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games/nxengine-libretro: Added (Port of NxEngine to libretro).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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games/nxengine-libretro/README
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games/nxengine-libretro/README
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Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine
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clone.
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It will require Cave Story 1.0.0.6 and the Aeon Genesis translation which can
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be download from the RetroArch downloadable content.
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Alternatively Cave Story is available from Studio Pixel's website:
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http://studiopixel.sakura.ne.jp/archives/index.html
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The Aeon Genesis translation is available from:
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http://agtp.romhack.net/project.php?id=cavestory
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To build the debugging symbols use:
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DEBUG=1 ./nxengine-libretro.SlackBuild
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games/nxengine-libretro/nxengine-libretro.SlackBuild
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games/nxengine-libretro/nxengine-libretro.SlackBuild
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#!/bin/sh
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# Slackware build script for nxengine-libretro
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# Copyright 2016 Hunter Sezen
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=nxengine-libretro
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LIBNAM=$(echo $PRGNAM | tr - _)
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VERSION=${VERSION:-2016.07.21_f51fa45}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# requires patching the Makefile to properly use
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# the default CFLAGS and CXXFLAGS are probably fine
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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DEBUG=${DEBUG:-0}
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.xz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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make DEBUG=$DEBUG
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install -Dm0644 $LIBNAM.so $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so
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install -Dm0644 $LIBNAM.info $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info
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if [ "${DEBUG:-0}" = "0" ]; then
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find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README.md nxengine/LICENSE $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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games/nxengine-libretro/nxengine-libretro.info
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games/nxengine-libretro/nxengine-libretro.info
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PRGNAM="nxengine-libretro"
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VERSION="2016.07.21_f51fa45"
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HOMEPAGE="http://www.libretro.com/"
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DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/nxengine-libretro-2016.07.21_f51fa45.tar.xz"
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MD5SUM="8460d165679c7db95a3c62af5b1c32df"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="RetroArch"
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MAINTAINER="Hunter Sezen"
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EMAIL="ovariegata@yahoo.com"
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games/nxengine-libretro/slack-desc
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19
games/nxengine-libretro/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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nxengine-libretro: nxengine-libretro (Port of NxEngine to the libretro API)
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nxengine-libretro:
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nxengine-libretro: NXEngine is a Cave Story game engine clone.
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nxengine-libretro:
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nxengine-libretro: Homepage: http://www.libretro.com/
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nxengine-libretro:
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nxengine-libretro:
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nxengine-libretro:
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nxengine-libretro:
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nxengine-libretro:
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nxengine-libretro:
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