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games/maelstrom: Fix build.
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parent
a02ac510ed
commit
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4 changed files with 63 additions and 16 deletions
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@ -158,10 +158,6 @@ player numbers, and will set up the proper addresses for all players.
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It can field multiple games, and can be a "game hub" where a bunch
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of players can get together for romping network games. :)
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.P
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\fBNOTE\fR: Maelstrom-netd will not run correctly on 64\-bit hosts,
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and Maelstrom running on a 64\-bit host cannot successfully play in a
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mutiplayer game with the -server option. Use non\-server networked
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play mode instead.
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.SS Network Ports
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By default, Maelstrom uses UDP ports 44718 to 44720 for networked games,
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where the port number is the player number plus 44717.
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@ -9,7 +9,3 @@ deadlier.
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This package also comes with a script to create Slackware packages
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from the Maelstrom add-on graphics/sound files.
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Run 'maelstrom_addon_package.pl --help' for more information.
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Note to users of 64-bit and other non-x86 Slackware derivatives: you
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won't be able to host or join multiplayer games that use a server.
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Peer to peer (without the -server argument) multiplayer works OK though.
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@ -1,6 +1,60 @@
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diff -Naur Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp Maelstrom-3.0.6.patched/screenlib/SDL_FrameBuf.cpp
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--- Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2001-07-22 17:03:13.000000000 -0400
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+++ Maelstrom-3.0.6.patched/screenlib/SDL_FrameBuf.cpp 2009-04-14 14:15:49.000000000 -0400
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diff -Naur Maelstrom-3.0.6.orig/Maelstrom-netd.c Maelstrom-3.0.6/Maelstrom-netd.c
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--- Maelstrom-3.0.6.orig/Maelstrom-netd.c 2000-02-12 04:58:59.000000000 -0500
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+++ Maelstrom-3.0.6/Maelstrom-netd.c 2016-07-30 18:49:48.254076062 -0400
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@@ -9,8 +9,11 @@
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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+#include <arpa/inet.h>
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#include <netdb.h>
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#include <unistd.h>
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+#include <stdlib.h>
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+#include <time.h>
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/* We wait in a loop for players to connect and tell us how many people
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are playing. Then, once all players have connected, then we broadcast
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@@ -181,7 +184,7 @@
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exit(sig);
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}
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-main(int argc, char *argv[])
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+int main(int argc, char *argv[])
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{
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int netfd, i, slot;
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struct sockaddr_in serv_addr;
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@@ -201,7 +204,7 @@
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memset(&serv_addr, 0, sizeof(serv_addr));
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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- serv_addr.sin_port = htons(NETPLAY_PORT-1);
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+ serv_addr.sin_port = htons(NETPLAY_PORT - 1);
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if (bind(netfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
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perror("Can't bind local address");
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exit(3);
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diff -Naur Maelstrom-3.0.6.orig/netlogic/netplay.cpp Maelstrom-3.0.6/netlogic/netplay.cpp
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--- Maelstrom-3.0.6.orig/netlogic/netplay.cpp 2002-10-20 00:11:52.000000000 -0400
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+++ Maelstrom-3.0.6/netlogic/netplay.cpp 2016-07-30 18:34:07.295131706 -0400
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@@ -128,7 +128,7 @@
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if ( port ) {
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portnum = atoi(port);
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} else {
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- portnum = NETPLAY_PORT+playernum;
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+ portnum = NETPLAY_PORT + playernum;
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}
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if ( host ) {
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/* Resolve the remote address */
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@@ -183,7 +183,7 @@
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if ( port ) {
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portnum = atoi(port);
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} else {
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- portnum = NETPLAY_PORT-1;
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+ portnum = NETPLAY_PORT - 1;
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}
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SDLNet_ResolveHost(&ServAddr, host, portnum);
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if ( ServAddr.host == INADDR_NONE ) {
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diff -Naur Maelstrom-3.0.6.orig/screenlib/SDL_FrameBuf.cpp Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp
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--- Maelstrom-3.0.6.orig/screenlib/SDL_FrameBuf.cpp 2001-07-22 17:03:13.000000000 -0400
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+++ Maelstrom-3.0.6/screenlib/SDL_FrameBuf.cpp 2016-07-30 18:18:37.043186717 -0400
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@@ -848,8 +848,8 @@
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for ( i=0; i<dirtymaplen; ++i ) {
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if ( dirtymap[i] != NULL ) {
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@ -6,14 +6,15 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Note to 64-bit users: Maelstrom-netd and the -server option to Maelstrom
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# do not work correctly. I haven't investigated why. You can still play
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# networked games in non-server mode (see man page). Users of 32-bit
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# Slackware are not affected by this.
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# 20160730 bkw:
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# - Fix compile with gcc 5 (for Slack 14.2). Also fix some
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# compiler warnings while I'm at it.
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# - Remove warnings about multiplayer not working on 64-bit, it
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# works now.
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PRGNAM=maelstrom
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VERSION=${VERSION:-3.0.6}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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SRCNAM=Maelstrom
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