diff --git a/games/chocolate_duke3D/README b/games/chocolate_duke3D/README index 408645bb02..3b9ef785b6 100644 --- a/games/chocolate_duke3D/README +++ b/games/chocolate_duke3D/README @@ -1,3 +1,5 @@ +chocolate_duke3D (Faithful Duke Nukem 3D port) + Chocolate Duke Nukem 3D is the equivalent of Chocolate Doom. A port that: diff --git a/games/chocolate_duke3D/chocolate_duke3D.SlackBuild b/games/chocolate_duke3D/chocolate_duke3D.SlackBuild index e3451ea490..20d22e3ee9 100644 --- a/games/chocolate_duke3D/chocolate_duke3D.SlackBuild +++ b/games/chocolate_duke3D/chocolate_duke3D.SlackBuild @@ -27,6 +27,10 @@ # Now maintained by B. Watson (yalhcru@gmail.com) +# 20211004 bkw: look at upstream again, the only new commit makes the +# build include the bundled enet headers instead of the system ones, +# which we *don't* want. So, don't bother updating again. + # 20170313 bkw: # - i486 => i586 # - actually use SLKCFLAGS @@ -54,9 +58,6 @@ if [ -z "$ARCH" ]; then esac fi -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 @@ -89,11 +90,8 @@ rm -rf $PRGNAM-$COMMIT unzip $CWD/$PRGNAM-$COMMIT.zip cd $PRGNAM-$COMMIT chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # Let's compile! ./autogen.sh