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development/vispatch: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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@ -3,14 +3,14 @@ glquake. Original quake didn't have their maps water-vis'ed, so people
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did that by themselves and prepared patch data files. This tool is used
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for preparing and applying those patch files.
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At the time this tool was written, re-vis'ing maps took a lot of time, but
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applying a vispatch took less than minutes, so this was a necessity. Even
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today, if people don't want going into a 'complex' job of vising, this
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tool comes as a great convenience because there are a lot of vispatch
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data files around.
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At the time this tool was written, re-vis'ing maps took a lot of
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time, but applying a vispatch took less than minutes, so this was a
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necessity. Even today, if people don't want going into a 'complex' job
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of vising, this tool comes as a great convenience because there are a
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lot of vispatch data files around.
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This is a revised version of Andy Bay's 1.2a source code for unix (linux,
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freebsd, ...), as well as windows. It fixes a number of compilation
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issues, crashes and some other bugs, and resolves endianness issues. The
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source code is licensed under GPLv2, and is maintained here with
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portability in mind.
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This is a revised version of Andy Bay's 1.2a source code for unix
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(linux, freebsd, ...), as well as windows. It fixes a number of
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compilation issues, crashes and some other bugs, and resolves
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endianness issues. The source code is licensed under GPLv2, and is
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maintained here with portability in mind.
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