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graphics/freewrl: Update README, slack-desc.
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FreeWRL has had an impressive track record, is here to stay. X3D Components get
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freewrl (3D Viewer)
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added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
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Component, put your models exactly where you want them with the Geospatial
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Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
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TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
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With royalty free open standards, your models will continue to render, year
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FreeWRL has had an impressive track record, is here to stay. X3D
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after year.
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Components get added, problems get resolved. Program with GLSL Shaders
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using the X3D Shaders Component, put your models exactly where you want
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them with the Geospatial Component, or just throw triangles to the screen
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as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres,
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Boxes, Cubes; the list goes on and on.
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With royalty free open standards, your models will continue to render,
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year after year.
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Requires: imlib2 openal freealut
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Requires: imlib2 openal freealut
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Additional options:
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Additional options:
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By default the SlackBuild compiles with native OpenGL
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to overwrites it pass MESA=yes.
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For generating the documentation: DOCS=yes
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To use OpenCL (requires an OpenCL API) define the
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OpenCL API path using: OCL_PATH=
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By default the SlackBuild compiles with native OpenGL. To override it,
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pass MESA=yes.
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For generating the documentation: DOCS=yes
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To use OpenCL (requires an OpenCL API) define the OpenCL API path using:
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OCL_PATH=
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@ -9,9 +9,11 @@
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freewrl: freewrl (3D Viewer)
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freewrl: freewrl (3D Viewer)
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freewrl:
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freewrl:
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freewrl: FreeWRL has had an impressive track record, is here to stay. X3D
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freewrl: FreeWRL has had an impressive track record, is here to stay. X3D
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freewrl: Components get added, problems get resolved. Program with GLSL Shaders
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freewrl: Components get added, problems get resolved. Program with GLSL Shaders
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freewrl: using the X3D Shaders Component, put your models exactly where you
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freewrl: using the X3D Shaders Component, put your models exactly where you
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freewrl: want them with the Geospatial Component, or just throw triangles to
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freewrl: want them with the Geospatial Component, or just throw triangles to
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freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
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freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
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freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
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freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
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freewrl:
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freewrl:
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freewrl:
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freewrl:
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