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games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
8557e772da
commit
699c963fde
14 changed files with 894 additions and 0 deletions
17
games/noteye/README
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17
games/noteye/README
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noteye (fontend for roguelike games; includes hydraslayer)
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Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
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modify the output of console and libtcod roguelikes, and it also works
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as a library which allows to easily port old ASCII roguelikes like ADOM
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into 21st century.
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Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
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is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
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and some mathematical puzzles about brave heroes slaying many headed
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beasts. Hydra Slayer features an original combat system, based on
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mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
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NotEye, the two are distributed together.
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NotEye can be used as a frontend for most of the rogue-like games on
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SlackBuilds.org, such as rogue, adom, nethack... try searching the site
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for "rogue".
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13
games/noteye/doinst.sh
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games/noteye/doinst.sh
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# create empty high score file only if there isn't one
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if [ ! -e var/games/hydrascores.sav ]; then
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touch var/games/hydrascores.sav
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fi
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# always reset perms/ownership
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chmod 660 var/games/hydrascores.sav
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chown root:games var/games/hydrascores.sav
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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222
games/noteye/hydraslayer.6
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games/noteye/hydraslayer.6
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.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
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.\"
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.\" Standard preamble:
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.de Sp \" Vertical space (when we can't use .PP)
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.if t .sp .5v
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.ft CW
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.nf
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.ne \\$1
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..
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.de Ve \" End verbatim text
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.ft R
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.fi
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..
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.\" Set up some character translations and predefined strings. \*(-- will
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.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
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.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
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.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
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.\" nothing in troff, for use with C<>.
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.tr \(*W-
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.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
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.ie n \{\
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. ds -- \(*W-
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. ds PI pi
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. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
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. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
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. ds L" ""
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. ds R" ""
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.el\{\
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. ds -- \|\(em\|
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. ds PI \(*p
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. ds L" ``
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. ds R" ''
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. ds C`
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. ds C'
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'br\}
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.\"
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.\" Escape single quotes in literal strings from groff's Unicode transform.
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.ie \n(.g .ds Aq \(aq
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.el .ds Aq '
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.\"
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.\" If the F register is turned on, we'll generate index entries on stderr for
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.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
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.\" entries marked with X<> in POD. Of course, you'll have to process the
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.\" output yourself in some meaningful fashion.
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.\"
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.\" Avoid warning from groff about undefined register 'F'.
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.de IX
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.nr rF 0
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.if \n(.g .if rF .nr rF 1
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.if (\n(rF:(\n(.g==0)) \{
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. if \nF \{
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. de IX
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. tm Index:\\$1\t\\n%\t"\\$2"
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. if !\nF==2 \{
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. nr % 0
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. nr F 2
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. \}
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. \}
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.\}
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.rr rF
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.\"
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.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
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.\" Fear. Run. Save yourself. No user-serviceable parts.
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. \" fudge factors for nroff and troff
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.if n \{\
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. ds #H 0
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. ds #V .8m
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. ds #[ \f1
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.\}
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.if t \{\
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. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
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. ds #V .6m
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. ds #F 0
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.\}
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.\}
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.if t \{\
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. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
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. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
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. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
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. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
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. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
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. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
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.\}
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. \" troff and (daisy-wheel) nroff accents
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.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
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.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
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.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
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.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
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.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
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.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
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.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
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.ds ae a\h'-(\w'a'u*4/10)'e
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.ds Ae A\h'-(\w'A'u*4/10)'E
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. \" corrections for vroff
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.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
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.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
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. \" for low resolution devices (crt and lpr)
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.if \n(.H>23 .if \n(.V>19 \
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\{\
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. ds : e
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. ds 8 ss
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. ds o a
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. ds d- d\h'-1'\(ga
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. ds D- D\h'-1'\(hy
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. ds th \o'bp'
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. ds Th \o'LP'
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. ds ae ae
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. ds Ae AE
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.\}
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.rm #[ #] #H #V #F C
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.\" ========================================================================
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.\"
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.IX Title "HYDRASLAYER 6"
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.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org"
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.\" For nroff, turn off justification. Always turn off hyphenation; it makes
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.\" way too many mistakes in technical documents.
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.if n .ad l
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.nh
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.SH "NAME"
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hydraslayer \- roguelike game with combat system based on math puzzles
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.SH "SYNOPSIS"
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.IX Header "SYNOPSIS"
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\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR
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.SH "DESCRIPTION"
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.IX Header "DESCRIPTION"
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Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
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is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
|
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and some mathematical puzzles about brave heroes slaying many headed
|
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beasts. Hydra Slayer features an original combat system, based on
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mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
|
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NotEye, the two are distributed together.
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.PP
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This man page doesn't attempt to document gameplay. To learn the game,
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select the tutorial from the game's menu system.
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.SH "OPTIONS"
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.IX Header "OPTIONS"
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Most options can also be set interactively in the game's menus.
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.IP "\fB\-s\fR \fIseed\fR" 4
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.IX Item "-s seed"
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start a new game with random seed set to \fIseed\fR
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.IP "\fB\-f\fR \fIsavefile\fR" 4
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.IX Item "-f savefile"
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use \fIsavefile\fR as filename for saving/loading
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.IP "\fB\-b\fR \fIsavefile\fR" 4
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.IX Item "-b savefile"
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use \fIsavefile\fR as filename for backup cheat
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.IP "\fB\-t\fR \fIlogfile\fR" 4
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.IX Item "-t logfile"
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use \fIlogfile\fR to save log files
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.IP "\fB\-g\fR \fIscorefile\fR" 4
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.IX Item "-g scorefile"
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use \fIscorefile\fR as a scoretable
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.IP "\fB\-c\fR \fIname\fR" 4
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.IX Item "-c name"
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use \fIname\fR as the character name
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.IP "\fB\-u\fR \fIusername\fR" 4
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.IX Item "-u username"
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use \fIusername\fR as the username
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.IP "\fB\-v\fR" 4
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.IX Item "-v"
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just view the Hall of Fame without playing the game
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.IP "\fB\-l\fR \fIn\fR" 4
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.IX Item "-l n"
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output \fIn\fR last message in log files
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.IP "\fB\-d\fR \fIlevel\fR" 4
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.IX Item "-d level"
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start in debug mode, from level \fIlevel\fR
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.IP "\fB\-m\fR \fIdirs\fR" 4
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.IX Item "-m dirs"
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use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right),
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6 is hex tile mode. Other allowed values are 3, 8, and 16.
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.IP "\fB\-N\fR" 4
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.IX Item "-N"
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Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of
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this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR.
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.SH "FILES"
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.IX Header "FILES"
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.IP "~/.config/hydraslayerconfig.noe" 4
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.IX Item "~/.config/hydraslayerconfig.noe"
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Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used.
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.IP "~/.config/hydraslayer/hydralog.txt" 4
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.IX Item "~/.config/hydraslayer/hydralog.txt"
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Game log. Basically a copy of standard output and error during gameplay.
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.IP "~/.config/hydraslayer/hydra.sav" 4
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.IX Item "~/.config/hydraslayer/hydra.sav"
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Default location for savegame files (change with \fB\-b\fR option).
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.IP "/var/games/hydrascores.sav" 4
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.IX Item "/var/games/hydrascores.sav"
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Default location for score file (change with \fB\-g\fR option).
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.SH "SEE ALSO"
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.IX Header "SEE ALSO"
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\&\fBnoteye\fR(6)
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.PP
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The game's homepage: http://www.roguetemple.com/z/hydra.php
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.SH "AUTHORS"
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.IX Header "AUTHORS"
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hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
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.PP
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This man page written by B. Watson for the SlackBuilds.org project, and may be used
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by anyone.
|
8
games/noteye/hydraslayer.desktop
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8
games/noteye/hydraslayer.desktop
Normal file
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[Desktop Entry]
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Name=Hydra Slayer
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Exec=hydraslayer
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Icon=hydraslayer
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Type=Application
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Terminal=false
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Comment=Rogue-like Game
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Categories=Game;RolePlaying;
|
BIN
games/noteye/hydraslayer.png
Normal file
BIN
games/noteye/hydraslayer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
116
games/noteye/hydraslayer.pod
Normal file
116
games/noteye/hydraslayer.pod
Normal file
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# pod source for hydraslayer man page. convert with:
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# pod2man --stderr -s6 -cSlackBuilds.org -r15.6 hydraslayer.pod > hydraslayer.6
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=head1 NAME
|
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hydraslayer - roguelike game with combat system based on math puzzles
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=head1 SYNOPSIS
|
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|
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B<hydraslayer> I<[-options]> I<[-N -noteye_options]>
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||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
|
||||
is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
|
||||
and some mathematical puzzles about brave heroes slaying many headed
|
||||
beasts. Hydra Slayer features an original combat system, based on
|
||||
mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
|
||||
NotEye, the two are distributed together.
|
||||
|
||||
This man page doesn't attempt to document gameplay. To learn the game,
|
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select the tutorial from the game's menu system.
|
||||
|
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=head1 OPTIONS
|
||||
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Most options can also be set interactively in the game's menus.
|
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||||
=over 4
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=item B<-s> I<seed>
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start a new game with random seed set to I<seed>
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=item B<-f> I<savefile>
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use I<savefile> as filename for saving/loading
|
||||
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=item B<-b> I<savefile>
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use I<savefile> as filename for backup cheat
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=item B<-t> I<logfile>
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use I<logfile> to save log files
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||||
=item B<-g> I<scorefile>
|
||||
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use I<scorefile> as a scoretable
|
||||
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||||
=item B<-c> I<name>
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||||
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||||
use I<name> as the character name
|
||||
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=item B<-u> I<username>
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||||
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||||
use I<username> as the username
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||||
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=item B<-v>
|
||||
|
||||
just view the Hall of Fame without playing the game
|
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|
||||
=item B<-l> I<n>
|
||||
|
||||
output I<n> last message in log files
|
||||
|
||||
=item B<-d> I<level>
|
||||
|
||||
start in debug mode, from level I<level>
|
||||
|
||||
=item B<-m> I<dirs>
|
||||
|
||||
use I<dirs> directional movement. Default is 4 (allows moving up/down/left/right),
|
||||
6 is hex tile mode. Other allowed values are 3, 8, and 16.
|
||||
|
||||
=item B<-N>
|
||||
|
||||
Any further arguments after B<-N> are passed to B<noteye>(6). One use of
|
||||
this option is to play B<hydraslayer> in a terminal, with B<hydraslayer -N --ascii>.
|
||||
|
||||
=back
|
||||
|
||||
=head1 FILES
|
||||
|
||||
=over 4
|
||||
|
||||
=item ~/.config/hydraslayerconfig.noe
|
||||
|
||||
Config file. Can be edited, but normally the in-game GUI is used.
|
||||
|
||||
=item ~/.config/hydraslayer/hydralog.txt
|
||||
|
||||
Game log. Basically a copy of standard output and error during gameplay.
|
||||
|
||||
=item ~/.config/hydraslayer/hydra.sav
|
||||
|
||||
Default location for savegame files (change with B<-b> option).
|
||||
|
||||
=item /var/games/hydrascores.sav
|
||||
|
||||
Default location for score file (change with B<-g> option).
|
||||
|
||||
=back
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
B<noteye>(6)
|
||||
|
||||
The game's homepage: http://www.roguetemple.com/z/hydra.php
|
||||
|
||||
=head1 AUTHORS
|
||||
|
||||
hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
|
||||
|
||||
This man page written by B. Watson for the SlackBuilds.org project, and may be used
|
||||
by anyone.
|
||||
|
206
games/noteye/noteye.6
Normal file
206
games/noteye/noteye.6
Normal file
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.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
|
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.\"
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.\" Standard preamble:
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.\" ========================================================================
|
||||
.de Sp \" Vertical space (when we can't use .PP)
|
||||
.if t .sp .5v
|
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.if n .sp
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..
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.de Vb \" Begin verbatim text
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.ft CW
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.nf
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.ne \\$1
|
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..
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.de Ve \" End verbatim text
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.ft R
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.fi
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..
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.\" Set up some character translations and predefined strings. \*(-- will
|
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.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
|
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.\" double quote, and \*(R" will give a right double quote. \*(C+ will
|
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.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
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.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
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.\" nothing in troff, for use with C<>.
