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https://github.com/Ponce/slackbuilds
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games/eduke32: Updated for version 20221225_10166_122aee012.
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
7ee0aef33b
commit
a1141cfdbb
4 changed files with 20 additions and 164 deletions
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@ -20,6 +20,10 @@ If you want to play the HRP (High Resolution Pack) in eduke32, install
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the eduke32_hires_pack package from slackbuilds.org. There's also a
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jfsw_hires_pack that works with voidsw.
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WARNING: on the SlackBuild maintainer's system, eduke32 segfaults when
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starting a game, if a USB gamepad is plugged in (even if the joystick
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option is disabled in eduke32).
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Notes:
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[1] Despite the "32" in the name, this software builds and runs just
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@ -10,6 +10,12 @@
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# TODO: man page(s). eduke32.6 is ancient.
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# 20230117 bkw: update for 20221225_10166_122aee012.
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# - no more need for tools.diff
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# - voidsw mouse sensitivity is more-or-less OK now, remove hack.
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# - add note to README about the game crashing when joystick plugged in.
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# - fix PRINT_PACKAGE_NAME.
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# 20211108 bkw:
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# - update for 20211102_9751_8970754aa.
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# - include voidsw (shadow warrior), wangulator (sw map editor), and
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@ -45,16 +51,11 @@
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=eduke32
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VERSION=${VERSION:-20211102_9751_8970754aa}
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VERSION=${VERSION:-20221225_10166_122aee012}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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@ -67,6 +68,11 @@ if [ -z "$ARCH" ]; then
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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@ -127,12 +133,6 @@ sed -i '/OSD_SetLogFile/d' \
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# the log output.
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sed -i '/"Error: glGetTexLevelParameteriv/d' source/build/src/texcache.cpp
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# voidsw's in-game menus don't let you crank the mouse sensitivity up high
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# enough. the mouse barely does anything at the default setting, and it's
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# still too slow-moving to be usable at the max.
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sed -i 's,8192,660,g' source/sw/src/config.cpp source/sw/src/menus.cpp
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sed -i '/MouseAnalogScale/s,65536,131071,' source/sw/src/config.cpp
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# Our twin dragon is a different repack from the ones voidsw knows
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# about. Also, upstream incorrectly says the Wanton Destruction
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# wd.grp requires sw.grp as a dependency. Actually, it's a
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@ -153,10 +153,6 @@ mkdir -p $PKG/usr/games
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installbins $PRGNAM mapster32 voidsw wangulator
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# the tools:
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# patch is upstream commit a7a6cd043749947773cbf3e85ed66ffd6273f659,
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# thanks to willysr for tracking it down.
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patch -p1 < $CWD/tools.diff
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runmake tools
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installbins arttool bsuite cacheinfo givedepth ivfrate kextract kgroup \
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kmd2tool makesdlkeytrans map2stl md2tool mkpalette transpal \
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@ -164,6 +160,7 @@ installbins arttool bsuite cacheinfo givedepth ivfrate kextract kgroup \
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# fury (which would fail without the 'make clean' first):
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make clean
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sed -i '/SDL_STATIC *:=/d' GNUmakefile # grrr.
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runmake fury FURY=1
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installbins fury
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@ -1,8 +1,8 @@
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PRGNAM="eduke32"
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VERSION="20211102_9751_8970754aa"
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VERSION="20221225_10166_122aee012"
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HOMEPAGE="https://www.eduke32.com/"
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DOWNLOAD="https://dukeworld.duke4.net/eduke32/synthesis/20211102-9751-8970754aa/eduke32_src_20211102-9751-8970754aa.tar.xz"
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MD5SUM="2a3aa3e991a411a3018068a6b97043a3"
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DOWNLOAD="https://dukeworld.duke4.net/eduke32/synthesis/20221225-10166-122aee012/eduke32_src_20221225-10166-122aee012.tar.xz"
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MD5SUM="884e413dd8d391254b922b279fedb9a7"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES=""
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@ -1,145 +0,0 @@
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From a7a6cd043749947773cbf3e85ed66ffd6273f659 Mon Sep 17 00:00:00 2001
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From: Richard Gobeille <richard@voidpoint.com>
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Date: Mon, 20 Dec 2021 02:58:04 -0800
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Subject: [PATCH] tools: fix compilation of Build utilities
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---
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GNUmakefile | 2 +-
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source/build/include/baselayer.h | 3 +--
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source/build/include/compat.h | 13 +++++++++++++
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source/build/include/sjson.h | 2 --
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source/build/src/baselayer.cpp | 12 ++----------
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source/build/src/sdlayer.cpp | 2 +-
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source/build/src/winlayer.cpp | 2 +-
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source/tools/src/generateicon.cpp | 1 +
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8 files changed, 20 insertions(+), 17 deletions(-)
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diff --git a/GNUmakefile b/GNUmakefile
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index 7ebbd71a8..c8c174fb3 100644
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--- a/GNUmakefile
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+++ b/GNUmakefile
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@@ -437,7 +437,7 @@ tools_obj := $(obj)/$(tools)
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tools_cflags := $(engine_cflags)
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-tools_deps := engine_tools
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+tools_deps := engine_tools mimalloc
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tools_targets := \
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arttool \
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diff --git a/source/build/include/baselayer.h b/source/build/include/baselayer.h
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index 008318003..b6d61135c 100644
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--- a/source/build/include/baselayer.h
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+++ b/source/build/include/baselayer.h
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@@ -19,8 +19,7 @@ extern int app_main(int argc, char const * const * argv);
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extern const char* AppProperName;
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extern const char* AppTechnicalName;
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-void engineCreateAllocator(void);
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-void engineDestroyAllocator(void);
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+void engineSetupAllocator(void);
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#ifdef DEBUGGINGAIDS
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# define DEBUG_MASK_DRAWING
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diff --git a/source/build/include/compat.h b/source/build/include/compat.h
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index 5dd6d0b1d..fd536253a 100644
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--- a/source/build/include/compat.h
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+++ b/source/build/include/compat.h
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@@ -1297,6 +1297,19 @@ void *handle_memerr(void);
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extern sm_allocator g_sm_heap;
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+static FORCE_INLINE void engineCreateAllocator(void)
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+{
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+ // 8 buckets of 2MB each--we don't really need to burn a lot of memory here for this thing to do its job
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+ g_sm_heap = _sm_allocator_create(SMM_MAX_BUCKET_COUNT, 2097152);
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+ _sm_allocator_thread_cache_create(g_sm_heap, sm::CACHE_HOT, { 20480, 32768, 32768, 1536, 4096, 8192, 128, 4096 });
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+}
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+
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+static FORCE_INLINE void engineDestroyAllocator(void)
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+{
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+ _sm_allocator_thread_cache_destroy(g_sm_heap);
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+ _sm_allocator_destroy(g_sm_heap);
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+}
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+
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#ifdef BITNESS64
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# define ALLOC_ALIGNMENT 16
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#else
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diff --git a/source/build/include/sjson.h b/source/build/include/sjson.h
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index b691bca2a..74a98ea05 100644
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--- a/source/build/include/sjson.h
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+++ b/source/build/include/sjson.h
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@@ -144,8 +144,6 @@
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#ifndef SJSON_H_
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#define SJSON_H_
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-extern "C" void engineDestroyAllocator(void);
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-
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#ifdef _MSC_VER
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# ifndef __cplusplus
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diff --git a/source/build/src/baselayer.cpp b/source/build/src/baselayer.cpp
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index c1fe589ee..bc81e0616 100644
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--- a/source/build/src/baselayer.cpp
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+++ b/source/build/src/baselayer.cpp
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@@ -139,17 +139,9 @@ static int osdfunc_heapinfo(osdcmdptr_t UNUSED(parm))
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return OSDCMD_OK;
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}
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-void engineDestroyAllocator(void)
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+void engineSetupAllocator(void)
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{
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- _sm_allocator_thread_cache_destroy(g_sm_heap);
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- _sm_allocator_destroy(g_sm_heap);
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-}
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-
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-void engineCreateAllocator(void)
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-{
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- // 8 buckets of 2MB each--we don't really need to burn a lot of memory here for this thing to do its job
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- g_sm_heap = _sm_allocator_create(SMM_MAX_BUCKET_COUNT, 2097152);
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- _sm_allocator_thread_cache_create(g_sm_heap, sm::CACHE_HOT, { 20480, 32768, 32768, 1536, 4096, 8192, 128, 4096 });
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+ engineCreateAllocator();
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#ifdef SMMALLOC_STATS_SUPPORT
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OSD_RegisterFunction("bucketlist", "bucketlist: list bucket statistics", osdfunc_bucketlist);
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diff --git a/source/build/src/sdlayer.cpp b/source/build/src/sdlayer.cpp
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index 27ab392ea..fa76bebf8 100644
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--- a/source/build/src/sdlayer.cpp
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+++ b/source/build/src/sdlayer.cpp
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@@ -452,7 +452,7 @@ int SDL_main(int argc, char *argv[])
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int main(int argc, char *argv[])
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#endif
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{
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- engineCreateAllocator();
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+ engineSetupAllocator();
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#if SDL_MAJOR_VERSION >= 2 && (SDL_MINOR_VERSION > 0 || SDL_PATCHLEVEL >= 8)
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if (EDUKE32_SDL_LINKED_PREREQ(linked, 2, 0, 8))
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diff --git a/source/build/src/winlayer.cpp b/source/build/src/winlayer.cpp
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index 367c0ec03..ccf9fa25f 100644
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--- a/source/build/src/winlayer.cpp
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+++ b/source/build/src/winlayer.cpp
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@@ -281,7 +281,7 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nC
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_CrtSetDbgFlag(_CRTDBG_CHECK_ALWAYS_DF);
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#endif
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- engineCreateAllocator();
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+ engineSetupAllocator();
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mutex_init(&m_initprintf);
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diff --git a/source/tools/src/generateicon.cpp b/source/tools/src/generateicon.cpp
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index 16f7096e3..81f46b28b 100644
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--- a/source/tools/src/generateicon.cpp
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+++ b/source/tools/src/generateicon.cpp
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@@ -61,6 +61,7 @@ int main(int argc, char **argv)
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memset(&icon, 0, sizeof(icon));
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+ engineCreateAllocator();
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kpzload(argv[1], (intptr_t*)&icon.pixels, &icon.width, &icon.height);
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if (!icon.pixels) {
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Bfprintf(stderr, "Failure loading %s\n", argv[1]);
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--
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GitLab
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