games/beetle-psx-libretro: Fix README.

Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
B. Watson 2020-10-13 01:33:59 -04:00 committed by Willy Sudiarto Raharjo
parent 16fb059d84
commit 88fac4a699
No known key found for this signature in database
GPG key ID: 3F617144D7238786

View file

@ -1,6 +1,6 @@
Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
that can be used as a libretro core. It is a libretro port of Mednafen
PlayStation.
Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
emulator that can be used as a libretro core. It is a libretro port of
Mednafen PlayStation.
Mednafen-PSX requires the following BIOS image files for operation:
@ -10,19 +10,21 @@ Mednafen-PSX requires the following BIOS image files for operation:
The bios names are case sensitive.
The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
renamed to scph5501.bin to be used.
The scph7003.bin BIOS image is the same as scph5501.bin, but will need
to be renamed to scph5501.bin to be used.
Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
filenames of the CUE/TOC/CCD files.
Mednafen can load CD-ROM games from a ripped/dumped copy of the
disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
files. For games with more than one CD create a M3U file(plain-text,
".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
renderer. This will require support in the libretro frontend, video card and driver.
Beetle PSX can use an OpenGL or Vulkan renderer instead of the
accurate software renderer. This will require support in the libretro
frontend, video card and driver.
To switch between OpenGL and Vulkan renderers configure the video driver in
RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
To switch between OpenGL and Vulkan renderers configure the video
driver in RetroArch. This can be done in the menu at 'Settings >
Drivers > Video Driver'.
To build the OpenGL renderer use:
OPENGL=1 ./beetle-psx-libretro.SlackBuild