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games/colem: Updated for version 2.9.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
3f99f3cb07
commit
9d3f8a34b2
8 changed files with 770 additions and 60 deletions
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colem (ColecoVision emulator)
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ColEm is a portable emulator of the old ColecoVision videogame console.
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It should run most ColecoVision games and supports Coleco's SuperAction
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controllers with spin wheels.
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In order to run ColecoVision games, you will need a copy of the system
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ROM image, but for copyright reasons, no ROM image is included. The
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file is generally called "coleco.rom" or "coleco.zip" (which contains
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"coleco.rom"). If you own a ColecoVision console, depending on the laws
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where you live, it may or may not be legal for you to use a copy of the
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ROM. If it's legal, you can either crack open your console, remove the
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ROM chip, and read the data from it... or use google-fu to find an
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already-dumped image file. Legal issues aside, you have 2 ways to
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provide the ROM image for the emulator to use:
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ColEm uses OSS for audio, so you'll have to either load the OSS
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emulation modules (via /etc/rc.d/rc.alsa-oss), run it as "aoss colem"
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from the command line, or launch it from your desktop by opening a .cv
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or .col file.
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1. Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in
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the directory with the SlackBuild script. The resulting package will
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include the ROM image in "usr/share/colem/coleco.rom". If you do this,
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DO NOT give anyone a copy of the package! Using the ROM might possibly
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be legal, but bundling it with ColEm is against the ColEm license.
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In order to run ColecoVision games, you will need a copy of the system
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ROM image, but for copyright reasons, no ROM image is included.
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The file is generally called "coleco.rom" or "coleco.zip" (which
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contains "coleco.rom"). If you own a ColecoVision console, depending
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on the laws where you live, it may or may not be legal for you to use a
|
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copy of the ROM. If it's legal, you can either crack open your console,
|
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remove the ROM chip, and read the data from it... or use google-fu to
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find an already-dumped image file. Legal issues aside, you have 2 ways
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to provide the ROM image for the emulator to use:
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2. Build the package without the ROM image. After installing the
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package, manually place a copy of "coleco.rom" in "/usr/share/colem/"
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or "~/.colem/".
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1. Buld the package with the ROM image:
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Note about the sources: It appears that every time upstream releases a
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new version, the download link for the previous version is removed. If
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you are unable to download the source, try visiting the home page and
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look for a new version of ColEm. If this is the case, please contact
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the maintainer of this script (see the .info file)
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Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom")
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in the directory with the SlackBuild script. The resulting package will
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include the ROM image in "usr/share/colem/coleco.rom". If you do this,
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DO NOT give anyone a copy of the package! Using the ROM might possibly
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be legal, but bundling it with ColEm is against the ColEm license.
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By default, ColEm is built for 24- and 32-bit color depth X11 displays.
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If you intend to run ColEm on an 8- or 16-bpp display, set either
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DISPLAY_BPP=8 or DISPLAY_BPP=16 in the script's environment.
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2. Build the package without the ROM image:
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After installing the package, manually place a copy of "coleco.rom" in
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"/usr/share/colem/" or "~/.colem/".
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364
games/colem/colem.6
Normal file
364
games/colem/colem.6
Normal file
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.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
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.de IX
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..
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.if \n(.g .if rF .nr rF 1
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. if \nF \{
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. de IX
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. tm Index:\\$1\t\\n%\t"\\$2"
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. if !\nF==2 \{
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. nr % 0
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. nr F 2
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. \}
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. \}
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.\}
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.rr rF
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.\"
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.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
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.\" Fear. Run. Save yourself. No user-serviceable parts.
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. \" fudge factors for nroff and troff
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.if n \{\
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. ds #H 0
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. ds #V .8m
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. ds #F .3m
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. ds #[ \f1
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. ds #] \fP
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.if t \{\
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. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
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. ds #V .6m
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. ds #F 0
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. ds #[ \&
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. ds #] \&
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.\}
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. \" simple accents for nroff and troff
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.if n \{\
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. ds ' \&
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. ds ^ \&
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. ds , \&
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. ds ~ ~
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. ds /
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.\}
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.if t \{\
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. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
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. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
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. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
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. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
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. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
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. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
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.\}
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. \" troff and (daisy-wheel) nroff accents
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.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
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.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
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.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
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.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
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.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
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.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
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.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
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.ds ae a\h'-(\w'a'u*4/10)'e
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.ds Ae A\h'-(\w'A'u*4/10)'E
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. \" corrections for vroff
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.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
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.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
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. \" for low resolution devices (crt and lpr)
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.if \n(.H>23 .if \n(.V>19 \
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\{\
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. ds : e
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. ds 8 ss
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. ds o a
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. ds d- d\h'-1'\(ga
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. ds D- D\h'-1'\(hy
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. ds th \o'bp'
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. ds Th \o'LP'
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. ds ae ae
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. ds Ae AE
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.\}
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.rm #[ #] #H #V #F C
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.\" ========================================================================
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.\"
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.IX Title "COLEM 6"
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.TH COLEM 6 "2014-08-25" "2.9" "SlackBuilds.org"
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.\" For nroff, turn off justification. Always turn off hyphenation; it makes
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.\" way too many mistakes in technical documents.
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.if n .ad l
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.nh
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.SH "NAME"
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colem \- Emulator for ColecoVision and Coleco Adam consoles
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.SH "SYNOPSIS"
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.IX Header "SYNOPSIS"
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colem [\-option1 [\-option2...]] [filename]
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.SH "DESCRIPTION"
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.IX Header "DESCRIPTION"
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ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels.
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.PP
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You can always get the latest ColEm binaries, source code, and support files from
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http://fms.komkon.org/ColEm/
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.SH "OPTIONS"
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.IX Header "OPTIONS"
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[filename]
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Name of the file to load as a cartridge [default: \s-1CART.ROM\s0]
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.PP
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This program will transparently uncompress singular GZIPped files.
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.IP "\-verbose <level>" 4
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.IX Item "-verbose <level>"
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Select debugging messages [bitmask, default: 5]
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.RS 4
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.IP "0" 4
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Silent
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.IP "1" 4
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.IX Item "1"
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Startup messages
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.IP "2" 4
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.IX Item "2"
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\&\s-1VDP\s0
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.IP "4" 4
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.IX Item "4"
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Illegal Z80 ops
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.IP "16" 4
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.IX Item "16"
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Sound
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.RE
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.RS 4
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.RE
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.IP "\-pal, \-ntsc" 4
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.IX Item "-pal, -ntsc"
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Video system to use [default: \-ntsc]
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.IP "\-skip <percent>" 4
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.IX Item "-skip <percent>"
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Percentage of frames to skip [default: 25]
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.IP "\-help" 4
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.IX Item "-help"
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Print this help page
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.IP "\-home <dirname>" 4
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.IX Item "-home <dirname>"
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Set directory with system \s-1ROM\s0 files [default: see \s-1FILES,\s0 below]
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.IP "\-adam, \-cv" 4
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.IX Item "-adam, -cv"
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Run in Adam/ColecoVision mode [default: \-cv]
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.IP "\-allspr" 4
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.IX Item "-allspr"
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Show all sprites [off]
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.IP "\-autoa, \-noautoa" 4
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.IX Item "-autoa, -noautoa"
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Autofire/No autofire for FIRE-R button [default: \-noautoa]
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.IP "\-autob, \-noautob" 4
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.IX Item "-autob, -noautob"
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Autofire/No autofire for FIRE-L button [default: \-noautob]
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.IP "\-spin1x, \-spin1y" 4
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.IX Item "-spin1x, -spin1y"
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Mouse X/Y position as SuperAction spinner 1 [default: off]
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.IP "\-spin2x, \-spin2y" 4
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.IX Item "-spin2x, -spin2y"
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Mouse X/Y position as SuperAction spinner 2 [default: off]
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.IP "\-drums, \-nodrums" 4
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.IX Item "-drums, -nodrums"
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Hit/Don't hit \s-1MIDI\s0 drums on noise [default: \-nodrums]
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.IP "\-logsnd <filename>" 4
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.IX Item "-logsnd <filename>"
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Write soundtrack to a \s-1MIDI\s0 file [default: \s-1LOG.MID\s0]
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.IP "\-palette <number>" 4
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.IX Item "-palette <number>"
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Use given color palette [default: 0]
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.RS 4
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.IP "0" 4
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Scaled \s-1VDP\s0 colors
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.IP "1" 4
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.IX Item "1"
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Original \s-1VDP\s0 colors
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.IP "2" 4
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.IX Item "2"
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Faded \s-1NTSC\s0 colors
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.RE
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.RS 4
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.RE
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.IP "\-sound [<quality>]" 4
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.IX Item "-sound [<quality>]"
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Sound emulation quality [default: 22050]
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.IP "\-nosound" 4
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.IX Item "-nosound"
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Don't emulate sound [default: emulate sound]
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.IP "\-trap <address>" 4
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.IX Item "-trap <address>"
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Trap execution when \s-1PC\s0 reaches address [default: FFFFh]
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.IP "\-sync <frequency>" 4
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.IX Item "-sync <frequency>"
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Sync screen updates to <frequency> [default: 60]
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.IP "\-nosync" 4
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.IX Item "-nosync"
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Do not sync screen updates [default: \-nosync]
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.IP "\-tv, \-notv" 4
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.IX Item "-tv, -notv"
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Simulate/Don't simulate scanlines [default: \-notv]
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.IP "\-soft, \-nosoft" 4
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.IX Item "-soft, -nosoft"
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||||
Scale screen up with softening [default: \-nosoft]
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.IP "\-saver, \-nosaver" 4
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||||
.IX Item "-saver, -nosaver"
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||||
Save/don't save \s-1CPU\s0 when inactive [default: \-saver]
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||||
.IP "\-shm, \-noshm" 4
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||||
.IX Item "-shm, -noshm"
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||||
Use/don't use \s-1MIT SHM\s0 extensions for X [default: \-shm]
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.IP "\-scale <factor>" 4
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||||
.IX Item "-scale <factor>"
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||||
Scale window by <factor> [default: 2]
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||||
.SH "KEYBOARD BINDINGS"
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||||
.IX Header "KEYBOARD BINDINGS"
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||||
[\s-1ALT\s0] Hold to switch to the second controller
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||||
.IP "[\s-1SPACE\s0]" 4
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||||
.IX Item "[SPACE]"
|
||||
FIRE-R button (also: [\s-1SHIFT\s0],A,S,D,F,G,H,J,K,L)
|
||||
.IP "[\s-1CONTROL\s0]" 4
|
||||
.IX Item "[CONTROL]"
|
||||
FIRE-L button (also: Z,X,C,V,B,N,M)
|
||||
.IP "[Q]" 4
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||||
.IX Item "[Q]"
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||||
SuperAction \s-1PURPLE\s0 button (also: E,T,U,O)
|
||||
.IP "[W]" 4
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||||
.IX Item "[W]"
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||||
SuperAction \s-1BLUE\s0 button (also: R,Y,I,P)
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||||
.IP "[0]\-[9]" 4
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||||
.IX Item "[0]-[9]"
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||||
Digit buttons
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||||
.IP "[\-]" 4
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[*] button
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||||
.IP "[=]" 4
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||||
[#] button
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||||
.IP "[\s-1PGUP\s0]" 4
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||||
.IX Item "[PGUP]"
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||||
Fast-forward emulation (also: [F9])
|
||||
.IP "[\s-1ESC\s0]" 4
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||||
.IX Item "[ESC]"
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||||
Quit emulation (also: [F12])
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||||
.IP "[F1]" 4
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||||
.IX Item "[F1]"
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||||
Go into the built-in debugger
|
||||
.IP "[F2]" 4
|
||||
.IX Item "[F2]"
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||||
Turn soundtrack log on/off
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.IP "[F3]" 4
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.IX Item "[F3]"
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Toggle FIRE-R autofire on/off
|
||||
.IP "[F4]" 4
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.IX Item "[F4]"
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||||
Toggle FIRE-L autofire on/off
|
||||
.IP "[F5]" 4
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.IX Item "[F5]"
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||||
Invoke configuration menu
|
||||
.IP "[F6]" 4
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||||
.IX Item "[F6]"
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||||
Load emulation state
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||||
.IP "[F7]" 4
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.IX Item "[F7]"
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||||
Save emulation state
|
||||
.IP "[F8]" 4
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||||
.IX Item "[F8]"
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||||
Turn scanline simulation on/off
|
||||
.IP "[\s-1ALT\s0]+[F8]" 4
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.IX Item "[ALT]+[F8]"
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||||
Toggle screen softening on/off
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||||
.IP "[F9]" 4
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||||
.IX Item "[F9]"
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||||
Fast-forward emulation (also: [\s-1PGUP\s0])
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||||
.IP "[F11]" 4
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||||
.IX Item "[F11]"
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||||
Reset hardware
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||||
.IP "[F12]" 4
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||||
.IX Item "[F12]"
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||||
Quit emulation (also: [\s-1ESC\s0])
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||||
.IP "[\s-1ALT\s0]+[\s-1PGUP\s0]" 4
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||||
.IX Item "[ALT]+[PGUP]"
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||||
Increase audio volume
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||||
.IP "[\s-1ALT\s0]+[\s-1PGDOWN\s0]" 4
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||||
.IX Item "[ALT]+[PGDOWN]"
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||||
Decrease audio volume
|
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.SH "FILES"
|
||||
.IX Header "FILES"
|
||||
.IP "coleco.rom" 4
|
||||
.IX Item "coleco.rom"
|
||||
ColecoVision \s-1BIOS ROM\s0 image (8192 bytes). This is the only \s-1ROM\s0 required for playing ColecoVision games.
|
||||
.IP "writer.rom" 4
|
||||
.IX Item "writer.rom"
|
||||
SmartWriter \s-1ROM \s0(32768 bytes), only required for emulating the Coleco \s-1ADAM\s0 system.
|
||||
.IP "eos.rom" 4
|
||||
.IX Item "eos.rom"
|
||||
Extended \s-1OS ROM \s0(8192 bytes), only required for emulating the Coleco \s-1ADAM\s0 system.
|
||||
.PP
|
||||
The above \s-1ROM\s0 images may be named in all-lowercase or all-uppercase, and are searched for in:
|
||||
.PP
|
||||
1. The directory specified by \-home, or the current directory if \-home not given.
|
||||
.PP
|
||||
2. /usr/share/colem/
|
||||
.PP
|
||||
3. ~/.colem/
|
||||
.PP
|
||||
The coleco.rom file will occasionally be found on websites with the names \*(L"os7.rom\*(R" or \*(L"ColecoVision \s-1BIOS \s0(1982).col\*(R". Its md5sum is one of:
|
||||
.PP
|
||||
.Vb 3
|
||||
\& 2c66f5911e5b42b8ebe113403548eee7 (original version)
|
||||
\& 00fd13b66d39c69706aa48eb84a78411 (hacked version, different font)
|
||||
\& 47f7180592a00b9631c97a12ff0fdd3c (hacked version, no title screen delay)
|
||||
.Ve
|
||||
.PP
|
||||
ColEm works with any of the above \s-1ROM\s0 images.
|
||||
.SH "AUTHOR"
|
||||
.IX Header "AUTHOR"
|
||||
ColEm is by Marat Fayzullin, (C)FMS 1994\-2010
|
||||
.PP
|
||||
This man page is by B. Watson, for the SlackBuilds.org project (but may be used by anyone for any
|
||||
purpose).
