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games/beetle-psx-libretro: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
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that can be used as a libretro core. It is a libretro port of Mednafen
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PlayStation.
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Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
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emulator that can be used as a libretro core. It is a libretro port of
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Mednafen PlayStation.
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Mednafen-PSX requires the following BIOS image files for operation:
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@ -10,19 +10,21 @@ Mednafen-PSX requires the following BIOS image files for operation:
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The bios names are case sensitive.
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The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
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renamed to scph5501.bin to be used.
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The scph7003.bin BIOS image is the same as scph5501.bin, but will need
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to be renamed to scph5501.bin to be used.
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Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
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CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
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than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
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filenames of the CUE/TOC/CCD files.
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Mednafen can load CD-ROM games from a ripped/dumped copy of the
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disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
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files. For games with more than one CD create a M3U file(plain-text,
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".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
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Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
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renderer. This will require support in the libretro frontend, video card and driver.
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Beetle PSX can use an OpenGL or Vulkan renderer instead of the
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accurate software renderer. This will require support in the libretro
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frontend, video card and driver.
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To switch between OpenGL and Vulkan renderers configure the video driver in
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RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
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To switch between OpenGL and Vulkan renderers configure the video
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driver in RetroArch. This can be done in the menu at 'Settings >
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Drivers > Video Driver'.
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To build the OpenGL renderer use:
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OPENGL=1 ./beetle-psx-libretro.SlackBuild
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