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games/zdbsp: Added (node builder for Doom and related games)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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5
games/zdbsp/README
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games/zdbsp/README
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zdbsp (node builder for Doom and related games)
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This is a standalone version of ZDoom's internal node builder. Its most
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important feature is that it knows about polyobjects, but it can also
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build GL nodes. It also supports UDMF.
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games/zdbsp/slack-desc
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games/zdbsp/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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zdbsp: zdbsp (node builder for Doom and related games)
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zdbsp:
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zdbsp: This is a standalone version of ZDoom's internal node builder. Its
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zdbsp: most important feature is that it knows about polyobjects, but it
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zdbsp: can also build GL nodes. It also supports UDMF.
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zdbsp:
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zdbsp:
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zdbsp:
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zdbsp:
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zdbsp:
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zdbsp:
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games/zdbsp/zdbsp.6
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games/zdbsp/zdbsp.6
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.TH ZDBSP "6" "March 2012" "SlackBuilds.org" "Games"
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.SH NAME
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ZDBSP \- nodes builder for Doom and related games
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.SH SYNOPSIS
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.B zdbsp
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[\fIoptions\fR] \fIsourcefile.wad\fR
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.SH DESCRIPTION
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.B zdbsp
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is a standalone version of ZDoom's internal node builder. Its most
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important feature is that it knows about polyobjects, but it can also
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build GL nodes if you don't want to wait for glBSP to do it. At the time
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of writing, it is also the only nodebuilder with UDMF support.
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.SH OPTIONS
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.TP
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\fB\-m\fR, \fB\-\-map\fR=\fIMAP\fR
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Only affect the specified map
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.TP
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\fB\-o\fR, \fB\-\-output\fR=\fIFILE\fR
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Write output to FILE instead of tmp.wad
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.TP
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\fB\-q\fR, \fB\-\-no\-prune\fR
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Keep unused sidedefs and sectors
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.TP
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\fB\-N\fR, \fB\-\-no\-nodes\fR
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Do not rebuild nodes
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.TP
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\fB\-g\fR, \fB\-\-gl\fR
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Build GL\-friendly nodes
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.TP
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\fB\-G\fR, \fB\-\-gl\-matching\fR
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Build GL\-friendly nodes that match normal nodes
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.TP
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\fB\-x\fR, \fB\-\-gl\-only\fR
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Only build GL\-friendly nodes
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.TP
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\fB\-5\fR, \fB\-\-gl\-v5\fR
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Create v5 GL\-friendly nodes (overriden by \fB\-z\fR and \fB\-X\fR)
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.TP
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\fB\-X\fR, \fB\-\-extended\fR
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Create extended nodes (including GL nodes, if built)
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.TP
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\fB\-z\fR, \fB\-\-compress\fR
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Compress the nodes (including GL nodes, if built)
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.TP
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\fB\-Z\fR, \fB\-\-compress\-normal\fR
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Compress normal nodes but not GL nodes
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.TP
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\fB\-b\fR, \fB\-\-empty\-blockmap\fR
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Create an empty blockmap
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.TP
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\fB\-r\fR, \fB\-\-empty\-reject\fR
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Create an empty reject table
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.TP
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\fB\-R\fR, \fB\-\-zero\-reject\fR
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Create a reject table of all zeroes
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.TP
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\fB\-E\fR, \fB\-\-no\-reject\fR
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Leave reject table untouched
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.TP
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\fB\-p\fR, \fB\-\-partition\fR=\fINNN\fR
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Maximum segs to consider at each node (default 64)
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.TP
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\fB\-s\fR, \fB\-\-split\-cost\fR=\fINNN\fR
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Cost for splitting segs (default 8)
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.TP
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\fB\-d\fR, \fB\-\-diagonal\-cost\fR=\fINNN\fR
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Cost for avoiding diagonal splitters (default 16)
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.TP
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\fB\-P\fR, \fB\-\-no\-polyobjs\fR
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Do not check for polyobject subsector splits
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.TP
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\fB\-w\fR, \fB\-\-warn\fR
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Show warning messages
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.TP
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\fB\-t\fR, \fB\-\-no\-timing\fR
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Suppress timing information
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.TP
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\fB\-V\fR, \fB\-\-version\fR
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Display version information
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.TP
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\fB\-\-help\fR
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Display this usage information
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.SH "SEE ALSO"
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\fBdoom\fR(6),
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\fBglbsp\fR(6),
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\fBzennode\fR(6),
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\fBidbsp\fR(6),
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\fBwarm\fR(6)
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.br
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.B http://zdoom.org
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.SH AUTHOR
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.B zdbsp
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was written by Randy Heit
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.P
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This man page was created by B. Watson (mostly using help2man) for the
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SlackBuilds.org project, but it may be used by anyone.
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.\" man page generated like so:
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.\" help2man -N -s 6 -n 'nodes builder for Doom and related games' \
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.\" -S SlackBuilds.org -o zdbsp.6 zdbsp
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.\" ...and edited slightly (added DESCRIPTION, AUTHOR, SEE ALSO sections)
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games/zdbsp/zdbsp.SlackBuild
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games/zdbsp/zdbsp.SlackBuild
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#!/bin/sh
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# Slackware build script for zdbsp
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# Written by B. Watson (yalhcru@gmail.com)
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PRGNAM=zdbsp
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VERSION=${VERSION:-1.17}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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mkdir -p $PRGNAM-$VERSION
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cd $PRGNAM-$VERSION
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unzip $CWD/$PRGNAM-$VERSION-src.zip
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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-DCMAKE_BUILD_TYPE=Release ..
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make
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mkdir -p $PKG/usr/bin
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install -s -m0755 $PRGNAM $PKG/usr/bin
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cd ..
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# man page generated from --help and description on zdoom.org
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mkdir -p $PKG/usr/man/man6
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gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a COPYING $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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games/zdbsp/zdbsp.info
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games/zdbsp/zdbsp.info
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PRGNAM="zdbsp"
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VERSION="1.17"
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HOMEPAGE="http://zdoom.org/"
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DOWNLOAD="http://zdoom.org/files/utils/zdbsp-1.17-src.zip"
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MD5SUM="3868c13982eac42c9ac49a681946d5ce"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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APPROVED="dsomero"
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