|
|
@ -6,8 +6,28 @@
|
|||
|
||||
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
|
||||
|
||||
# 20140825 bkw:
|
||||
# - updated for 2.9
|
||||
# - include icon in slackbuild dir (upstream removed it from src tarball)
|
||||
# - use ColEm.html from the source (upstream includes it now)
|
||||
# - get rid of DISPLAY_BPP stuff, bpp is now detected at runtime,
|
||||
# tested same binary on 16bpp and 32bpp, doubt anyone still uses 8bpp
|
||||
# - host source myself, since upstream doesn't keep old releases
|
||||
# - convert man page to .pod, for easier editing
|
||||
# - install binary in /usr/games, man page in section 6
|
||||
# - don't unzip the system ROM to $CWD (it might be read-only)
|
||||
# - support ROM images with alternate name os7.rom
|
||||
# - clean up README formatting, get rid of bpp stuff, mention OSS audio
|
||||
# - add a generic-icon to colem.xml, at least in XFCE this makes .col
|
||||
# files show up with the colem icon.
|
||||
# - improve the .desktop file:
|
||||
# + don't display in the start menu (since a ROM argument is required)
|
||||
# + auto-associate with colecovision ROMs (as defined in colem.xml)
|
||||
# + run "aoss colem" to get audio working on a stock Slack 14.1 system
|
||||
# with OSS modules disabled by default.
|
||||
|
||||
PRGNAM=colem
|
||||
VERSION=${VERSION:-2.6}
|
||||
VERSION=${VERSION:-2.9}
|
||||
BUILD=${BUILD:-1}
|
||||
TAG=${TAG:-_SBo}
|
||||
|
||||
|
@ -50,7 +70,7 @@ fi
|
|||
set -e
|
||||
|
||||
ZIPNAME="ColEm"
|
||||
ZIPVER=$( echo $VERSION | sed 's/\.//g' )
|
||||
ZIPVER=${VERSION//./}
|
||||
|
||||
rm -rf $PKG
|
||||
mkdir -p $TMP $PKG $OUTPUT
|
||||
|
@ -66,44 +86,43 @@ find -L . \
|
|||
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
|
||||
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
|
||||
|
||||
sed -i 's/-O3/$(SLKCFLAGS)/' EMULib/Rules.gcc
|
||||
sed -i "s/-O2/$SLKCFLAGS/" EMULib/Rules.gcc
|
||||
|
||||
# Make the emulator look in /usr/share/colem and ~/.colem for the
|
||||
# system ROMs, as well as the current directory. Without this, it's
|
||||
# quite annoying to use colem from either the command line or KDE.
|
||||
patch -p1 < $CWD/rom_path.diff
|
||||
|
||||
# Don't lie and say we support .zip files. There's no code to implement it,
|
||||
# at least not in the *nix port.
|
||||
sed -i 's,and PKZIPped ,,' ColEm/Help.h ColEm/ColEm.html
|
||||
|
||||
cd $ZIPNAME/Unix
|
||||
|
||||
# Allow building for 8bpp or 16bpp X11 displays (the default is 32,
|
||||
# which works on either 24bpp or 32bpp, which 99% of everyone is
|
||||
# using now).
|
||||
if [ "${DISPLAY_BPP:-32}" != "32" ]; then
|
||||
sed -i "/^DEFINES/s/-DBPP32/-DBPP$DISPLAY_BPP/" Makefile
|
||||
fi
|
||||
# ColEm.html claims that -DGIFLIB makes the F10 key save a GIF snapshot,
|
||||
# but it's not actually implemented in ColEm-2.9. In 2.6 it was implemented
|
||||
# only for MS-DOS.
|
||||
#sed -i "/^DEFINES/s/$/ -DGIFLIB/" Makefile
|
||||
|
||||
# Allow building on big-endian platforms (such as s390)
|
||||
if [ "${BIGENDIAN:-no}" != "no" ]; then
|
||||
sed -i "/^DEFINES/s/-DLSB_FIRST/-DMSB_FIRST/" Makefile
|
||||
fi
|
||||
|
||||
make SLKCFLAGS="$SLKCFLAGS"
|
||||
mkdir -p $PKG/usr/bin
|
||||
install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/bin
|
||||
make
|
||||
|
||||
# no 'make install', do it manually.
|
||||
mkdir -p $PKG/usr/games
|
||||
install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games
|
||||
|
||||
# Man page written by script author.
|
||||
mkdir -p $PKG/usr/man/man1
|
||||
gzip -9c < $CWD/$PRGNAM.1 > $PKG/usr/man/man1/$PRGNAM.1.gz
|
||||
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||
cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README
|
||||
|
||||
# HTML doc downloaded from http://fms.komkon.org/ColEm/ColEm.html
|
||||
cat $CWD/$ZIPNAME.html > $PKG/usr/doc/$PRGNAM-$VERSION/$ZIPNAME.html
|
||||
mkdir -p $PKG/usr/man/man6
|
||||
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
|
||||
|
||||
# Icon used to be distributed with the colem 2.6 source, as
|
||||
# Maemo/Package/colem-64x64.png
|
||||
mkdir -p $PKG/usr/share/pixmaps
|
||||
cat ../Maemo/Package/colem-64x64.png > $PKG/usr/share/pixmaps/$PRGNAM.png
|
||||
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
|
||||
|
||||
# .desktop file and mime .xml file originally taken from ColEm-Maemo
|
||||
# sources and modified to get rid of the Maemo-specific stuff.
|
||||
|
@ -113,21 +132,32 @@ cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
|
|||
mkdir -p $PKG/usr/share/mime/packages
|
||||
cat $CWD/$PRGNAM.xml > $PKG/usr/share/mime/packages/$PRGNAM.xml
|
||||
|
||||
# The ROM directory
|
||||
# The ROM directory. Included even if there's no ROM in the package.
|
||||
mkdir -p $PKG/usr/share/$PRGNAM
|
||||
|
||||
# If there's a ROM image in $CWD, include it in the package
|
||||
# Look for zipped ROM images and unzip them.
|
||||
if [ -e $CWD/coleco.zip ]; then
|
||||
( cd $CWD ; unzip -o coleco.zip )
|
||||
unzip -o $CWD/coleco.zip
|
||||
elif [ -e $CWD/COLECO.ZIP ]; then
|
||||
( cd $CWD ; unzip -o COLECO.ZIP )
|
||||
fi
|
||||
if [ -e $CWD/coleco.rom ]; then
|
||||
cat $CWD/coleco.rom > $PKG/usr/share/$PRGNAM/coleco.rom
|
||||
elif [ -e $CWD/COLECO.ROM ]; then
|
||||
cat $CWD/COLECO.ROM > $PKG/usr/share/$PRGNAM/coleco.rom
|
||||
unzip -o $CWD/COLECO.ZIP
|
||||
fi
|
||||
|
||||
# Look for non-zipped ROM images, either unzipped above or in $CWD.
|
||||
for i in coleco.rom COLECO.ROM os7.rom OS7.ROM; do
|
||||
[ -e $i ] && ROM=$i
|
||||
[ -e $CWD/$i ] && ROM=$CWD/$i
|
||||
done
|
||||
|
||||
# If we found a ROM image, include it in the package.
|
||||
[ -n "$ROM" ] && cat $ROM > $PKG/usr/share/$PRGNAM/coleco.rom
|
||||
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||
cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README
|
||||
|
||||
# HTML doc now included in the source tarball (didn't used to be).
|
||||
cat ../$ZIPNAME.html > $PKG/usr/doc/$PRGNAM-$VERSION/$ZIPNAME.html
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||
|
|
|
@ -2,7 +2,14 @@
|
|||
Type=Application
|
||||
Name=ColEm
|
||||
GenericName=ColecoVision Emulator
|
||||
Exec=colem
|
||||
Exec=aoss colem %f
|
||||
Icon=colem
|
||||
Terminal=false
|
||||
Categories=Game;Emulator;
|
||||
NoDisplay=true
|
||||
Actions=Play;
|
||||
MimeType=application/x-cvrom;
|
||||
|
||||
[Desktop Action Play]
|
||||
Name=Play
|
||||
Exec=aoss colem %f
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
PRGNAM="colem"
|
||||
VERSION="2.6"
|
||||
VERSION="2.9"
|
||||
HOMEPAGE="http://fms.komkon.org/ColEm/"
|
||||
DOWNLOAD="http://fms.komkon.org/ColEm/ColEm26-Source.zip"
|
||||
MD5SUM="dbafc021fc71ae5baae3602369f5a6f5"
|
||||
DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/ColEm29-Source.zip"
|
||||
MD5SUM="a619dd9f5ddde76326b9278b13e6fac5"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES=""
|
||||
|
|
BIN
games/colem/colem.png
Normal file
BIN
games/colem/colem.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
308
games/colem/colem.pod
Normal file
308
games/colem/colem.pod
Normal file
|
@ -0,0 +1,308 @@
|
|||
# pod source for colem man page. convert with:
|
||||
# pod2man --stderr -s6 -r2.9 -cSlackBuilds.org colem.pod > colem.6
|
||||
# ignore the 'Expected text after =item, not a number' warnings.
|
||||
|
||||
=pod
|
||||
|
||||
=head1 NAME
|
||||
|
||||
colem - Emulator for ColecoVision and Coleco Adam consoles
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
colem [-option1 [-option2...]] [filename]
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels.
|
||||
|
||||
You can always get the latest ColEm binaries, source code, and support files from
|
||||
http://fms.komkon.org/ColEm/
|
||||
|
||||
=head1 OPTIONS
|
||||
|
||||
[filename]
|
||||
Name of the file to load as a cartridge [default: CART.ROM]
|
||||
|
||||
This program will transparently uncompress singular GZIPped files.
