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games/ioquake3: Added (open source Quake 3 distribution)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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17
games/ioquake3/README
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17
games/ioquake3/README
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ioquake3 (An open source Quake 3 distribution)
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ioquake3 aims to build upon id Software's Quake 3 source code
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release. The source code was released on August 20, 2005 under the
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GPL. Since then code has been cleaned up, bugs have been fixed and
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features been added. The permanent goal is to create THE open source
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Quake 3 distribution upon which people base their games and projects.
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The buildscript has and option to enable support for multi-core
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CPU's, to enable this feature pass SMP=YES to the scrip.
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This requires OpenAL.
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NOTE: ioquake3 is just a source code engine port. You still need the
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original game files to play quake3. For us this means we need one file
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from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3
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Copy this file to the /usr/share/games/quake3/baseq3 directory.
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4
games/ioquake3/doinst.sh
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games/ioquake3/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications
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fi
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91
games/ioquake3/ioquake3.SlackBuild
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games/ioquake3/ioquake3.SlackBuild
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#!/bin/sh
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# Slackware build script for ioquake3
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# Written by M.Dinslage contact: daedra1980@gmail.com
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PRGNAM=ioquake3
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VERSION=r1785
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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# Automatically determine the architecture we're building on:
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# Changing this to BARCH since we want the Makefile building
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# the binaries as close to the binary releases as possible.
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if [ -z "$BARCH" ]; then
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case "$( uname -m )" in
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i?86) export BARCH=i486 ;;
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arm*) export BARCH=arm ;;
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# Unless $ARCH is already set, use uname -m for all other archs:
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*) export BARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM
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if [ "${SMP:-NO}" = "NO" ]; then
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SMPOPT="0"
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else
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SMPOPT="1"
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fi
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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#Disable use of own CFLAGS, we will use defaults since we
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#want to be as close to the binary releases as possible
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#CFLAGS="$SLKCFLAGS" \
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#CXXFLAGS="$SLKCFLAGS" \
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make release copyfiles USE_CODEC_VORBIS=1 BUILD_CLIENT_SMP=$SMPOPT COPYDIR="$PKG"/usr/share/games/quake3 || exit 1
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# update quake3 files to newest point release (1.32)
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unzip $CWD/quake3-latest-pk3s.zip
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cp quake3-latest-pk3s/baseq3/*.pk3 $PKG/usr/share/games/quake3/baseq3
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cp quake3-latest-pk3s/missionpack/*.pk3 $PKG/usr/share/games/quake3/missionpack
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/quake3.png > $PKG/usr/share/pixmaps/quake3.png
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# Add launcher
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mkdir $PKG/usr/games
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cat $CWD/launcher.ioquake3 > $PKG/usr/games/ioquake3
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chmod 0755 $PKG/usr/games/ioquake3
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# For some reason the installer doesn't seem to want to copy SMP executable
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# so we take care of it outselves :). Also lets change the .desktop file to
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# launch the SMP version
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if [ "${SMP:-NO}" = "NO" ]; then
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SMP=""
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else
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cp $TMP/$PRGNAM/build/release-linux-*/ioquake3-smp.* $PKG/usr/share/games/quake3
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sed -i 's,ioquake3.*,ioquake3-smp.*,g' $PKG/usr/games/ioquake3
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a BUGS ChangeLog NOTTODO README TODO id-readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n -p $OUTPUT/$PRGNAM-$VERSION-$BARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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9
games/ioquake3/ioquake3.desktop
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games/ioquake3/ioquake3.desktop
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[Desktop Entry]
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Name=Quake III
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GenericName=ioquake3 port of Idsoftware's Quake3
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Exec=ioquake3
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Terminal=false
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Type=Application
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Categories=Game;Emulator;
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Icon=quake3
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StartupNotify=false
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12
games/ioquake3/ioquake3.info
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games/ioquake3/ioquake3.info
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PRGNAM="ioquake3"
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VERSION="r1785"
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HOMEPAGE="http://ioquake3.org/"
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DOWNLOAD="http://webpages.charter.net/daedra1/ioquake3-r1785.tar.gz \
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http://files.dirker.org/quake3/quake3-latest-pk3s.zip"
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MD5SUM="89db1a10966cd504d627de9d822159f8 \
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308929f1a6b7068c9912c0759e3b0695"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="M.Dinslage"
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EMAIL="daedra1980@gmail.com"
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APPROVED="rworkman"
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3
games/ioquake3/launcher.ioquake3
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3
games/ioquake3/launcher.ioquake3
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#!/bin/sh
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cd /usr/share/games/quake3
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exec ./ioquake3.*
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BIN
games/ioquake3/quake3.png
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BIN
games/ioquake3/quake3.png
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19
games/ioquake3/slack-desc
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19
games/ioquake3/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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ioquake3: ioquake3 (An open source Quake 3 distribution)
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ioquake3:
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ioquake3: ioquake3 aims to build upon id Software's Quake 3 source code
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ioquake3: release. The source code was released on August 20, 2005 under the
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ioquake3: GPL. Since then code has been cleaned up, bugs have been fixed and
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ioquake3: features been added. The permanent goal is to create THE open source
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ioquake3: Quake 3 distribution upon which people base their games and projects.
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ioquake3:
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ioquake3: Home: http://ioquake3.org/
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ioquake3:
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ioquake3:
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