games/ds-models: Remove gzdoom support since it was broken.

Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
B. Watson 2021-11-03 01:48:33 -04:00 committed by Willy Sudiarto Raharjo
parent a1f5a814ac
commit 4ef8aa3c65
No known key found for this signature in database
GPG key ID: 3F617144D7238786
3 changed files with 38 additions and 43 deletions

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@ -1,33 +1,25 @@
ds-models (3D model packs for gzdoom and skulltag)
ds-models (3D model packs for skulltag)
ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
models, which gives it a much more modern look.
ds-models allows Skulltag to play Doom, Heretic, and Hexen with OpenGL
and 3D models, which gives it a much more modern look.
This model set is released by -=Dark-Assassin=- on the
SkullTag forum. For more information, see the forum thread at
http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
If you never plan to use models with skulltag, passing SKULLTAG=no to
the build script will omit the skulltag-specific models. The resulting
package with be approximately 30% smaller. There's also a GZDOOM=no
option, but it won't make the package smaller (skulltag still requires
the gzdoom models, so they'll still be included).
This model set was released by -=Dark-Assassin=- on the SkullTag
forum.
As of r15, ds-models supports Zandronum, but there's no SlackBuild for
Zandronum yet, so no support for it here (yet).
This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
or skulltag with the models preloaded.
This includes a script called "ds-skulltag" for starting skulltag with
the models preloaded.
To make gzdoom or skulltag always use the models, edit
~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
following lines under the [Global.Autoload] marker:
To make skulltag always use the models, edit and/or
~/.skulltag/skulltag.ini and add the following lines under the
[Global.Autoload] marker:
# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3
# for skulltag only, also add:
Path=/usr/share/games/doom/ST-Models.pk3
Note that the models will only be displayed if gzdoom/skulltag is using
the OpenGL renderer (Options | Display Options in the in-game menu).
Note that the models will only be displayed if skulltag is using the
OpenGL renderer (Options | Display Options in the in-game menu).
Note: gzdoom doesn't display these models properly.

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@ -6,26 +6,32 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20140324 bkw:
# Updated for version r15
# fixed typos in README
# fixed .def files for recent gzdoom
# Note to self: find and package a decent model pack that works
# properly with current gzdoom versions. If such a thing exists.
# Initial searching and testing indicates maybe not...
# 20211103 bkw: BUILD=4
# - fix script being installed to nonexistant /usr/games.
# - remove gzdoom support, since neither gzdoom nor gzdoom-legacy
# works with these models.
# 20160810 bkw:
# - bump BUILD because:
# - install scripts in /usr/games, not /usr/bin
# 20140324 bkw:
# Updated for version r15
# fixed typos in README
# fixed .def files for recent gzdoom
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=ds-models
VERSION=${VERSION:-r15}
BUILD=${BUILD:-2}
BUILD=${BUILD:-3}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@ -40,8 +46,8 @@ ARCH=noarch
# Which game(s) to support?
# As of r15, Zandronum is also supported, but as there's no SBo build for
# it, I won't bother.
SKULLTAG=${SKULLTAG:-yes}
GZDOOM=${GZDOOM:-yes}
SKULLTAG=yes
GZDOOM=no
if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
@ -51,17 +57,14 @@ fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT
mkdir -p $TMP $PKG/usr/{share/games/doom,games,doc/$PRGNAM-$VERSION} $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# The only script provided upstream is for skulltag + gzdoom in one pk3, which
# will only work with skulltag. So we build our own individual skulltag and

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@ -6,14 +6,14 @@
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
ds-models: ds-models (3D model packs for gzdoom and skulltag)
ds-models: ds-models (3D model packs for skulltag)
ds-models:
ds-models: ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
ds-models: models, which gives it a much more modern look.
ds-models:
ds-models: This model set is released by -=Dark-Assassin=- on the
ds-models: SkullTag forum. For more information, see the forum thread at
ds-models: http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
ds-models: This model set was released by -=Dark-Assassin=- on the
ds-models: SkullTag forum.
ds-models:
ds-models:
ds-models:
ds-models: This package built with support for @GAME@.
ds-models: