From 8a91ab6cfa6db5cefbb2d736630e960c430ea560 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20B=C3=A5ngens?= Date: Sat, 2 Jul 2022 01:32:37 +0700 Subject: [PATCH] libraries/bitsery: Added (C++ Binary Serialization Library). Signed-off-by: Willy Sudiarto Raharjo --- libraries/bitsery/README | 26 +++++++++ libraries/bitsery/bitsery.SlackBuild | 85 ++++++++++++++++++++++++++++ libraries/bitsery/bitsery.info | 10 ++++ libraries/bitsery/slack-desc | 19 +++++++ 4 files changed, 140 insertions(+) create mode 100644 libraries/bitsery/README create mode 100644 libraries/bitsery/bitsery.SlackBuild create mode 100644 libraries/bitsery/bitsery.info create mode 100644 libraries/bitsery/slack-desc diff --git a/libraries/bitsery/README b/libraries/bitsery/README new file mode 100644 index 0000000000..5a338f7543 --- /dev/null +++ b/libraries/bitsery/README @@ -0,0 +1,26 @@ +Header only C++ binary serialization library. It is designed around the +networking requirements for real-time data delivery, especially for +games. All cross-platform requirements are enforced at compile time, so +serialized data do not store any meta-data information and is as small +as possible. + +Features + + * Cross-platform compatible. + * Optimized for speed and space. + * No code generation required: no IDL or metadata, just use your + types directly. + * Configurable runtime error checking on deserialization. + * Can read/write from any source: stream (file, network stream. + etc... ), or buffer (vector, c-array, etc...). + * Don't pay for what you don't use! - customize your serialization via + extensions. Some notable extensions allow: + * fine-grained bit-level serialization control. + * forward/backward compatibility for your types. + * smart and raw pointers with allocators support and customizable + runtime polymorphism. + * Easily extendable for any type. + * Allows brief (similar to cereal) or/and verbose syntax for better + serialization control. + * Configurable endianness support. + * No macros. diff --git a/libraries/bitsery/bitsery.SlackBuild b/libraries/bitsery/bitsery.SlackBuild new file mode 100644 index 0000000000..59fef9bdea --- /dev/null +++ b/libraries/bitsery/bitsery.SlackBuild @@ -0,0 +1,85 @@ +#!/bin/bash + +# Slackware build script for bitsery + +# Copyright 2022 Martin Bångens Sweden +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=bitsery +VERSION=${VERSION:-5.2.2} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +mkdir -p build +cd build + cmake \ + -DBITSERY_BUILD_TESTS=ON \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DCMAKE_BUILD_TYPE=None .. + make + ctest --test-dir tests + make install DESTDIR=$PKG +cd .. + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a CHANGELOG.md CONTRIBUTING.md LICENSE README.md doc/ \ +$PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/libraries/bitsery/bitsery.info b/libraries/bitsery/bitsery.info new file mode 100644 index 0000000000..9de966ff86 --- /dev/null +++ b/libraries/bitsery/bitsery.info @@ -0,0 +1,10 @@ +PRGNAM="bitsery" +VERSION="5.2.2" +HOMEPAGE="https://github.com/fraillt/bitsery" +DOWNLOAD="https://github.com/fraillt/bitsery/archive/v5.2.2/bitsery-5.2.2.tar.gz" +MD5SUM="a0b104430d0c1cc24fec55c04f9bcc87" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="gtest" +MAINTAINER="Martin Bångens" +EMAIL="marbangens@gmail.com" diff --git a/libraries/bitsery/slack-desc b/libraries/bitsery/slack-desc new file mode 100644 index 0000000000..da1e2126e0 --- /dev/null +++ b/libraries/bitsery/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +bitsery: bitsery (Header only C++ binary serialization library) +bitsery: +bitsery: It is designed around the networking requirements for real-time data +bitsery: delivery, especially for games. All cross-platform requirements are +bitsery: enforced at compile time, so serialized data do not store any +bitsery: meta-data information and is as small as possible. +bitsery: +bitsery: +bitsery: +bitsery: +bitsery: