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games/2048-in-terminal: Added (terminal-based 2048 clone)
Signed-off-by: Dave Woodfall <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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games/2048-in-terminal/2048-in-terminal.SlackBuild
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games/2048-in-terminal/2048-in-terminal.SlackBuild
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#!/bin/bash
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# Slackware build script for 2048-in-terminal
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# Copyright 2022 K. Eugene Carlson Tsukuba, Japan
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=2048-in-terminal
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VERSION=${VERSION:-bf22f86.20220614}
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SRCVER=${SRCVER:-bf22f868a2e0e572f22153468585ec0226a4b8b2}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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else
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SLKCFLAGS="-O2"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$SRCVER
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unzip $CWD/$PRGNAM-$SRCVER.zip
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cd $PRGNAM-$SRCVER
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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# Use DEFAULTSLIDE=no to have the game start without the sliding animation.
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if [ ${DEFAULTSLIDE:-yes} = no ]; then
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sed -i 's|show_animations = 1|show_animations = 0|' src/main.c
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fi
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CFLAGS=$SLKCFLAGS \
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make
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mkdir -p $PKG/usr/games
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find . -type f -name $PRGNAM -exec install -m 755 {} $PKG/usr/games/ \;
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strip $PKG/usr/games/$PRGNAM
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a LICENSE $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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games/2048-in-terminal/2048-in-terminal.info
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games/2048-in-terminal/2048-in-terminal.info
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PRGNAM="2048-in-terminal"
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VERSION="bf22f86.20220614"
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HOMEPAGE="https://github.com/alewmoose/2048-in-terminal"
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DOWNLOAD="https://github.com/alewmoose/2048-in-terminal/archive/bf22f868a2e0e572f22153468585ec0226a4b8b2/2048-in-terminal-bf22f868a2e0e572f22153468585ec0226a4b8b2.zip"
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MD5SUM="ca8e21a00c3ed6cee06776980f3e586a"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES=""
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MAINTAINER="K. Eugene Carlson"
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EMAIL="kvngncrlsn@gmail.com"
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games/2048-in-terminal/README
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games/2048-in-terminal/README
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2048-in-terminal (terminal-based 2048 clone)
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This is a clone of the "2048" grid game written in C for the terminal.
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Use the arrow or vi keys to move the blocks; other controls will appear
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onscreen. A game can be continued after quitting the program. The high
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score and game state are saved at $HOME/.2048.
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A sliding effect for moving blocks can be toggled on and off in-game.
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To have the program start with the animation turned off, use the
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following parameter when calling the SlackBuild:
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DEFAULTSLIDE=no
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games/2048-in-terminal/slack-desc
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games/2048-in-terminal/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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2048-in-terminal: 2048-in-terminal (terminal-based 2048 clone)
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2048-in-terminal:
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2048-in-terminal: 2048-in-terminal is a clone of the 2048 game written in C for the
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2048-in-terminal: terminal.
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2048-in-terminal:
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2048-in-terminal:
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2048-in-terminal:
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2048-in-terminal:
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2048-in-terminal:
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2048-in-terminal: Author: Alexander Grehov
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2048-in-terminal: Homepage: https://github.com/alewmoose/2048-in-terminal
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