mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
games/eduke32_hires_pack: Updated for version 5.4.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
236ae34372
commit
8c1669a99a
3 changed files with 42 additions and 34 deletions
|
@ -1,3 +1,5 @@
|
|||
eduke32_hires_pack (Duke3D High Resolution Pack)
|
||||
|
||||
The Duke3D High Resolution Pack allows you to use much better looking
|
||||
textures than the original game (released back in 1996) had to offer
|
||||
in the first place. It also introduces 3D model replacements for the
|
||||
|
@ -6,16 +8,31 @@ like JFDuke3D or EDuke32, this gives Duke Nukem 3D a modernized, more
|
|||
appealing look and even motivates Duke veterans to play through the
|
||||
original episodes once again.
|
||||
|
||||
You'll need a high-end video card to use this at a decent framerate.
|
||||
|
||||
The SC-55 Music Pack used to be optional; it's now always included.
|
||||
|
||||
This package is intended for use with the eduke32 package from
|
||||
slackbuilds.org, but may also be used with other Duke3D source ports.
|
||||
|
||||
Optionally, this package can include the EDuke32 Music Pack, which
|
||||
provides better-sounding music than the default MIDI soundtrack. To
|
||||
include the music pack, download the file from:
|
||||
To enable the HRP in the eduke32 launcher:
|
||||
|
||||
http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip
|
||||
- Enable the "Enable autoload folder" option.
|
||||
|
||||
...and save it in the same directory as the SlackBuild.
|
||||
- Select an OpenGL video mode.
|
||||
|
||||
If you've installed this package, but for some reason want to run
|
||||
eduke32 without it, run "eduke32 -noautoload".
|
||||
- Enable the "Polymer" option.
|
||||
|
||||
- In the "Game" tab, make sure you're playing either Duke Nukem 3D
|
||||
Atomic Edition or Duke Nukem 3D Shareware.
|
||||
|
||||
- Click "Start".
|
||||
|
||||
If you don't see the launcher (if eduke32 goes straight to the game),
|
||||
run "eduke32 -setup".
|
||||
|
||||
These instructions also work for rednukem (from the nblood package),
|
||||
except that it requires symlinks to be created first:
|
||||
|
||||
mkdir -p ~/.config/rednukem/autoload
|
||||
ln -s /usr/share/games/eduke32/autoload/* ~/.config/rednukem/autoload
|
||||
|
|
|
@ -6,18 +6,22 @@
|
|||
|
||||
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
|
||||
|
||||
# Note: the SlackBuild maintainer (B. Watson) has now upgraded this
|
||||
# build past his hardware's ability to use it properly. I can't afford
|
||||
# to buy new hardware, so this runs at slide-show framerates on my
|
||||
# system. Consequently I haven't played much of the game with the HRP
|
||||
# enabled. If there are major issues, I can downgrade this back to the
|
||||
# previous version (4.0_321) version. Email me.
|
||||
|
||||
cd $(dirname $0) ; CWD=$(pwd)
|
||||
|
||||
PRGNAM=eduke32_hires_pack
|
||||
VERSION=${VERSION:-4.0_321}
|
||||
VERSION=${VERSION:-5.4}
|
||||
ARCH=noarch
|
||||
BUILD=${BUILD:-1}
|
||||
TAG=${TAG:-_SBo}
|
||||
PKGTYPE=${PKGTYPE:-tgz}
|
||||
|
||||
# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
|
||||
# the name of the created package would be, and then exit. This information
|
||||
# could be useful to other scripts.
|
||||
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
|
||||
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
|
||||
exit 0
|
||||
|
@ -27,9 +31,7 @@ TMP=${TMP:-/tmp/SBo}
|
|||
PKG=$TMP/package-$PRGNAM
|
||||
OUTPUT=${OUTPUT:-/tmp}
|
||||
|
||||
VERMAJOR=$( echo $VERSION | cut -d_ -f1 )
|
||||
VERMINOR=$( echo $VERSION | cut -d_ -f2 )
|
||||
ZIPFILE="dn3d_hrp-${VERMAJOR}(${VERMINOR}).zip"
|
||||
ZIPFILE="dn3d_hrp${VERSION/./}-sfx.exe"
|
||||
|
||||
set -e
|
||||
|
||||
|
@ -39,34 +41,23 @@ cd $TMP
|
|||
rm -rf $PRGNAM-$VERSION
|
||||
mkdir $PRGNAM-$VERSION
|
||||
cd $PRGNAM-$VERSION
|
||||
unzip $CWD/$ZIPFILE
|
||||
7za x $CWD/$ZIPFILE autoload/\* \*.txt
|
||||
chown -R root:root .
|
||||
find . -type d | xargs chmod 755
|
||||
find . -type f | xargs chmod 644
|
||||
|
||||
mkdir -p $PKG/usr/share/games/eduke32
|
||||
mv autoload $PKG/usr/share/games/eduke32/autoload
|
||||
mv autoload $PKG/usr/share/games/eduke32
|
||||
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
|
||||
# If they have the music pack, include that too
|
||||
if [ -r $CWD/duke3d_music-sc55.zip ]; then
|
||||
unzip -j $CWD/duke3d_music-sc55.zip readme/music_readme.txt
|
||||
cat music_readme.txt > $PKG/usr/doc/$PRGNAM-$VERSION/music_readme.txt
|
||||
cat $CWD/duke3d_music-sc55.zip > \
|
||||
$PKG/usr/share/games/eduke32/autoload/duke3d.grp/duke3d_music-sc55.zip
|
||||
fi
|
||||
|
||||
# De-windows-ize the docs
|
||||
sed -i 's,\r,,' *.txt
|
||||
cp *.txt $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||
cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README
|
||||
|
||||
# De-windows-ize the docs
|
||||
sed -i -s -e "s/\\x92/'/g" \
|
||||
-e 's/\x96/-/g' \
|
||||
-e 's/\r//g' \
|
||||
$PKG/usr/doc/$PRGNAM-$VERSION/*.txt
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
PRGNAM="eduke32_hires_pack"
|
||||
VERSION="4.0_321"
|
||||
VERSION="5.4"
|
||||
HOMEPAGE="http://hrp.duke4.net/"
|
||||
DOWNLOAD="http://www.duke4.org/files/hrp/dn3d_hrp-4.0(321).zip"
|
||||
MD5SUM="01ec2c1d9be94bcb556c910814f2b85f"
|
||||
DOWNLOAD="http://www.duke4.org/files/nightfright/hrp/dn3d_hrp54-sfx.exe"
|
||||
MD5SUM="2acf16b0c6113a69ab9194ae2bd21cbb"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES=""
|
||||
REQUIRES="p7zip"
|
||||
MAINTAINER="B. Watson"
|
||||
EMAIL="yalhcru@gmail.com"
|
||||
|
|
Loading…
Reference in a new issue