|
||||
|
||||
=over 4
|
||||
|
||||
=item -verbose <level>
|
||||
|
||||
Select debugging messages [bitmask, default: 5]
|
||||
|
||||
=over 4
|
||||
|
||||
=item 0
|
||||
|
||||
Silent
|
||||
|
||||
=item 1
|
||||
|
||||
Startup messages
|
||||
|
||||
=item 2
|
||||
|
||||
VDP
|
||||
|
||||
=item 4
|
||||
|
||||
Illegal Z80 ops
|
||||
|
||||
=item 16
|
||||
|
||||
Sound
|
||||
|
||||
=back
|
||||
|
||||
=item -pal, -ntsc
|
||||
|
||||
Video system to use [default: -ntsc]
|
||||
|
||||
=item -skip <percent>
|
||||
|
||||
Percentage of frames to skip [default: 25]
|
||||
|
||||
=item -help
|
||||
|
||||
Print this help page
|
||||
|
||||
=item -home <dirname>
|
||||
|
||||
Set directory with system ROM files [default: see FILES, below]
|
||||
|
||||
=item -adam, -cv
|
||||
|
||||
Run in Adam/ColecoVision mode [default: -cv]
|
||||
|
||||
=item -allspr
|
||||
|
||||
Show all sprites [off]
|
||||
|
||||
=item -autoa, -noautoa
|
||||
|
||||
Autofire/No autofire for FIRE-R button [default: -noautoa]
|
||||
|
||||
=item -autob, -noautob
|
||||
|
||||
Autofire/No autofire for FIRE-L button [default: -noautob]
|
||||
|
||||
=item -spin1x, -spin1y
|
||||
|
||||
Mouse X/Y position as SuperAction spinner 1 [default: off]
|
||||
|
||||
=item -spin2x, -spin2y
|
||||
|
||||
Mouse X/Y position as SuperAction spinner 2 [default: off]
|
||||
|
||||
=item -drums, -nodrums
|
||||
|
||||
Hit/Don't hit MIDI drums on noise [default: -nodrums]
|
||||
|
||||
=item -logsnd <filename>
|
||||
|
||||
Write soundtrack to a MIDI file [default: LOG.MID]
|
||||
|
||||
=item -palette <number>
|
||||
|
||||
Use given color palette [default: 0]
|
||||
|
||||
=over 4
|
||||
|
||||
=item 0
|
||||
|
||||
Scaled VDP colors
|
||||
|
||||
=item 1
|
||||
|
||||
Original VDP colors
|
||||
|
||||
=item 2
|
||||
|
||||
Faded NTSC colors
|
||||
|
||||
=back
|
||||
|
||||
=item -sound [<quality>]
|
||||
|
||||
Sound emulation quality [default: 22050]
|
||||
|
||||
=item -nosound
|
||||
|
||||
Don't emulate sound [default: emulate sound]
|
||||
|
||||
=item -trap <address>
|
||||
|
||||
Trap execution when PC reaches address [default: FFFFh]
|
||||
|
||||
=item -sync <frequency>
|
||||
|
||||
Sync screen updates to <frequency> [default: 60]
|
||||
|
||||
=item -nosync
|
||||
|
||||
Do not sync screen updates [default: -nosync]
|
||||
|
||||
=item -tv, -notv
|
||||
|
||||
Simulate/Don't simulate scanlines [default: -notv]
|
||||
|
||||
=item -soft, -nosoft
|
||||
|
||||
Scale screen up with softening [default: -nosoft]
|
||||
|
||||
=item -saver, -nosaver
|
||||
|
||||
Save/don't save CPU when inactive [default: -saver]
|
||||
|
||||
=item -shm, -noshm
|
||||
|
||||
Use/don't use MIT SHM extensions for X [default: -shm]
|
||||
|
||||
=item -scale <factor>
|
||||
|
||||
Scale window by <factor> [default: 2]
|
||||
|
||||
=back
|
||||
|
||||
=head1 KEYBOARD BINDINGS
|
||||
|
||||
[ALT] Hold to switch to the second controller
|
||||
|
||||
=over 4
|
||||
|
||||
=item [SPACE]
|
||||
|
||||
FIRE-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L)
|
||||
|
||||
=item [CONTROL]
|
||||
|
||||
FIRE-L button (also: Z,X,C,V,B,N,M)
|
||||
|
||||
=item [Q]
|
||||
|
||||
SuperAction PURPLE button (also: E,T,U,O)
|
||||
|
||||
=item [W]
|
||||
|
||||
SuperAction BLUE button (also: R,Y,I,P)
|
||||
|
||||
=item [0]-[9]
|
||||
|
||||
Digit buttons
|
||||
|
||||
=item [-]
|
||||
|
||||
[*] button
|
||||
|
||||
=item [=]
|
||||
|
||||
[#] button
|
||||
|
||||
=item [PGUP]
|
||||
|
||||
Fast-forward emulation (also: [F9])
|
||||
|
||||
=item [ESC]
|
||||
|
||||
Quit emulation (also: [F12])
|
||||
|
||||
=item [F1]
|
||||
|
||||
Go into the built-in debugger
|
||||
|
||||
=item [F2]
|
||||
|
||||
Turn soundtrack log on/off
|
||||
|
||||
=item [F3]
|
||||
|
||||
Toggle FIRE-R autofire on/off
|
||||
|
||||
=item [F4]
|
||||
|
||||
Toggle FIRE-L autofire on/off
|
||||
|
||||
=item [F5]
|
||||
|
||||
Invoke configuration menu
|
||||
|
||||
=item [F6]
|
||||
|
||||
Load emulation state
|
||||
|
||||
=item [F7]
|
||||
|
||||
Save emulation state
|
||||
|
||||
=item [F8]
|
||||
|
||||
Turn scanline simulation on/off
|
||||
|
||||
=item [ALT]+[F8]
|
||||
|
||||
Toggle screen softening on/off
|
||||
|
||||
=item [F9]
|
||||
|
||||
Fast-forward emulation (also: [PGUP])
|
||||
|
||||
=item [F11]
|
||||
|
||||
Reset hardware
|
||||
|
||||
=item [F12]
|
||||
|
||||
Quit emulation (also: [ESC])
|
||||
|
||||
=item [ALT]+[PGUP]
|
||||
|
||||
Increase audio volume
|
||||
|
||||
=item [ALT]+[PGDOWN]
|
||||
|
||||
Decrease audio volume
|
||||
|
||||
=back
|
||||
|
||||
=head1 FILES
|
||||
|
||||
=over 4
|
||||
|
||||
=item coleco.rom
|
||||
|
||||
ColecoVision BIOS ROM image (8192 bytes). This is the only ROM required for playing ColecoVision games.
|
||||
|
||||
=item writer.rom
|
||||
|
||||
SmartWriter ROM (32768 bytes), only required for emulating the Coleco ADAM system.
|
||||
|
||||
=item eos.rom
|
||||
|
||||
Extended OS ROM (8192 bytes), only required for emulating the Coleco ADAM system.
|
||||
|
||||
=back
|
||||
|
||||
The above ROM images may be named in all-lowercase or all-uppercase, and are searched for in:
|
||||
|
||||
1. The directory specified by -home, or the current directory if -home not given.
|
||||
|
||||
2. /usr/share/colem/
|
||||
|
||||
3. ~/.colem/
|
||||
|
||||
The coleco.rom file will occasionally be found on websites with the names "os7.rom" or "ColecoVision BIOS (1982).col". Its md5sum is one of:
|
||||
|
||||
2c66f5911e5b42b8ebe113403548eee7 (original version)
|
||||
00fd13b66d39c69706aa48eb84a78411 (hacked version, different font)
|
||||
47f7180592a00b9631c97a12ff0fdd3c (hacked version, no title screen delay)
|
||||
|
||||
ColEm works with any of the above ROM images.
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
ColEm is by Marat Fayzullin, (C)FMS 1994-2010
|
||||
|
||||
This man page is by B. Watson, for the SlackBuilds.org project (but may be used by anyone for any
|
||||
purpose).
|
|
@ -6,5 +6,6 @@
|
|||
<glob pattern="*.cv"/>
|
||||
<glob pattern="*.col.gz"/>
|
||||
<glob pattern="*.col"/>
|
||||
<generic-icon name="colem" />
|
||||
</mime-type>
|
||||
</mime-info>
|
||||
|
|
Loading…
Reference in a new issue