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games/liquidwar6: Added to 12.2 repository
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15
games/liquidwar6/README
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15
games/liquidwar6/README
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Liquid War 6 is a unique multiplayer wargame. Your army is a blob of
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liquid and you have to try and eat your opponents. Rules are very simple
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yet original, they have been invented by Thomas Colcombet. It is possible
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to play alone against the computer but the game is really designed to
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be played with friends, on a single computer, on a LAN, or on Internet.
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If you'd like this package to include some extra game maps, get them
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from:
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http://download.savannah.gnu.org/releases/liquidwar6/0.0.6beta/liquidwar6-extra-maps-0.0.6beta.tar.gz
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Place the liquidwar6-extra-maps-0.0.6beta.tar.gz file in the same
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directory with liquidwar6.SlackBuild before building the package.
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The documentation for liquidwar6 is pretty sparse. The liquidwar v5
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docs might be useful: http://www.ufoot.org/liquidwar/v5/doc
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112
games/liquidwar6/liquidwar6.SlackBuild
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games/liquidwar6/liquidwar6.SlackBuild
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#!/bin/sh
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# Slackware build script for liquidwar6
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# Written by B. Watson (yalhcru@gmail.com)
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PRGNAM=liquidwar6
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VERSION=${VERSION:-0.0.6beta}
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ARCH=${ARCH:-i486}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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SHORTNAM=${PRGNAM/[0-9]*/}
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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chmod -R a-s,u+w,go+r-w .
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# liquidwar really ought to be using pkg-config to get the correct -l
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# flags for sqlite3, but it doesn't.
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patch -p1 < $CWD/sqlite_libdl.diff
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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./configure \
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--prefix=/usr \
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--bindir=/usr/games \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--libdir=/usr/lib${LIBDIRSUFFIX} \
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--infodir=/usr/info \
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--enable-shared \
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--disable-static \
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--mandir=/usr/man
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make
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make install-strip DESTDIR=$PKG
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# /usr/lib/ is hard-coded in too many places where --libdir gets
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# ignored. On 64-bit arches, the libs should live in /usr/lib64,
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# but the game will always look in /usr/lib
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if [ -n "${LIBDIRSUFFIX}" ]; then
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( cd $PKG/usr/lib
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mv $PRGNAM-$VERSION ../lib${LIBDIRSUFFIX}
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ln -s ../lib${LIBDIRSUFFIX}/$PRGNAM-$VERSION $PRGNAM-$VERSION
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)
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fi
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gzip $PKG/usr/man/man6/$PRGNAM.6
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( cd $PKG/usr/man/man6 ; ln -s $PRGNAM.6.gz $SHORTNAM.6.gz )
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( cd $PKG/usr/games ; ln -s $PRGNAM $SHORTNAM )
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# PNG icon converted from data/net/htdocs/favicon.ico
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mkdir -p $PKG/usr/share/pixmaps
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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rm -f $PKG/usr/info/dir
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gzip -9 $PKG/usr/info/*
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# The package docs are just a skeleton, completely useless
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# (the real docs are the info pages, although they're not all that
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# useful either)
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rm -rf $PKG/usr/share/doc
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README NEWS ChangeLog COPYING AUTHORS $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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# If the extra-maps source is found, install it
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# (do this last so we can edit the slack-desc in place)
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if [ -r $CWD/$PRGNAM-extra-maps-$VERSION.tar.gz ]; then
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( cd $TMP
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tar xvf $CWD/$PRGNAM-extra-maps-$VERSION.tar.gz
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mkdir -p $PKG/usr/share/$PRGNAM-$VERSION/map/extra
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cp -r $PRGNAM-extra-maps-$VERSION/map/* \
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$PKG/usr/share/$PRGNAM-$VERSION/map/extra
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)
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sed -i -e '18s/:/: This package includes the extra game maps./' \
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$PKG/install/slack-desc
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fi
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
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6
games/liquidwar6/liquidwar6.desktop
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games/liquidwar6/liquidwar6.desktop
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[Desktop Entry]
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Name=Liquid War 6
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Exec=liquidwar6
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Type=Application
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Icon=liquidwar6
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Categories=Game;StrategyGame;
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games/liquidwar6/liquidwar6.info
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games/liquidwar6/liquidwar6.info
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PRGNAM="liquidwar6"
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VERSION="0.0.6beta"
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HOMEPAGE="http://www.gnu.org/software/liquidwar6/"
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DOWNLOAD="http://download.savannah.gnu.org/releases/liquidwar6/0.0.6beta/liquidwar6-0.0.6beta.tar.gz"
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MD5SUM="a8eed80560bc9d33981653b6a29ebd0d"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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APPROVED="rworkman"
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BIN
games/liquidwar6/liquidwar6.png
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BIN
games/liquidwar6/liquidwar6.png
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After Width: | Height: | Size: 1.2 KiB |
19
games/liquidwar6/slack-desc
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19
games/liquidwar6/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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liquidwar6: liquidwar6 (multiplayer war game)
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liquidwar6:
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liquidwar6: Liquid War 6 is a unique multiplayer wargame. Your army is a blob
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liquidwar6: of liquid and you have to try and eat your opponents. Rules are very
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liquidwar6: simple yet original, they have been invented by Thomas Colcombet. It
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liquidwar6: is possible to play alone against the computer but the game is really
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liquidwar6: designed to be played with friends, on a single computer, on a LAN,
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liquidwar6: or on the Internet.
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liquidwar6:
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liquidwar6:
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liquidwar6:
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12
games/liquidwar6/sqlite_libdl.diff
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12
games/liquidwar6/sqlite_libdl.diff
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diff -Naur liquidwar6-0.0.6beta.orig/configure liquidwar6-0.0.6beta/configure
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--- liquidwar6-0.0.6beta.orig/configure 2009-01-10 09:43:13.000000000 -0500
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+++ liquidwar6-0.0.6beta/configure 2009-06-05 15:26:10.000000000 -0400
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@@ -29368,7 +29368,7 @@
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echo $ECHO_N "(cached) $ECHO_C" >&6
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else
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ac_check_lib_save_LIBS=$LIBS
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-LIBS="-lsqlite3 $LIBS"
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+LIBS="-lsqlite3 -ldl $LIBS"
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cat >conftest.$ac_ext <<_ACEOF
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/* confdefs.h. */
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_ACEOF
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