games/2048-in-terminal: Added (terminal-based 2048 clone)

Signed-off-by: Dave Woodfall <dave@slackbuilds.org>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
K. Eugene Carlson 2022-06-17 13:00:40 +01:00 committed by Willy Sudiarto Raharjo
parent 30731f185f
commit 422369e8be
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4 changed files with 141 additions and 0 deletions

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#!/bin/bash
# Slackware build script for 2048-in-terminal
# Copyright 2022 K. Eugene Carlson Tsukuba, Japan
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=2048-in-terminal
VERSION=${VERSION:-bf22f86.20220614}
SRCVER=${SRCVER:-bf22f868a2e0e572f22153468585ec0226a4b8b2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
else
SLKCFLAGS="-O2"
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$SRCVER
unzip $CWD/$PRGNAM-$SRCVER.zip
cd $PRGNAM-$SRCVER
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
# Use DEFAULTSLIDE=no to have the game start without the sliding animation.
if [ ${DEFAULTSLIDE:-yes} = no ]; then
sed -i 's|show_animations = 1|show_animations = 0|' src/main.c
fi
CFLAGS=$SLKCFLAGS \
make
mkdir -p $PKG/usr/games
find . -type f -name $PRGNAM -exec install -m 755 {} $PKG/usr/games/ \;
strip $PKG/usr/games/$PRGNAM
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a LICENSE $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE

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PRGNAM="2048-in-terminal"
VERSION="bf22f86.20220614"
HOMEPAGE="https://github.com/alewmoose/2048-in-terminal"
DOWNLOAD="https://github.com/alewmoose/2048-in-terminal/archive/bf22f868a2e0e572f22153468585ec0226a4b8b2/2048-in-terminal-bf22f868a2e0e572f22153468585ec0226a4b8b2.zip"
MD5SUM="ca8e21a00c3ed6cee06776980f3e586a"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
MAINTAINER="K. Eugene Carlson"
EMAIL="kvngncrlsn@gmail.com"

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2048-in-terminal (terminal-based 2048 clone)
This is a clone of the "2048" grid game written in C for the terminal.
Use the arrow or vi keys to move the blocks; other controls will appear
onscreen. A game can be continued after quitting the program. The high
score and game state are saved at $HOME/.2048.
A sliding effect for moving blocks can be toggled on and off in-game.
To have the program start with the animation turned off, use the
following parameter when calling the SlackBuild:
DEFAULTSLIDE=no

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
2048-in-terminal: 2048-in-terminal (terminal-based 2048 clone)
2048-in-terminal:
2048-in-terminal: 2048-in-terminal is a clone of the 2048 game written in C for the
2048-in-terminal: terminal.
2048-in-terminal:
2048-in-terminal:
2048-in-terminal:
2048-in-terminal:
2048-in-terminal:
2048-in-terminal: Author: Alexander Grehov
2048-in-terminal: Homepage: https://github.com/alewmoose/2048-in-terminal