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.tr \(*W-
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.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
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.ie n \{\
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. ds -- \(*W-
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. ds PI pi
|
||||
. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
|
||||
. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
|
||||
. ds L" ""
|
||||
. ds R" ""
|
||||
. ds C` ""
|
||||
. ds C' ""
|
||||
'br\}
|
||||
.el\{\
|
||||
. ds -- \|\(em\|
|
||||
. ds PI \(*p
|
||||
. ds L" ``
|
||||
. ds R" ''
|
||||
. ds C`
|
||||
. ds C'
|
||||
'br\}
|
||||
.\"
|
||||
.\" Escape single quotes in literal strings from groff's Unicode transform.
|
||||
.ie \n(.g .ds Aq \(aq
|
||||
.el .ds Aq '
|
||||
.\"
|
||||
.\" If the F register is turned on, we'll generate index entries on stderr for
|
||||
.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
|
||||
.\" entries marked with X<> in POD. Of course, you'll have to process the
|
||||
.\" output yourself in some meaningful fashion.
|
||||
.\"
|
||||
.\" Avoid warning from groff about undefined register 'F'.
|
||||
.de IX
|
||||
..
|
||||
.nr rF 0
|
||||
.if \n(.g .if rF .nr rF 1
|
||||
.if (\n(rF:(\n(.g==0)) \{
|
||||
. if \nF \{
|
||||
. de IX
|
||||
. tm Index:\\$1\t\\n%\t"\\$2"
|
||||
..
|
||||
. if !\nF==2 \{
|
||||
. nr % 0
|
||||
. nr F 2
|
||||
. \}
|
||||
. \}
|
||||
.\}
|
||||
.rr rF
|
||||
.\"
|
||||
.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
|
||||
.\" Fear. Run. Save yourself. No user-serviceable parts.
|
||||
. \" fudge factors for nroff and troff
|
||||
.if n \{\
|
||||
. ds #H 0
|
||||
. ds #V .8m
|
||||
. ds #F .3m
|
||||
. ds #[ \f1
|
||||
. ds #] \fP
|
||||
.\}
|
||||
.if t \{\
|
||||
. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
|
||||
. ds #V .6m
|
||||
. ds #F 0
|
||||
. ds #[ \&
|
||||
. ds #] \&
|
||||
.\}
|
||||
. \" simple accents for nroff and troff
|
||||
.if n \{\
|
||||
. ds ' \&
|
||||
. ds ` \&
|
||||
. ds ^ \&
|
||||
. ds , \&
|
||||
. ds ~ ~
|
||||
. ds /
|
||||
.\}
|
||||
.if t \{\
|
||||
. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
|
||||
. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
|
||||
. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
|
||||
. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
|
||||
. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
|
||||
. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
|
||||
.\}
|
||||
. \" troff and (daisy-wheel) nroff accents
|
||||
.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
|
||||
.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
|
||||
.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
|
||||
.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
|
||||
.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
|
||||
.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
|
||||
.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
|
||||
.ds ae a\h'-(\w'a'u*4/10)'e
|
||||
.ds Ae A\h'-(\w'A'u*4/10)'E
|
||||
. \" corrections for vroff
|
||||
.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
|
||||
.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
|
||||
. \" for low resolution devices (crt and lpr)
|
||||
.if \n(.H>23 .if \n(.V>19 \
|
||||
\{\
|
||||
. ds : e
|
||||
. ds 8 ss
|
||||
. ds o a
|
||||
. ds d- d\h'-1'\(ga
|
||||
. ds D- D\h'-1'\(hy
|
||||
. ds th \o'bp'
|
||||
. ds Th \o'LP'
|
||||
. ds ae ae
|
||||
. ds Ae AE
|
||||
.\}
|
||||
.rm #[ #] #H #V #F C
|
||||
.\" ========================================================================
|
||||
.\"
|
||||
.IX Title "NOTEYE 6"
|
||||
.TH NOTEYE 6 "2014-09-03" "7.6" "SlackBuilds.org"
|
||||
.\" For nroff, turn off justification. Always turn off hyphenation; it makes
|
||||
.\" way too many mistakes in technical documents.
|
||||
.if n .ad l
|
||||
.nh
|
||||
.SH "NAME"
|
||||
noteye \- graphical front\-end for rogue\-like games
|
||||
.SH "SYNOPSIS"
|
||||
.IX Header "SYNOPSIS"
|
||||
\&\fBnoteye\fR \fI[\-options]\fR
|
||||
.SH "DESCRIPTION"
|
||||
.IX Header "DESCRIPTION"
|
||||
Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
|
||||
modify the output of console and libtcod roguelikes, and it also works
|
||||
as a library which allows to easily port old \s-1ASCII\s0 roguelikes like \s-1ADOM\s0
|
||||
into 21st century. NotEye is a complicated piece of software, and it is
|
||||
constantly in development, and not documented very well.
|
||||
.PP
|
||||
This man page is incomplete and possibly inaccurate, but is perhaps
|
||||
better than having no documentation at all.
|
||||
.SH "OPTIONS"
|
||||
.IX Header "OPTIONS"
|
||||
.IP "\fB\-N\fR" 4
|
||||
.IX Item "-N"
|
||||
Arguments are ignored (or passed to the game being run) until \fB\-N\fR
|
||||
is seen. The options below only have effect if \fB\-N\fR is given first.
|
||||
.IP "\fB\-N0\fR" 4
|
||||
.IX Item "-N0"
|
||||
Cancel the effect of a previously-given \fB\-N\fR option: options after this
|
||||
are either ignored or passed to the game being run.
|
||||
.IP "\fB\-\-ascii\fR" 4
|
||||
.IX Item "--ascii"
|
||||
Run in a terminal with a curses-like interface, rather than an X11 \s-1GUI\s0 window.
|
||||
.IP "\fB\-C\fR \fIconfig-file\fR" 4
|
||||
.IX Item "-C config-file"
|
||||
Use \fIconfig-file\fR as the config.
|
||||
.IP "\fB\-C1\fR \fIconfig-file-format\fR" 4
|
||||
.IX Item "-C1 config-file-format"
|
||||
Use \fIconfig-file-format\fR as the config, replacing any occurrence of \s-1GAMENAME\s0
|
||||
with the name of the game being run (set via the \fB\-X\fR option).
|
||||
.IP "\fB\-tcod\fR" 4
|
||||
.IX Item "-tcod"
|
||||
Automatically connect to \s-1TCOD\s0 server. The server hostname/IP and port
|
||||
number must be defined in the config (probably by entering them in the
|
||||
noteye networking menu).
|
||||
.IP "\fB\-server\fR" 4
|
||||
.IX Item "-server"
|
||||
Automatically connect to noteye server. As with \fB\-tcod\fR, the server must
|
||||
already be defined.
|
||||
.IP "\fB\-L\fR \fIlogfile\fR" 4
|
||||
.IX Item "-L logfile"
|
||||
Write game log to \fIlogfile\fR.
|
||||
.IP "\fB\-X\fR \fIgame\fR" 4
|
||||
.IX Item "-X game"
|
||||
Launch this game, instead of displaying the main noteye menu.
|
||||
.SH "FILES"
|
||||
.IX Header "FILES"
|
||||
\&\fB~/.config/noteye/config.noe\fR is the main config file. Editable, but
|
||||
normally updated using noteye's built-in menus instead of a text editor.
|
||||
.SH "SEE ALSO"
|
||||
.IX Header "SEE ALSO"
|
||||
\&\fBhydraslayer\fR(6),
|
||||
\&\fBrogue\fR(6)
|
||||
.PP
|
||||
The noteye homepage: http://www.roguetemple.com/z/noteye.php
|
||||
.SH "AUTHORS"
|
||||
.IX Header "AUTHORS"
|
||||
hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
|
||||
.PP
|
||||
This man page written by B. Watson for the SlackBuilds.org project, and may be used
|
||||
by anyone.
|
144
games/noteye/noteye.SlackBuild
Normal file
144
games/noteye/noteye.SlackBuild
Normal file
|
@ -0,0 +1,144 @@
|
|||
#!/bin/sh
|
||||
|
||||
# Slackware build script for noteye
|
||||
|
||||
# Written by B. Watson (yalhcru@gmail.com)
|
||||
|
||||
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
|
||||
|
||||
PRGNAM=noteye
|
||||
VERSION=${VERSION:-7.6}
|
||||
BUILD=${BUILD:-1}
|
||||
TAG=${TAG:-_SBo}
|
||||
|
||||
if [ -z "$ARCH" ]; then
|
||||
case "$( uname -m )" in
|
||||
i?86) ARCH=i486 ;;
|
||||
arm*) ARCH=arm ;;
|
||||
*) ARCH=$( uname -m ) ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
CWD=$(pwd)
|
||||
TMP=${TMP:-/tmp/SBo}
|
||||
PKG=$TMP/package-$PRGNAM
|
||||
OUTPUT=${OUTPUT:-/tmp}
|
||||
|
||||
if [ "$ARCH" = "i486" ]; then
|
||||
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
|
||||
LIBDIRSUFFIX=""
|
||||
elif [ "$ARCH" = "i686" ]; then
|
||||
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
|
||||
LIBDIRSUFFIX=""
|
||||
elif [ "$ARCH" = "x86_64" ]; then
|
||||
SLKCFLAGS="-O2 -fPIC"
|
||||
LIBDIRSUFFIX="64"
|
||||
else
|
||||
SLKCFLAGS="-O2"
|
||||
LIBDIRSUFFIX=""
|
||||
fi
|
||||
|
||||
set -e
|
||||
|
||||
SRCVER=${VERSION/./}
|
||||
|
||||
# don't bother to extract these files from the archive, don't need them.
|
||||
EXCLUDES="-x '*.dll' '*.exe' '*.bat' '*.mgw'"
|
||||
|
||||
rm -rf $PKG
|
||||
mkdir -p $TMP $PKG $OUTPUT
|
||||
cd $TMP
|
||||
rm -rf $PRGNAM
|
||||
eval unzip $CWD/$PRGNAM-$SRCVER.zip $EXCLUDES
|
||||
cd $PRGNAM
|
||||
chown -R root:root .
|
||||
find -L . \
|
||||
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
|
||||
-o -perm 511 \) -exec chmod 755 {} \; -o \
|
||||
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
|
||||
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
|
||||
|
||||
# these don't need to be executable.
|
||||
chmod 0644 common/*.noe games/*.noe
|
||||
|
||||
# On SBo we have rogue, which installs to /usr/games/rogue, and we also
|
||||
# have yamagi-quake2 which installs a /usr/bin/rogue. Patch hardcodes
|
||||
# /usr/games/rogue so selecting rogue from the menu doesn't start up a
|
||||
# game of Quake 2, and changes the Ubuntu-specific apt-get instructions
|
||||
# to Slack-specific sbopkg.
|
||||
patch -p1 < $CWD/sbo.diff
|
||||
|
||||
# apparently Ubuntu has liblua-5.1.so, we just have liblua.so (same version).
|
||||
sed -i 's,-llua5.1,-llua,g' src/Makefile
|
||||
|
||||
# store the writable high score file in /var, not /usr/share.
|
||||
sed -i 's,"hydrascores.sav","/var/games/hydrascores.sav",' hydra/hydra.cpp
|
||||
|
||||
make -C src CFLAGS="$SLKCFLAGS"
|
||||
|
||||
# The 'make install' target is bad and wrong. Don't use.
|
||||
PKGLIB=$PKG/usr/lib$LIBDIRSUFFIX
|
||||
PKGSHARE=$PKG/usr/share/$PRGNAM
|
||||
SOVER=$( echo $VERSION | cut -d. -f1 )
|
||||
|
||||
mkdir -p $PKG/usr/games $PKGLIB/$PRGNAM $PKGSHARE
|
||||
|
||||
# shared lib needs to be in /usr/lib(64), *not* /usr/share.
|
||||
# also put the game binary in a private dir instead of /usr/share,
|
||||
# and make it setgid games so the high score file can be updated.
|
||||
install -s -m2755 -oroot -ggames $PRGNAM $PKGLIB/$PRGNAM/
|
||||
install -s -m0755 lib$PRGNAM.so $PKGLIB/lib$PRGNAM.so.$VERSION
|
||||
ln -s lib$PRGNAM.so.$VERSION $PKGLIB/lib$PRGNAM.so.$SOVER
|
||||
ln -s lib$PRGNAM.so.$VERSION $PKGLIB/lib$PRGNAM.so
|
||||
|
||||
# scripts in /usr/share are OK
|
||||
install -m0755 src/calleri.sh $PKGSHARE/caller.sh
|
||||
install -m0755 src/rogue.sh $PKGSHARE/rogue
|
||||
|
||||
# we've already set the permissions to 0644 for the files here, not
|
||||
# 744 as the install target does.
|
||||
cp -r gfx sound common games $PKGSHARE
|
||||
|
||||
# install the headers, in case someone wants to package up a game that
|
||||
# uses this.
|
||||
mkdir -p $PKG/usr/include
|
||||
install -m0644 src/$PRGNAM.h src/$PRGNAM-curses.h $PKG/usr/include
|
||||
|
||||
# wrapper scripts
|
||||
install -m0755 src/hydraslayer.sh $PKG/usr/games/hydraslayer
|
||||
install -m0755 src/$PRGNAM.sh $PKG/usr/games/$PRGNAM
|
||||
|
||||
# have the wrapper scripts look in the right place for the game binary
|
||||
sed -i \
|
||||
"s,^\$NOTEYEDIR/,/usr/lib$LIBDIRSUFFIX/$PRGNAM/," \
|
||||
$PKG/usr/games/*
|
||||
|
||||
# don't install a highscore file here, see doinst.sh.
|
||||
|
||||
# icons extracted from the .ico files in the source, with icotool.
|
||||
mkdir -p $PKG/usr/share/pixmaps
|
||||
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
|
||||
cat $CWD/hydraslayer.png > $PKG/usr/share/pixmaps/hydraslayer.png
|
||||
|
||||
# .desktop files written for this build.
|
||||
mkdir -p $PKG/usr/share/applications
|
||||
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
|
||||
cat $CWD/hydraslayer.desktop > $PKG/usr/share/applications/hydraslayer.desktop
|
||||
|
||||
# man pages written for this build.
|
||||
mkdir -p $PKG/usr/man/man6
|
||||
gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
|
||||
gzip -9c $CWD/hydraslayer.6 > $PKG/usr/man/man6/hydraslayer.6.gz
|
||||
|
||||
# We don't need licenses/* as we're linking with system-wide libs, which
|
||||
# have already installed their own licenses in /usr/doc.
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cp -a COPYING README.txt sample $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||
|
||||
cd $PKG
|
||||
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
|
8
games/noteye/noteye.desktop
Normal file
8
games/noteye/noteye.desktop
Normal file
|
@ -0,0 +1,8 @@
|
|||
[Desktop Entry]
|
||||
Name=Necklace of the Eye
|
||||
Exec=noteye
|
||||
Icon=noteye
|
||||
Type=Application
|
||||
Terminal=false
|
||||
Comment=GUI for Rogue-like Games
|
||||
Categories=Game;RolePlaying;
|
10
games/noteye/noteye.info
Normal file
10
games/noteye/noteye.info
Normal file
|
@ -0,0 +1,10 @@
|
|||
PRGNAM="noteye"
|
||||
VERSION="7.6"
|
||||
HOMEPAGE="http://www.roguetemple.com/z/noteye.php"
|
||||
DOWNLOAD="http://www.roguetemple.com/z/noteye-76.zip"
|
||||
MD5SUM="650d0fd56b6d5ba72527737596c92766"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES="lua"
|
||||
MAINTAINER="B. Watson"
|
||||
EMAIL="yalhcru@gmail.com"
|
BIN
games/noteye/noteye.png
Normal file
BIN
games/noteye/noteye.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
88
games/noteye/noteye.pod
Normal file
88
games/noteye/noteye.pod
Normal file
|
@ -0,0 +1,88 @@
|
|||
# pod source for noteye man page. convert with:
|
||||
# pod2man --stderr -s6 -cSlackBuilds.org -r7.6 noteye.pod > noteye.6
|
||||
|
||||
=head1 NAME
|
||||
|
||||
noteye - graphical front-end for rogue-like games
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
B<noteye> I<[-options]>
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
|
||||
modify the output of console and libtcod roguelikes, and it also works
|
||||
as a library which allows to easily port old ASCII roguelikes like ADOM
|
||||
into 21st century. NotEye is a complicated piece of software, and it is
|
||||
constantly in development, and not documented very well.
|
||||
|
||||
This man page is incomplete and possibly inaccurate, but is perhaps
|
||||
better than having no documentation at all.
|
||||
|
||||
=head1 OPTIONS
|
||||
|
||||
=over 4
|
||||
|
||||
=item B<-N>
|
||||
|
||||
Arguments are ignored (or passed to the game being run) until B<-N>
|
||||
is seen. The options below only have effect if B<-N> is given first.
|
||||
|
||||
=item B<-N0>
|
||||
|
||||
Cancel the effect of a previously-given B<-N> option: options after this
|
||||
are either ignored or passed to the game being run.
|
||||
|
||||
=item B<--ascii>
|
||||
|
||||
Run in a terminal with a curses-like interface, rather than an X11 GUI window.
|
||||
|
||||
=item B<-C> I<config-file>
|
||||
|
||||
Use I<config-file> as the config.
|
||||
|
||||
=item B<-C1> I<config-file-format>
|
||||
|
||||
Use I<config-file-format> as the config, replacing any occurrence of GAMENAME
|
||||
with the name of the game being run (set via the B<-X> option).
|
||||
|
||||
=item B<-tcod>
|
||||
|
||||
Automatically connect to TCOD server. The server hostname/IP and port
|
||||
number must be defined in the config (probably by entering them in the
|
||||
noteye networking menu).
|
||||
|
||||
=item B<-server>
|
||||
|
||||
Automatically connect to noteye server. As with B<-tcod>, the server must
|
||||
already be defined.
|
||||
|
||||
=item B<-L> I<logfile>
|
||||
|
||||
Write game log to I<logfile>.
|
||||
|
||||
=item B<-X> I<game>
|
||||
|
||||
Launch this game, instead of displaying the main noteye menu.
|
||||
|
||||
=back
|
||||
|
||||
=head1 FILES
|
||||
|
||||
B<~/.config/noteye/config.noe> is the main config file. Editable, but
|
||||
normally updated using noteye's built-in menus instead of a text editor.
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
B<hydraslayer>(6),
|
||||
B<rogue>(6)
|
||||
|
||||
The noteye homepage: http://www.roguetemple.com/z/noteye.php
|
||||
|
||||
=head1 AUTHORS
|
||||
|
||||
hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
|
||||
|
||||
This man page written by B. Watson for the SlackBuilds.org project, and may be used
|
||||
by anyone.
|
43
games/noteye/sbo.diff
Normal file
43
games/noteye/sbo.diff
Normal file
|
@ -0,0 +1,43 @@
|
|||
diff -Naur noteye/src/rogue.sh noteye.patched/src/rogue.sh
|
||||
--- noteye/src/rogue.sh 2014-03-06 00:54:36.000000000 -0500
|
||||
+++ noteye.patched/src/rogue.sh 2014-09-02 14:18:35.000000000 -0400
|
||||
@@ -5,31 +5,31 @@
|
||||
|
||||
if test -e rogue.save
|
||||
then
|
||||
- rogue rogue.save
|
||||
+ ./rogue rogue.save
|
||||
else
|
||||
- rogue
|
||||
+ ./rogue
|
||||
fi
|
||||
|
||||
-elif [ -n "`which rogue`" ]
|
||||
+elif [ -x /usr/games/rogue ]
|
||||
then
|
||||
|
||||
cd $NOTEYECONFIG
|
||||
if test -e rogue.save
|
||||
then
|
||||
- rogue rogue.save
|
||||
+ /usr/games/rogue rogue.save
|
||||
else
|
||||
- rogue
|
||||
+ /usr/games/rogue
|
||||
fi
|
||||
|
||||
else
|
||||
|
||||
echo Rogue not found on your system.
|
||||
echo
|
||||
-echo Make sure that it can be run as \'$2\' or \'./$2\'.
|
||||
+echo Make sure that it can be run as \'/usr/games/rogue\' or \'./$2\'.
|
||||
echo
|
||||
-echo For example, in Ubuntu you can install Rogue with:
|
||||
+echo For example, in Slackware you can install Rogue with:
|
||||
echo
|
||||
-echo sudo apt-get install bsdgames-nonfree
|
||||
+echo sbopkg -i rogue
|
||||
echo
|
||||
echo Otherwise, you can also run it manually from the prompt below.
|
||||
echo
|
19
games/noteye/slack-desc
Normal file
19
games/noteye/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description.
|
||||
# Line up the first '|' above the ':' following the base package name, and
|
||||
# the '|' on the right side marks the last column you can put a character in.
|
||||
# You must make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':' except on otherwise blank lines.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
noteye: noteye (frontend for roguelike games; includes hydraslayer)
|
||||
noteye:
|
||||
noteye: Necklace of the Eye (NotEye in short) is a roguelike frontend. It
|
||||
noteye: can modify the output of console and libtcod roguelikes, and it also
|
||||
noteye: works as a library which allows to easily port old ASCII roguelikes
|
||||
noteye: like ADOM into 21st century.
|
||||
noteye:
|
||||
noteye:
|
||||
noteye:
|
||||
noteye:
|
||||
noteye:
|
Loading…
Reference in a new issue