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games/odamex: Fix for gcc-4.7.x.
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
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2 changed files with 14 additions and 1 deletions
11
games/odamex/gcc47.diff
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11
games/odamex/gcc47.diff
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@ -0,0 +1,11 @@
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diff -Naur odamex-src-0.5.6/odalpapi/net_io.cpp odamex-src-0.5.6.patched/odalpapi/net_io.cpp
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--- odamex-src-0.5.6/odalpapi/net_io.cpp 2011-11-04 23:59:42.000000000 -0400
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+++ odamex-src-0.5.6.patched/odalpapi/net_io.cpp 2012-09-20 02:19:30.000000000 -0400
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@@ -27,6 +27,7 @@
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#include <iostream>
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#include <sstream>
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#include <cstdio>
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+#include <unistd.h>
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#include <cstdlib>
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#include <cstring>
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#include <cstdarg>
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@ -6,7 +6,7 @@
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PRGNAM=odamex
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VERSION=${VERSION:-0.5.6}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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@ -53,6 +53,8 @@ find . \
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sed -i "s/-g -Wall -O2/$SLKCFLAGS/" Makefile
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patch -p1 < $CWD/gcc47.diff
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# N.B. we want the game to look in /usr/share/games/doom for wad files,
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# to match the already-existing zdoom and prboom slackbuilds. Makefile
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# adds the /doom part to RESDIR itself. The patch adds this dir to the
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