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games/srb2: Added (Sonic Robo Blast 2 game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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14
games/srb2/README
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14
games/srb2/README
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srb2 (Sonic Robo Blast 2 game)
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame
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built using a modified version of the Doom Legacy port of Doom. SRB2 is
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closely inspired by the original Sonic games from the Sega Genesis, and
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attempts to recreate the design in 3D. While SRB2 isn't fully completed,
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it already features tons of levels, enemies, speed, and quite a lot of
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the fun that the original Sonic games provided.
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libgme is an optional dependency for srb2. It will be autodetected if
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installed. I'm not 100% sure what libgme does for srb2: it's a "game
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music emulation" library, but the game music doesn't sound different to
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me when srb2 is built with libgme, and I don't see any config settings
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to enable it. I haven't played the entire game yet though...
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4
games/srb2/doinst.sh
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games/srb2/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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19
games/srb2/slack-desc
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games/srb2/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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srb2: srb2 (Sonic Robo Blast 2 game)
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srb2:
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srb2: Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame
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srb2: built using a modified version of the Doom Legacy port of Doom. SRB2
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srb2: is closely inspired by the original Sonic games from the Sega Genesis,
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srb2: and attempts to recreate the design in 3D. While SRB2 isn't fully
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srb2: completed, it already features tons of levels, enemies, speed,
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srb2: and quite a lot of the fun that the original Sonic games provided.
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srb2:
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srb2:
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srb2:
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128
games/srb2/srb2.SlackBuild
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128
games/srb2/srb2.SlackBuild
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#!/bin/sh
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# Slackware build script for srb2
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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PRGNAM=srb2
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VERSION=${VERSION:-2.1.21}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP/$PRGNAM $PKG $OUTPUT
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cd $TMP/$PRGNAM
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rm -rf SRB2-SRB2_release_$VERSION
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# There's a lot of stuff in the source that we don't need. All the
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# --exclude stuff saves 182MB of space in $TMP.
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tar xvf $CWD/SRB2-SRB2_release_$VERSION.tar.gz \
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--exclude '*/libs' \
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--exclude '*/android' \
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--exclude '*/windows-installer' \
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--exclude '*/bin' \
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--exclude '*/objs' \
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--exclude '*/tools'
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cd SRB2-SRB2_release_$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Assets (actually WAD files) aren't found in the source, have to download
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# them separately. The build actually checks for them & refuses to compile
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# if they're missing, which is kinda unfair since it doesn't ship with
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# the damn things... To save 208MB of space in $TMP, we symlink the files.
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# Can't just touch them, since the md5sums of the files get hardcoded
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# into the binary (and it'll refuse to run if they don't match).
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DATAFILES="srb2.srb zones.dta player.dta rings.dta music.dta patch.dta"
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for i in $DATAFILES; do
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ln -s $CWD/$i assets/$i
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done
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# As shipped, the path /usr/games/SRB2 is hardcoded in various places
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# in the source (no cmake variable to change it). It should be in
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# /usr/share/games, not /usr/games, so sed-fest:
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sed -i 's,usr/games,usr/share/games,g' \
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src/sdl/i_system.c src/sdl/i_ttf.c \
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src/sdl12/i_system.c src/sdl12/i_ttf.c
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DNDEBUG" \
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-DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DNDEBUG" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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-DCMAKE_BUILD_TYPE=Release ..
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make VERBOSE=1
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#make install/strip DESTDIR=$PKG # don't bother, it's broken
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cd ..
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# 'make install' puts all the files in the same dir, so manual install:
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mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \
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$PKG/usr/share/pixmaps $PKG/usr/share/applications \
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$PKG/usr/doc/$PRGNAM-$VERSION
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install -s -m0755 build/bin/$PRGNAM-$VERSION $PKG/usr/games
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ln -s $PRGNAM-$VERSION $PKG/usr/games/$PRGNAM
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install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION
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install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps
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# Install data files from $CWD, not the symlinks in assets/
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echo -n "Copying data files: "
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for i in $DATAFILES; do
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echo -n "$i "
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cat $CWD/$i > $PKG/usr/share/games/SRB2/$i
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done
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echo
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# desktop file is a modified version of debian/srb2.desktop. I took out
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# the absolute paths.
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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# dev and modding docs in doc/, config files for cwiid and various doom
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# level editors in extras/. We don't need yet another copy of the GPL
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# in doc/, so:
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rm -f doc/.gitignore doc/copying
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cp -a doc extras $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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9
games/srb2/srb2.desktop
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games/srb2/srb2.desktop
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[Desktop Entry]
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Name=Sonic Robo Blast 2
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Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
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Exec=srb2
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Icon=srb2
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Terminal=false
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Type=Application
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StartupNotify=false
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Categories=Game;
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games/srb2/srb2.info
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games/srb2/srb2.info
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PRGNAM="srb2"
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VERSION="2.1.21"
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HOMEPAGE="https://www.srb2.org/"
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DOWNLOAD="https://github.com/STJr/SRB2/archive/SRB2_release_2.1.21/SRB2-SRB2_release_2.1.21.tar.gz \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/music.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/patch.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/player.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/rings.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/srb2.srb \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/zones.dta"
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MD5SUM="69c97da9638e3daedec5a8c7be76b5ab \
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2a4b6ae74a84e990d6e6c81ad0c1309f \
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dbbf8bc6121618ee3be2d5b14650429b \
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cfca0f1c73023cbbd8f844f45480f799 \
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85901ad4bf94637e5753d2ac2c03ea26 \
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c1b9577687f8a795104aef4600720ea7 \
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303838c6c534d9540288360fa49cca60"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2_mixer"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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