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games/xroar: Updated for version 0.36.2.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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5 changed files with 96 additions and 57 deletions
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@ -9,24 +9,5 @@ http://en.wikipedia.org/wiki/TRS-80_Color_Computer
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http://archive.worldofdragon.org/index.php?title=Main_Page
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http://archive.worldofdragon.org/archive/index.php
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Optional dependencies:
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For optional dependencies and build options, see README_SBo.txt.
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SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar.
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I haven't noticed any difference between xroar built with SDL1 or SDL2,
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but the option is there in case you need it. If SDL2 is installed,
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you can build without it by setting SDL2=no in the environment.
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gtkglext - if you want a full GTK+ user interface, install gtkglext
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before building xroar. If gtkglext is installed, you can build
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without it by setting GTKGLEXT=no in the environment.
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jack - if you want to use JACK for audio output, install jack and set
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JACK=yes in the environment before building xroar. If JACK audio has
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x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'.
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Other build options (environment variables):
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OSS - use OSS for audio? Default is "no", export OSS="yes" to enable.
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Most users won't need this.
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PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable.
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40
games/xroar/README_SBo.txt
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40
games/xroar/README_SBo.txt
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@ -0,0 +1,40 @@
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Optional Dependencies
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=====================
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SDL2 - If this is installed, xroar's alternate "bare-bones" SDL2
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user inteface will be available via the "-ui sdl" option.
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jack - if you want to use JACK for audio output, install jack and set
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JACK=yes in the environment before building xroar. If JACK audio has
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x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'.
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Environment Variables
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=====================
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GTKGLEXT - If you have gtkglext installed, but don't want to build
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xroar with it, export GTKGLEXT=no [1] [2].
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SDL2 - If you have SDL2 installed, but don't want to build xroar with
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it, export SDL2=no [2].
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OSS - use OSS for audio? Default is "no", export OSS="yes" to enable.
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Most users won't need this.
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PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable.
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Notes
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=====
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[1]: Yes, gtkglext is optional, despite being listed in REQUIRES in
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the .info file. There's no "either-or" syntax for REQUIRES, so
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I had to list either gtkglext or SDL2, and the gtkglext UI
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is a lot nicer so it's what most people will want.
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[2]: At least one of SDL2 or gtkglext is required, so you can't build
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with SDL2=no GTKGLEXT=no. If you want to be super-pedantic, yes,
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it *is* possible to build xroar without either gtkglext or SDL2,
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but the result is that xroar won't display anything at all. This
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is useless and confusing, nobody wants it, and I'm not willing to
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support it.
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@ -13,7 +13,7 @@ xroar: DS and Windows. Due to hardware similarities, XRoar also emulates
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xroar: the Tandy Colour Computer (CoCo) models 1 & 2.
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xroar:
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xroar: This package is built with:
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xroar: SDL version: @SDLVER@ | GtkGLExt: @GTKGLEXT@
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xroar: PulseAudio: @PULSE@ | OSS audio: @OSS@ | JACK audio: @JACK@
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xroar: GtkGLExt: @GTKGLEXT@ | SDL2: @SDL2@ |
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xroar: PulseAudio: @PULSE@ | OSS audio: @OSS@ | JACK audio: @JACK@
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xroar:
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xroar:
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@ -6,6 +6,13 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20201025 bkw:
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# - update for 0.36.2
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# - the SDL 1.x UI is gone. One or the other of SDL2, gtkglext is
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# required. Actually not really: you can build without either one,
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# in which case you get an xroar that has no display at all! Added
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# code to the script to prevent this from happening.
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# 20191130 bkw:
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# - update for 0.35.4
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# - restore the SDL1 build, now that it builds again
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@ -31,7 +38,7 @@
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# 20170122 bkw: update for 0.34.7
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PRGNAM=xroar
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VERSION=${VERSION:-0.35.4}
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VERSION=${VERSION:-0.36.2}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -64,6 +71,39 @@ fi
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set -e
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### Build options
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# Lots of these. Check them immediately (don't bother to extract the
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# source if there's a problem).
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# Most users will want to leave OSS and PULSE alone.
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[ "${OSS:-no}" = "yes" ] || OSSOPT="--without-oss"
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[ "${PULSE:-yes}" = "yes" ] || PULSEOPT="--without-pulse"
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# Not sure why anyone would need this, but it's easy to support.
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JACKOPT="--without-jack"
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[ "${JACK:-no}" = "yes" ] && JACKOPT="--with-jack"
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SDL2=${SDL2:-yes}
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GTKGLEXT=${GTKGLEXT:-yes}
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if [ "$SDL2" = "yes" ]; then
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pkg-config --exists sdl2 || SDL2=no
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fi
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if [ "$GTKGLEXT" = "yes" ]; then
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pkg-config --exists gtkglext-1.0 || GTKGLEXT=no
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fi
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echo "=== SDL2=$SDL2, GTKGLEXT=$GTKGLEXT"
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if [ "$SDL2" != "yes" ] && [ "$GTKGLEXT" != "yes" ]; then
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echo "*** Fatal error: cannot build without at least one of SDL2 or gtkglext" 1>&2
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exit 1
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fi
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[ "${SDL2:-yes}" != "yes" ] && SDL2OPT="--without-sdl2"
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[ "${GTKGLEXT:-yes}" != "yes" ] && GTKGLOPT="--without-gtkgl"
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### End of build options.
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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@ -74,30 +114,7 @@ chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Most users will want to leave OSS and PULSE alone.
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# Can't check ldd output to see if OSS is built-in, so take
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# some care to leave the value of OSS presentable for use in
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# the slack-desc.
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OSS="${OSS:-no}"
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case "$OSS" in
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y*|Y*) OSS=yes ;;
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*) OSS=no ;;
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esac
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[ "$OSS" = "yes" ] || OSSOPT="--without-oss"
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[ "${PULSE:-yes}" = "yes" ] || PULSEOPT="--without-pulse"
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# Not sure why anyone would need this, but it's easy to support.
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JACKOPT="--without-jack"
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[ "${JACK:-no}" = "yes" ] && JACKOPT="--with-jack"
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[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2"
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[ "${GTKGLEXT:-yes}" = "no" ] && GTKGLOPT="--without-gtkgl"
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# fix underlinking via LDFLAGS instead of a .diff
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LDFLAGS="-lm" \
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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@ -116,16 +133,16 @@ make
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make install DESTDIR=$PKG
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strip $PKG/usr/games/$PRGNAM
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# set these for use in the slack-desc
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SDLVER=1.2
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JACK=no
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GTKGLEXT=no
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PULSE=no
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# reset these for use in the slack-desc
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SDL2=no; JACK=no; GTKGLEXT=no; PULSE=no; OSS=no
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# actually examine the binary to figure out build options.
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ldd $PKG/usr/games/$PRGNAM > ldd.tmp
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grep -q libSDL2 ldd.tmp && SDLVER=2.0
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grep -q libSDL2 ldd.tmp && SDL2=yes
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grep -q libjack ldd.tmp && JACK=yes
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grep -q libgtkglext ldd.tmp && GTKGLEXT=yes
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grep -q libpulse.so ldd.tmp && PULSE=yes
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strings $PKG/usr/games/$PRGNAM | grep -q /dev/dsp && OSS=yes
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# man page needs to be in section 6, since this is in games/
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mkdir -p $PKG/usr/man/man6
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@ -165,10 +182,11 @@ cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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sed -e "s,@JACK@,$JACK," \
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-e "s,@SDLVER@,$SDLVER," \
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-e "s,@SDL2@,$SDL2," \
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-e "s,@GTKGLEXT@,$GTKGLEXT," \
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-e "s,@PULSE@,$PULSE," \
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-e "s,@OSS@,$OSS," \
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-e "s,: no,& ,g" \
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$CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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@ -1,10 +1,10 @@
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PRGNAM="xroar"
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VERSION="0.35.4"
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VERSION="0.36.2"
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HOMEPAGE="http://www.6809.org.uk/dragon/xroar.shtml"
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DOWNLOAD="http://www.6809.org.uk/xroar/dl/0.35/xroar-0.35.4.tar.gz"
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MD5SUM="072fb6c260840ff6e6f12083a4907939"
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DOWNLOAD="http://www.6809.org.uk/xroar/dl/xroar-0.36.2.tar.gz"
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MD5SUM="c1bcc681508c5e97c335c7d71b2abd4b"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="xroar-roms"
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REQUIRES="gtkglext xroar-roms"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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