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games/ds-models: Remove gzdoom support since it was broken.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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3 changed files with 38 additions and 43 deletions
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@ -1,33 +1,25 @@
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ds-models (3D model packs for gzdoom and skulltag)
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ds-models (3D model packs for skulltag)
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ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
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models, which gives it a much more modern look.
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ds-models allows Skulltag to play Doom, Heretic, and Hexen with OpenGL
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and 3D models, which gives it a much more modern look.
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This model set is released by -=Dark-Assassin=- on the
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SkullTag forum. For more information, see the forum thread at
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http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
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If you never plan to use models with skulltag, passing SKULLTAG=no to
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the build script will omit the skulltag-specific models. The resulting
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package with be approximately 30% smaller. There's also a GZDOOM=no
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option, but it won't make the package smaller (skulltag still requires
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the gzdoom models, so they'll still be included).
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This model set was released by -=Dark-Assassin=- on the SkullTag
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forum.
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As of r15, ds-models supports Zandronum, but there's no SlackBuild for
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Zandronum yet, so no support for it here (yet).
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This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
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or skulltag with the models preloaded.
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This includes a script called "ds-skulltag" for starting skulltag with
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the models preloaded.
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To make gzdoom or skulltag always use the models, edit
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~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
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following lines under the [Global.Autoload] marker:
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To make skulltag always use the models, edit and/or
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~/.skulltag/skulltag.ini and add the following lines under the
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[Global.Autoload] marker:
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# for both gzdoom and skulltag:
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Path=/usr/share/games/doom/GZ-Models.pk3
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# for skulltag only, also add:
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Path=/usr/share/games/doom/ST-Models.pk3
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Note that the models will only be displayed if gzdoom/skulltag is using
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the OpenGL renderer (Options | Display Options in the in-game menu).
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Note that the models will only be displayed if skulltag is using the
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OpenGL renderer (Options | Display Options in the in-game menu).
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Note: gzdoom doesn't display these models properly.
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@ -6,26 +6,32 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20140324 bkw:
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# Updated for version r15
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# fixed typos in README
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# fixed .def files for recent gzdoom
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# Note to self: find and package a decent model pack that works
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# properly with current gzdoom versions. If such a thing exists.
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# Initial searching and testing indicates maybe not...
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# 20211103 bkw: BUILD=4
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# - fix script being installed to nonexistant /usr/games.
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# - remove gzdoom support, since neither gzdoom nor gzdoom-legacy
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# works with these models.
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# 20160810 bkw:
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# - bump BUILD because:
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# - install scripts in /usr/games, not /usr/bin
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# 20140324 bkw:
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# Updated for version r15
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# fixed typos in README
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# fixed .def files for recent gzdoom
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=ds-models
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VERSION=${VERSION:-r15}
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BUILD=${BUILD:-2}
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BUILD=${BUILD:-3}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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@ -40,8 +46,8 @@ ARCH=noarch
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# Which game(s) to support?
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# As of r15, Zandronum is also supported, but as there's no SBo build for
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# it, I won't bother.
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SKULLTAG=${SKULLTAG:-yes}
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GZDOOM=${GZDOOM:-yes}
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SKULLTAG=yes
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GZDOOM=no
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if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
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echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
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@ -51,17 +57,14 @@ fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT
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mkdir -p $TMP $PKG/usr/{share/games/doom,games,doc/$PRGNAM-$VERSION} $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# The only script provided upstream is for skulltag + gzdoom in one pk3, which
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# will only work with skulltag. So we build our own individual skulltag and
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@ -6,14 +6,14 @@
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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ds-models: ds-models (3D model packs for gzdoom and skulltag)
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ds-models: ds-models (3D model packs for skulltag)
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ds-models:
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ds-models: ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
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ds-models: models, which gives it a much more modern look.
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ds-models:
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ds-models: This model set is released by -=Dark-Assassin=- on the
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ds-models: SkullTag forum. For more information, see the forum thread at
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ds-models: http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
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ds-models: This model set was released by -=Dark-Assassin=- on the
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ds-models: SkullTag forum.
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ds-models:
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ds-models:
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ds-models:
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ds-models: This package built with support for @GAME@.
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ds-models:
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