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games/wmquake: New maintainer, fix build.
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5 changed files with 65 additions and 34 deletions
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@ -1,16 +1,22 @@
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Run id Software's legendary Quake inside a dockapp! Play full on software Quake, mods, or
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let it play demos. Fixed by Eukos for newer systems.
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wmquake (Quake as a windowmaker dockapp)
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Notes:
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Run id Software's legendary Quake inside a dockapp! Play full on software
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Quake, mods, or let it play demos. Fixed by Eukos for newer systems.
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Be sure to start it with -nosound other wise it will segfault!
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You need at least the shareware data files from Quake, available on SBo
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as quake_shareware_data. If you have the full version, copy or link its
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.pak files into "/usr/share/games/quake/id1".
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Sound will not work because it uses a very old method. It MAY work on a system with
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OSS3 installed. The OSS version on SBo (OSS4) will NOT work with this game and neither
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will aoss for ALSA users.
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Notes:
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This SlackBuild moves the executable into, "/usr/share/games/quake/wmquake". This is to allow
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other Quake engines to be placed in here, for example: "/usr/share/games/quake/darkplaces".
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This program will not work correctly on x86_64! You can try it, maybe
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you'll have better results than I did, but don't send me a bug report
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about 64-bit unless it includes a patch.
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Your id1 folder (and mods) must go into, "/usr/share/games/quake/wmquake", for there is no home
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folder for data. You should have permissions to modify this folder with the games group.
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Sound will not work because it uses a very old method. It MAY work on
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a system with ALSA's OSS emulation enabled (/etc/rc.d/rc.alsa-oss). The
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OSS version on SBo (OSS4) will NOT work with this game and neither will
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aoss for ALSA users.
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If you're looking for wmquake's config file, it's stored in
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"~/.wmquake/id1/config.cfg".
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@ -1,4 +0,0 @@
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#!/bin/bash
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cd /usr/share/games/quake/wmquake
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./wmquake $*
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@ -2,7 +2,7 @@
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# Slackware build script for wmquake
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#
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# Copyright 2015 Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com>
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# Copyright 2015 Gethyn ThomasQuail <email removed>
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# All rights reserved.
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#
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# Based on:
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# Now maintained by B. Watson <yalhcru@gmail.com>
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# 20160818 bkw:
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# - take over maintenance
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# - BUILD=2
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# - i486 => i586
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# - document the fact that this doesn't work on x86_64
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# - actually use SLKCFLAGS
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# - install binary stripped
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# - install binary in /usr/libexec, *not /usr/share*! Dammit!
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# - fix wrapper script to run in user's homedir
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PRGNAM=wmquake
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VERSION=${VERSION:-1.1}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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GAMDIR=usr/share/games/quake/wmquake
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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cat <<EOF
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WARNING: $PRGNAM is known to segfault on $ARCH. Press ^C within
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10 seconds to abort this build, or press Enter (or wait 10 sec)
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to continue.
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EOF
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read -t 10 junk
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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cat <<EOF
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WARNING: $PRGNAM is untested on $ARCH and probably won't work. Press ^C
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within 10 seconds to abort this build, or press Enter (or wait 10 sec)
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to continue.
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EOF
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read -t 10 junk
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fi
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set -e
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@ -73,20 +96,14 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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make
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make CFLAGS="$SLKCFLAGS"
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# Copies over compiled binary
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install -D -m 0755 $PRGNAM $PKG/$GAMDIR/$PRGNAM
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# Desktop and launcher related stuff
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install -D -m 0755 $CWD/$PRGNAM $PKG/usr/games/$PRGNAM
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# Make it so the games group can access the folder
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chgrp games $PKG/$GAMDIR
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chmod 774 $PKG/$GAMDIR
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mkdir -p $PKG/usr/libexec/$PRGNAM $PKG/usr/games
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install -s -m0755 $PRGNAM $PKG/usr/libexec/$PRGNAM
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install -m0755 $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README.INSTALL README.source README.wmquake $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README.* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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@ -6,5 +6,5 @@ MD5SUM="e84db45c669efd6bbfced8121512245b"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES=""
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MAINTAINER="Gethyn ThomasQuail"
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EMAIL="gethyn@bloodbathsoftworks.com"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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12
games/wmquake/wmquake.sh
Normal file
12
games/wmquake/wmquake.sh
Normal file
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#!/bin/bash
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mkdir -p ~/.wmquake
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if ! cd ~/.wmquake; then
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echo "Can't create ~/.wmquake" 2>&1
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exit 1
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fi
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if [ ! -e id1 ]; then
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mkdir -p id1
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ln -s /usr/share/games/quake/id1/* id1/
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fi
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exec /usr/libexec/wmquake/wmquake "$@"
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