games/qtads: Updated for version 3.0.0.

Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
B. Watson 2020-10-20 03:16:34 -04:00 committed by Willy Sudiarto Raharjo
parent 3e807ed6ec
commit 7c1cb1570b
No known key found for this signature in database
GPG key ID: 3F617144D7238786
4 changed files with 30 additions and 55 deletions

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@ -1,15 +1,12 @@
qtads (a multimedia interpreter for TADS games)
QTads is a so called "interpreter" for games created with the Text
Adventure Development System, or "Tads" for short, a C-like object
Adventure Development System, or "TADS" for short, a C-like object
oriented programming language for authoring Interactive Fiction
(similar to the Infocom or Legend Entertainment games, like
"Zork"). Yes, we are talking about text adventures here.
Both Tads 2 (*.gam) as well as Tads 3 (*.t3) games
are supported. You can find a selection of games at
http://www.ifarchive.org/if-archive/games/tads/
Both TADS 2 (*.gam) and TADS 3 (*.t3) games are supported. You can
find a selection of games at:
By default, Qt4 is used for the user interface. If you prefer Qt5,
install libraries/qt5 and run this script with QT5=yes in the
environment.
http://www.ifarchive.org/if-archive/games/tads/

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@ -6,14 +6,12 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# Both qt4 and qt5 are supported by upstream, so this script allows for
# both. Not sure why anyone really cares (I'm pretty much GUI-insensitive,
# plus I hate waiting for qt5 to build), but eventually Pat will probably
# replace qt4 with qt5 in Slackware. When that happens, this script will
# still be usable.
# 20201020 bkw: updated for v3.0.0. Sadly the qt4 UI is gone in this
# release, so qt5 is now a hard dep. SDL2_sound is no longer needed, but
# it's replaced with fluidsynth.
PRGNAM=qtads
VERSION=${VERSION:-2.1.7}
VERSION=${VERSION:-3.0.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@ -30,19 +28,8 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
# No SLKCFLAGS: qmake-qt5 uses the CFLAGS qt5 was built with.
# No need for LIBDIRSUFFIX either, qtads doesn't use /usr/lib(64).
set -e
@ -50,44 +37,35 @@ rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.bz2
tar xvf $CWD/$PRGNAM-$VERSION-source.tar.xz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
if [ "${QT5:-no}" = "yes" ]; then
[ "$QT5DIR" = "" ] && source /etc/profile.d/qt5.sh
# qt5 uses the CFLAGS qt5 was built with.
qmake-qt5
else
qmake
# qt4 needs CFLAGS forced. easier to do it this way than deal with qmake:
sed -i "s,-O2,$SLKCFLAGS," Makefile
fi
# In case the user just installed qt5 and hasn't logged out & back in:
[ "$QT5DIR" = "" ] && source /etc/profile.d/qt5.sh
qmake-qt5 PREFIX=/usr BINDIR=/usr/games DOCDIR=/usr/doc/$PRGNAM-$VERSION
# Hardcoded share/ in man path.
sed -i 's,/usr/share/man,/usr/man,g' Makefile
# Setting CC/CXX shows the actual compile commands. Using gold speeds
# up linking enough to be worth the effort.
make CC=gcc CXX=g++ LINK="g++ -fuse-ld=gold"
mkdir -p $PKG/usr/games
# No 'make install' target, but things are laid out nicely in the source.
install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games/$PRGNAM
mkdir -p $PKG/usr/share
mv share/man $PKG/usr
gzip -9 $PKG/usr/man/man6/$PRGNAM.6
mv share/* $PKG/usr/share
# INSTALL_ROOT, *not* DESTDIR here!
make install INSTALL_ROOT=$PKG
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a AUTHORS COPYING HTML_TADS_LICENSE NEWS README \
$PKG/usr/doc/$PRGNAM-$VERSION
gzip -9 $PKG/usr/man/man?/*.?
# 'make install' doesn't install the GPL.
cp -a LICENSE.TXT $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
# for use in the slack-desc:
ldd $PRGNAM | grep -q Qt5 && QTVER=5 || QTVER=4
mkdir -p $PKG/install
sed "s,@QTVER@,$QTVER," $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG

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@ -1,10 +1,10 @@
PRGNAM="qtads"
VERSION="2.1.7"
VERSION="3.0.0"
HOMEPAGE="https://github.com/realnc/qtads"
DOWNLOAD="https://github.com/realnc/qtads/releases/download/2.1.7/qtads-2.1.7.tar.bz2"
MD5SUM="32139431f08ce157eb385f1894c18f24"
DOWNLOAD="https://github.com/realnc/qtads/releases/download/v3.0.0/qtads-3.0.0-source.tar.xz"
MD5SUM="bbe7ee79d776f7f656b0ca7acd4d815b"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL_sound"
REQUIRES="SDL2 qt5 fluidsynth"
MAINTAINER="B. Watson"
EMAIL="yalhcru@gmail.com"

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@ -14,6 +14,6 @@ qtads: oriented programming language for authoring Interactive Fiction
qtads: (similar to the Infocom or Legend Entertainment games, like
qtads: "Zork"). Yes, we are talking about text adventures here.
qtads:
qtads: This package built for Qt@QTVER@.
qtads:
qtads:
qtads: