
if [ "$ARCH" = "i486" ]; then
EXEC="i386"
elif [ "$ARCH" = "i686" ]; then
EXEC="i386"
elif [ "$ARCH" = "x86_64" ]; then
EXEC="x86_64"
fi
set -e # Exit on most errors
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $PKG
unzip $CWD/${PRGNAM}_${SRCVER}_FULL.zip -d $PKG
mkdir -p $PKG/usr/share/games/$PRGNAM-$VERSION
mv $PRGNAM $PKG/usr/share/games/$PRGNAM-$VERSION
# Make the current arch execs executable
chmod a+x $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.${EXEC}
chmod a+x $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrTded.${EXEC}
# Move the executables
mkdir -p $PKG/usr/games/$PRGNAM
mv $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.${EXEC} \
$PKG/usr/games/$PRGNAM/urbanterror
mv $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrTded.${EXEC} \
$PKG/usr/games/$PRGNAM/ioUrTded.${EXEC}
# Make symlinks to allow the executables to use the data files
cd $PKG/usr/games/$PRGNAM
ln -s ../../share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.app .
ln -s ../../share/games/$PRGNAM-$VERSION/$PRGNAM/q3ut4 .
cd -
# Setup symlinks to binaries in /usr/bin
mkdir -p $PKG/usr/bin
cd $PKG/usr/bin
ln -s ../games/$PRGNAM/urbanterror .
ln -s ../games/$PRGNAM/ioUrTded.${EXEC} .
cd -
# Place the icon and .desktop files
mkdir $PKG/usr/share/{applications,pixmaps}
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/q3ut.png > $PKG/usr/share/pixmaps/q3ut.png
# Remove unused files
rm -f $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.exe \
$PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.url
if [ $EXEC = i386 ]; then
rm -f $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.x86_64
elif [ $EXEC = x86_64 ]; then
rm -f $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.i386
fi
rm -rf $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.app/Contents/MacOS
rm -rf "$PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/q3ut4/Urban Terror on the Web.url"
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
mv $PKG/usr/share/games/$PRGNAM-$VERSION/${PRGNAM}/*.txt \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz

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[Desktop Entry]
Name=UrbanTerror
Exec=urbanterror
Icon=q3ut
GenericName=Online First Person Shooter
Comment=Online First Person Shooter
Terminal=false
Type=Application
Categories=Qt;KDE;Game;

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PRGNAM="UrbanTerror"
VERSION="4.1"
HOMEPAGE="http://www.urbanterror.net"
DOWNLOAD="http://dls.urt.voxel.net/q3ut4/UrbanTerror_41_FULL.zip"
MD5SUM="1370306ea236f65f595e7ca70765e469"
MAINTAINER="Matthew Fillpot"
EMAIL="mfilpot@gmail.com"
APPROVED="dsomero,rworkman"

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if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database -q /usr/share/applications
fi

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END OF TERMS AND CONDITIONS

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ioUrbanTerror is not a Frozen Sand product and is not part of Urban Terror. It's a seperate 3rd party product by woekele.
ioUrbanTerror can be used instead of Quake 3 Arena to run Urban Terror 4.x on.
If you already own a full copy of Quake 3 Arena and want to continue using Punkbuster, you don't need ioUrbanTerror and can install/use Quake 3 Arena + Urban Terror. If you don't have Quake 3 Arena and/or don't care about Punkbuster, then you should use ioUrbanTerror. Don't forget to install Urban Terror 4.x after installing ioUrbanTerror.
A word of thanks to:
-The ioquake3 team, for providing a very good code base to work on.
-Hobbes, for helping me out a lot with creating this software.
-Nexu, helping out a lot as well.
-Illogical, for providing a very good looking logo.
-Frozen Sand, for creating Urban Terror and all the fun that comes with it.
Created by woekele. You should be able to reach me at #urbanterror on irc.enterthegame.com.
-------------------------------
ioUrbanTerror is licensed under the GPL. It is heavily based on the ioquake3 source code (www.ioquake3.org). The ioUrbanTerror source code is available at:
http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source
"Urban Terror" is a registered trademark of Frozen Sand LLC (http://www.frozensand.com). The name was used in "ioUrbanTerror" with their permission. The Urban Terror logo shown on the first and last screen of this installer, is copyrighted by Frozen Sand LLC.
"Quake 3 Arena" is a registered trademark of id Software (http://www.idsoftware.com).
"Punkbuster" is a registered trademark of Evenbalance, Inc. (www.evenbalance.com).
The logo used for ioUrbanTerror (as shown in the right upper corner of this installer) was created by limefest and recreated by illogical. The license for it is the Creative Commons Attribution-NonCommercial-NoDerivatives.
The creator of this software does not take any responsibility for whatever effect it may have on anything. Use at your own risk.

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Quake III Arena GPL source release
==================================
This file contains the following sections:
LICENSE
GENERAL NOTES
LICENSE
=======
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
Some source code in this release is not covered by the GPL:
IO on .zip files using portions of zlib
-----------------------------------------------------------------------------
lines file(s)
4299 code/qcommon/unzip.c
4546 libs/pak/unzip.cpp
Copyright (C) 1998 Gilles Vollant
zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
standard C library replacement routines
-----------------------------------------------------------------------------
lines file(s)
1324 code/game/bg_lib.c
Copyright (c) 1992, 1993
The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the University nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
ADPCM coder/decoder
-----------------------------------------------------------------------------
lines file(s)
330 code/client/snd_adpcm.c
Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
Netherlands.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Stichting Mathematisch
Centrum or CWI not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission.
STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
JPEG library
-----------------------------------------------------------------------------
code/jpeg-6
libs/jpeg6
Copyright (C) 1991-1995, Thomas G. Lane
Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
NOTE: unfortunately the README that came with our copy of the library has
been lost, so the one from release 6b is included instead. There are a few
'glue type' modifications to the library to make it easier to use from
the engine, but otherwise the dependency can be easily cleaned up to a
better release of the library.
GENERAL NOTES
=============
A short summary of the file layout:
code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
code/bspc bot routes compiler source code
lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
q3asm/ assembly to qvm bytecode compiler
q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
While we made sure we were still able to compile the game on Windows, GNU/Linux
and Mac, this build didn't get any kind of extensive testing so it may not work
completely right. Whenever an id game is released under GPL, several projects
start making the source code more friendly to nowaday's compilers and
environements. If you are picking up this release weeks/months/years after we
uploaded it, you probably want to look around on the net for cleaned up
versions of this codebase as well.

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|' on
# the right side marks the last column you can put a character in. You must make
# exactly 11 lines for the formatting to be correct. It's also customary to
# leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
UrbanTerror: UrbanTerror (An urban combat themed First Person Shooter)
UrbanTerror:
UrbanTerror: Urban Terror started as a realism based "total conversion" mod for
UrbanTerror: Quake III Arena. Nowadays, Urban Terror is played using the free,
UrbanTerror: stand-alone, modified ioquake3 engine, which doesn't require
UrbanTerror: Quake III Arena, in addition to being an add-on to id Software's
UrbanTerror:
UrbanTerror: Homepage: http://www.urbanterror.net
UrbanTerror:
UrbanTerror:
UrbanTerror: