mirror of
https://github.com/Ponce/slackbuilds
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games/open-invaders: Added (game similar to space invaders)
Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
a095f6cbbe
commit
89c4e960be
11 changed files with 504 additions and 0 deletions
BIN
games/open-invaders/48.png
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games/open-invaders/48.png
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games/open-invaders/64.png
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games/open-invaders/64.png
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5
games/open-invaders/README
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5
games/open-invaders/README
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@ -0,0 +1,5 @@
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open-invaders (game similar to space invaders)
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open-invaders is a Space Invaders clone with updated graphics and
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sound. It can be played with either the keyboard or a game controller,
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and features 'unlockable' content.
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15
games/open-invaders/check_env_home.diff
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15
games/open-invaders/check_env_home.diff
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diff -Naur open-invaders-0.3/src/main.cc open-invaders-0.3.patched/src/main.cc
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--- open-invaders-0.3/src/main.cc 2007-11-11 05:04:57.000000000 -0500
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+++ open-invaders-0.3.patched/src/main.cc 2023-01-22 03:00:59.915438072 -0500
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@@ -48,6 +48,11 @@
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int main(int argc, char *argv[])
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{
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+ if(!getenv("HOME")) {
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+ fprintf(stderr, "%s: HOME not set in environment, bailing.\n", argv[0]);
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+ exit(1);
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+ }
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+
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cout << PACKAGE_DATA_DIR << endl;
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// Parse parameters, perhaps include -windowed and -fullscreen?
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9
games/open-invaders/doinst.sh
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9
games/open-invaders/doinst.sh
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@ -0,0 +1,9 @@
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
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if [ -x /usr/bin/gtk-update-icon-cache ]; then
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/usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1
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fi
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fi
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113
games/open-invaders/open-invaders.6
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113
games/open-invaders/open-invaders.6
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@ -0,0 +1,113 @@
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.\" Man page generated from reStructuredText.
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.
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.
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.nr rst2man-indent-level 0
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.
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.de1 rstReportMargin
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\\$1 \\n[an-margin]
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level \\n[rst2man-indent-level]
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level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
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-
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\\n[rst2man-indent0]
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\\n[rst2man-indent1]
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\\n[rst2man-indent2]
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..
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.de1 INDENT
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.\" .rstReportMargin pre:
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. RS \\$1
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. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin]
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. nr rst2man-indent-level +1
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.\" .rstReportMargin post:
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..
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.de UNINDENT
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. RE
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.\" indent \\n[an-margin]
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.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.nr rst2man-indent-level -1
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.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
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..
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.TH "OPEN-INVADERS" 6 "2023-01-22" "0.3_8" "SlackBuilds.org"
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.SH NAME
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open-invaders \- game similar to Space Invaders
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.\" RST source for open-invaders(1) man page. Convert with:
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.
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.\" rst2man.py open-invaders.rst > open-invaders.6
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.
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.SH SYNOPSIS
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.sp
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open\-invaders [\fB\-f\fP | \fB\-w\fP]
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.SH DESCRIPTION
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.sp
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\fBopen\-invaders\fP is a Space Invaders clone with updated graphics and
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sound. It can be played with either the keyboard or a game controller,
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and features \(aqunlockable\(aq content.
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.sp
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For more information about gameplay, see:
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.INDENT 0.0
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.INDENT 3.5
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/usr/doc/open\-invaders\-0.3_8/README
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.UNINDENT
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.UNINDENT
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.SH OPTIONS
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.INDENT 0.0
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.TP
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.B \-f
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Start in fullscreen mode (overrides config file).
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.TP
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.B \-w
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Start in windowed mode (overrides config file).
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.UNINDENT
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.SH KEYBOARD
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.sp
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These keystrokes can be changed from the Options menu within the game. The
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defaults are:
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.INDENT 0.0
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.TP
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.B \fBArrow Keys\fP
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Move left/right/up/down.
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.TP
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.B \fBLeft Shift\fP
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Fire.
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.TP
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.B \fBP\fP
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Pause game.
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.TP
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.B \fBQ\fP
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Quit game, return to main menu.
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.UNINDENT
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.sp
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These keystrokes cannot be changed:
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.INDENT 0.0
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.TP
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.B \fBControl\-F\fP, \fBAlt\-Enter\fP
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Toggle fullscreen mode.
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.TP
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.B \fBControl\-S\fP
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Save screenshot. Screenshots are in \fB\&.bmp\fP format, and will be saved
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to \fB~/oi_screen_NNNN.bmp\fP, where \fINNNN\fP is a random 4\-digit number.
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.TP
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.B \fBControl\-C\fP
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Exit the application.
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.UNINDENT
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.SH FILES
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.INDENT 0.0
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.TP
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.B ~/.openinvaders/config
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Config file. Can be edited with a text editor, or via the Options menu
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in the game.
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.TP
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.B ~/.openinvaders/hiscore
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High scores. Not human\-readable.
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.UNINDENT
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.SH COPYRIGHT
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.sp
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See the file /usr/doc/open\-invaders\-0.3_8/COPYING for license information.
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.SH AUTHORS
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.sp
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\fBopen\-invaders\fP was written by Darryl LeCount.
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.sp
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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.\" Generated by docutils manpage writer.
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.
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172
games/open-invaders/open-invaders.SlackBuild
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172
games/open-invaders/open-invaders.SlackBuild
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@ -0,0 +1,172 @@
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#!/bin/bash
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# Slackware build script for open-invaders
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# This isn't really that great a game. The developer spent a lot
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# of time on bling-ey graphics and sound, but it's missing some of
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# the basic gameplay elements that made Space Invaders a classic:
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# the enemies don't speed up during the level as you kill them,
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# and there are no UFOs (at least, not on the first 7 levels; maybe
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# later?). To be fair, the README says it's "still in development"
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# and not finished (maybe the author planned to add that stuff later,
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# but development stopped in 2007 or so).
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# I patched the game a bit to make it less annoying to play (made the
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# intro screens skippable).
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# The part of VERSION after the _ is the Debian patchlevel. They've
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# done a good bit of patching and bugfixing to keep this usable on a
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# modern system.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=open-invaders
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VERSION=${VERSION:-0.3_8}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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SRCVER="$( echo $VERSION | cut -d_ -f1 )"
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DEBVER="$( echo $VERSION | cut -d_ -f2 )"
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$SRCVER
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tar xvf $CWD/$PRGNAM-$SRCVER.tar.gz
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cd $PRGNAM-$SRCVER
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tar xvf $CWD/${PRGNAM}_$SRCVER-$DEBVER.debian.tar.xz
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Make the intro skippable by keypress or joystick button. The damn
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# thing is like 10 seconds long. Also speed up the fadeout when
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# you exit the game via the menu, so it ends when the "goodbye"
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# sample is done playing.
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patch -p1 < $CWD/skippable_intro.diff
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# Exit with a meaningful error message, if HOME isn't set in the
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# environment (instead of crashing with a C++ exception).
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patch -p1 < $CWD/check_env_home.diff
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# Apply all of debian's patches. Some fix build failures, some
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# fix bugs in the game.
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for i in $( cat debian/patches/series ); do
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patch -p1 < debian/patches/$i
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done
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# From debian/rules:
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sed -i 's/ALLEGRO_LINUX/ALLEGRO_UNIX/g' src/*.cc headers/*.h
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sed -i -e 's/laldmd/laldmb/g' -e 's/ldumbd/ldumb/g' src/Makefile.*
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# Fix for dumb-2.x API:
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sed -i '/dumb_load_mod_quick/s|)|,0)|' src/{intro,init,ending}.cc
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DOCDIR=/usr/doc/$PRGNAM-$VERSION
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PKGDOC=$PKG/$DOCDIR
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# The -Dnullptr=0 is a bit of a dirty hack. We use debian's
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# gcc6.patch, which fixes "return false" in a function returning
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# a pointer... but replaces 'false' with 'nullptr'. In our gcc 11,
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# we need std=gnu++98 to get it to build, which means nullptr isn't
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# defined. So define it. Not sure why C++11 needs yet another keyword
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# that's just an alias for 0 (it already had NULL). This kind of
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# stuff is why I never code in C++: it's a moving target, it has been
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# since day 1, and the C++ standards gurus make sure it keeps moving
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# perpetually.
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# Need this for dumb.h on 32-bit, it does no harm on 64-bit. See
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# /usr/include/dumb.h, lines 124-142.
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SLKCFLAGS+=" -D_FILE_OFFSET_BITS=64"
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS -std=gnu++98 -Dnullptr=0" \
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./configure \
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--bindir=/usr/games \
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--datadir=/usr/share/games \
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--prefix=/usr \
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--libdir=/usr/lib${LIBDIRSUFFIX} \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--mandir=/usr/man \
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--build=$ARCH-slackware-linux
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make open_invadersdatadir=$PKG/usr/share/games/$PRGNAM
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make install-strip \
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open_invadersdatadir=/usr/share/games/$PRGNAM \
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open_invadersdocdir=$DOCDIR \
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DESTDIR=$PKG
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# Debian ships a man page, but I like mine better.
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mkdir -p $PKG/usr/man/man6
|
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gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
|
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# Icons made from ship.pcx (debian's icon is fugly, sorry).
|
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for px in 48 64; do
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size=${px}x${px}
|
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dir=$PKG/usr/share/icons/hicolor/$size/apps
|
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mkdir -p $dir
|
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cat $CWD/$px.png > $dir/$PRGNAM.png
|
||||
done
|
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|
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mkdir -p $PKG/usr/share/pixmaps
|
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
|
||||
|
||||
# Use debian's .desktop, but with full path to binary, and get
|
||||
# rid of the -w argument (so the user can set fullscreen mode in
|
||||
# the config, and it'll actually work).
|
||||
mkdir -p $PKG/usr/share/applications
|
||||
sed '/^Exec/s,=.*,=/usr/games/open-invaders,' debian/$PRGNAM.desktop > \
|
||||
$PKG/usr/share/applications/$PRGNAM.desktop
|
||||
|
||||
# Docs already installed, get rid of useless ones and fix CRLFs.
|
||||
# ChangeLog is 0 bytes, INSTALL is generic autotools cruft.
|
||||
rm -f $PKGDOC/{ChangeLog,INSTALL}
|
||||
sed -i 's,\r,,' $PKGDOC/*
|
||||
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||
|
||||
cd $PKG
|
||||
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
|
12
games/open-invaders/open-invaders.info
Normal file
12
games/open-invaders/open-invaders.info
Normal file
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@ -0,0 +1,12 @@
|
|||
PRGNAM="open-invaders"
|
||||
VERSION="0.3_8"
|
||||
HOMEPAGE="https://sourceforge.net/projects/open-invaders/"
|
||||
DOWNLOAD="https://downloads.sourceforge.net/project/open-invaders/open-invaders-0.3/open-invaders-0.3.tar.gz \
|
||||
https://deb.debian.org/debian/pool/main/o/open-invaders/open-invaders_0.3-8.debian.tar.xz"
|
||||
MD5SUM="35c0d8ec3beacfc97389d38eef3555b2 \
|
||||
721e802c86637979405aca7b908bfe0c"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES="dumb"
|
||||
MAINTAINER="B. Watson"
|
||||
EMAIL="yalhcru@gmail.com"
|
96
games/open-invaders/open-invaders.rst
Normal file
96
games/open-invaders/open-invaders.rst
Normal file
|
@ -0,0 +1,96 @@
|
|||
.. RST source for open-invaders(1) man page. Convert with:
|
||||
.. rst2man.py open-invaders.rst > open-invaders.6
|
||||
|
||||
.. |version| replace:: 0.3_8
|
||||
.. |date| date::
|
||||
|
||||
=============
|
||||
open-invaders
|
||||
=============
|
||||
|
||||
------------------------------
|
||||
game similar to Space Invaders
|
||||
------------------------------
|
||||
|
||||
:Manual section: 6
|
||||
:Manual group: SlackBuilds.org
|
||||
:Date: |date|
|
||||
:Version: |version|
|
||||
|
||||
SYNOPSIS
|
||||
========
|
||||
|
||||
open-invaders [**-f** | **-w**]
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
|
||||
**open-invaders** is a Space Invaders clone with updated graphics and
|
||||
sound. It can be played with either the keyboard or a game controller,
|
||||
and features 'unlockable' content.
|
||||
|
||||
For more information about gameplay, see:
|
||||
|
||||
/usr/doc/open-invaders-|version|/README
|
||||
|
||||
OPTIONS
|
||||
=======
|
||||
|
||||
-f
|
||||
Start in fullscreen mode (overrides config file).
|
||||
|
||||
-w
|
||||
Start in windowed mode (overrides config file).
|
||||
|
||||
KEYBOARD
|
||||
========
|
||||
|
||||
These keystrokes can be changed from the Options menu within the game. The
|
||||
defaults are:
|
||||
|
||||
**Arrow Keys**
|
||||
Move left/right/up/down.
|
||||
|
||||
**Left Shift**
|
||||
Fire.
|
||||
|
||||
**P**
|
||||
Pause game.
|
||||
|
||||
**Q**
|
||||
Quit game, return to main menu.
|
||||
|
||||
These keystrokes cannot be changed:
|
||||
|
||||
**Control-F**, **Alt-Enter**
|
||||
Toggle fullscreen mode.
|
||||
|
||||
**Control-S**
|
||||
Save screenshot. Screenshots are in **.bmp** format, and will be saved
|
||||
to **~/oi_screen_NNNN.bmp**, where *NNNN* is a random 4-digit number.
|
||||
|
||||
**Control-C**
|
||||
Exit the application.
|
||||
|
||||
FILES
|
||||
=====
|
||||
|
||||
~/.openinvaders/config
|
||||
Config file. Can be edited with a text editor, or via the Options menu
|
||||
in the game.
|
||||
|
||||
~/.openinvaders/hiscore
|
||||
High scores. Not human-readable.
|
||||
|
||||
COPYRIGHT
|
||||
=========
|
||||
|
||||
See the file /usr/doc/open-invaders-|version|/COPYING for license information.
|
||||
|
||||
AUTHORS
|
||||
=======
|
||||
|
||||
**open-invaders** was written by Darryl LeCount.
|
||||
|
||||
This man page written for the SlackBuilds.org project
|
||||
by B. Watson, and is licensed under the WTFPL.
|
63
games/open-invaders/skippable_intro.diff
Normal file
63
games/open-invaders/skippable_intro.diff
Normal file
|
@ -0,0 +1,63 @@
|
|||
diff -Naur open-invaders-0.3/src/intro.cc open-invaders-0.3.patched/src/intro.cc
|
||||
--- open-invaders-0.3/src/intro.cc 2007-11-11 04:30:53.000000000 -0500
|
||||
+++ open-invaders-0.3.patched/src/intro.cc 2022-01-12 00:13:31.351070181 -0500
|
||||
@@ -99,6 +99,14 @@
|
||||
"SCRLOCK", "NUMLOCK", "CAPSLOCK", "MAX"
|
||||
};
|
||||
|
||||
+bool interruptible_rest(int ms) {
|
||||
+ int i, count = ms / 20;
|
||||
+ for(i = 0; i < count; i++) {
|
||||
+ if(input_pressed()) return true;
|
||||
+ rest(20);
|
||||
+ }
|
||||
+ return false;
|
||||
+}
|
||||
|
||||
void intro_sequence()
|
||||
{
|
||||
@@ -137,24 +145,24 @@
|
||||
|
||||
clear_to_color(screen,0);
|
||||
set_palette(black_palette);
|
||||
- rest(2000);
|
||||
|
||||
- alt_fade_in(jamyskis,5);
|
||||
-
|
||||
blit(jamyskis,screen,0,0,0,0,800,600);
|
||||
|
||||
- rest(2000);
|
||||
- alt_fade_between(jamyskis,allegro,5);
|
||||
+ if(!interruptible_rest(2000)) {
|
||||
+ alt_fade_between(jamyskis,allegro,5);
|
||||
|
||||
- blit(allegro,screen,0,0,0,0,800,600);
|
||||
+ blit(allegro,screen,0,0,0,0,800,600);
|
||||
|
||||
- rest(2000);
|
||||
- alt_fade_between(allegro,linuxlogo,5);
|
||||
+ if(!interruptible_rest(2000)) {
|
||||
+ alt_fade_between(allegro,linuxlogo,5);
|
||||
|
||||
- blit(linuxlogo,screen,0,0,0,0,800,600);
|
||||
+ blit(linuxlogo,screen,0,0,0,0,800,600);
|
||||
|
||||
- rest(2000);
|
||||
- alt_fade_out(linuxlogo,5);
|
||||
+ if(!interruptible_rest(2000)) {
|
||||
+ alt_fade_out(linuxlogo,5);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
|
||||
destroy_bitmap(jamyskis);
|
||||
destroy_bitmap(allegro);
|
||||
@@ -494,7 +502,7 @@
|
||||
program_active=false;
|
||||
al_pause_duh(titlesongplayer);
|
||||
play_sample(goodbye_sound,sfx_volume,128,1000,0);
|
||||
- alt_fade_out(screen,1);
|
||||
+ alt_fade_out(screen,3);
|
||||
title_screen_active=false;
|
||||
break;
|
||||
}
|
19
games/open-invaders/slack-desc
Normal file
19
games/open-invaders/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description.
|
||||
# Line up the first '|' above the ':' following the base package name, and
|
||||
# the '|' on the right side marks the last column you can put a character in.
|
||||
# You must make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':' except on otherwise blank lines.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
open-invaders: open-invaders (game similar to space invaders)
|
||||
open-invaders:
|
||||
open-invaders: open-invaders is a Space Invaders clone with updated graphics and
|
||||
open-invaders: sound. It can be played with either the keyboard or a game controller,
|
||||
open-invaders: and features 'unlockable' content.
|
||||
open-invaders:
|
||||
open-invaders:
|
||||
open-invaders:
|
||||
open-invaders:
|
||||
open-invaders:
|
||||
open-invaders:
|
Loading…
Reference in a new issue