graphics/freewrl: Update README, slack-desc.

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B. Watson 2016-11-06 17:50:58 -05:00 committed by Willy Sudiarto Raharjo
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FreeWRL has had an impressive track record, is here to stay. X3D Components get freewrl (3D Viewer)
added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
Component, put your models exactly where you want them with the Geospatial
Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
With royalty free open standards, your models will continue to render, year FreeWRL has had an impressive track record, is here to stay. X3D
after year. Components get added, problems get resolved. Program with GLSL Shaders
using the X3D Shaders Component, put your models exactly where you want
them with the Geospatial Component, or just throw triangles to the screen
as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres,
Boxes, Cubes; the list goes on and on.
With royalty free open standards, your models will continue to render,
year after year.
Requires: imlib2 openal freealut Requires: imlib2 openal freealut
Additional options: Additional options:
By default the SlackBuild compiles with native OpenGL
to overwrites it pass MESA=yes.
For generating the documentation: DOCS=yes
To use OpenCL (requires an OpenCL API) define the
OpenCL API path using: OCL_PATH=
By default the SlackBuild compiles with native OpenGL. To override it,
pass MESA=yes.
For generating the documentation: DOCS=yes
To use OpenCL (requires an OpenCL API) define the OpenCL API path using:
OCL_PATH=

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freewrl: freewrl (3D Viewer) freewrl: freewrl (3D Viewer)
freewrl: freewrl:
freewrl: FreeWRL has had an impressive track record, is here to stay. X3D freewrl: FreeWRL has had an impressive track record, is here to stay. X3D
freewrl: Components get added, problems get resolved. Program with GLSL Shaders freewrl: Components get added, problems get resolved. Program with GLSL Shaders
freewrl: using the X3D Shaders Component, put your models exactly where you freewrl: using the X3D Shaders Component, put your models exactly where you
freewrl: want them with the Geospatial Component, or just throw triangles to freewrl: want them with the Geospatial Component, or just throw triangles to
freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on. freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
freewrl: freewrl:
freewrl:
freewrl: