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https://github.com/Ponce/slackbuilds
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games/ovcc: Added (CoCo 3 emulator)
Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
4355ab5e59
commit
16cc68401e
11 changed files with 596 additions and 0 deletions
11
games/ovcc/README
Normal file
11
games/ovcc/README
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ovcc (CoCo 3 emulator)
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ovcc is the portable and Open Virtual Color Computer, a cross-platform
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port of the Windows-only VCC emulator.
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ovcc is an accurate emulation of a "stock" Tandy Color Computer 3 (aka
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CoCo 3), just as you would have bought in a Radio Shack store or Tandy
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Computer Center in 1986-1992.
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The package includes the ROM images needed for all the emulated
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hardware.
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9
games/ovcc/doinst.sh
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9
games/ovcc/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
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if [ -x /usr/bin/gtk-update-icon-cache ]; then
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/usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1
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fi
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fi
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66
games/ovcc/git2tarxz.sh
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66
games/ovcc/git2tarxz.sh
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#!/bin/sh
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# Create source tarball from git repo, with generated version number.
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# Takes one optional argument, which is the commit or tag to create a
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# tarball of. With no arg, HEAD is used.
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# Version number example: 0.0.1+20200227_ad7ec17
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# Notes:
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# Do not use this if you're packaging a release.
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# This script doesn't need to be run as root. It does need to be able
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# to write to the current directory it's run from.
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# Running this script twice for the same commit will NOT give identical
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# tarballs, even if the contents are identical. This is because tar
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# includes the current time in a newly-created tarball (plus there may
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# be other git-related reasons).
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# Once you've generated a tarball, you'll still need a place to host it.
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# Ask on the mailing list, if you don't have your own web server to
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# play with.
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## Config:
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# Github project and user names:
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PRGNAM=ovcc
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CLONE_URL=https://github.com/WallyZambotti/OVCC
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## End of config.
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set -e
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GITDIR=$( mktemp -dt $PRGNAM.git.XXXXXX )
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rm -rf $GITDIR
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git clone $CLONE_URL $GITDIR
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CWD="$( pwd )"
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cd $GITDIR
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if [ "$1" != "" ]; then
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git reset --hard "$1" || exit 1
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fi
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GIT_SHA=$( git rev-parse --short HEAD )
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DATE=$( git log --date=format:%Y%m%d --format=%cd | head -1 )
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# ovcc doesn't use tags, but does have a version number, in the git log.
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LOGVER=1.6.0
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VERSION=$LOGVER+${DATE}_${GIT_SHA}
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rm -rf .git
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find . -name .gitignore -print0 | xargs -0 rm -f
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cd "$CWD"
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rm -rf $PRGNAM-$VERSION $PRGNAM-$VERSION.tar.xz
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mv $GITDIR $PRGNAM-$VERSION
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tar cvfJ $PRGNAM-$VERSION.tar.xz $PRGNAM-$VERSION
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echo
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echo "Created tarball: $PRGNAM-$VERSION.tar.xz"
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echo "VERSION=\"$VERSION\""
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echo "MD5SUM=\"$( md5sum $PRGNAM-$VERSION.tar.xz | cut -d' ' -f1 )\""
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145
games/ovcc/ovcc.6
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145
games/ovcc/ovcc.6
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.\" Man page generated from reStructuredText.
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.
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.
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.nr rst2man-indent-level 0
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.
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.de1 rstReportMargin
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\\$1 \\n[an-margin]
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level \\n[rst2man-indent-level]
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level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
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-
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\\n[rst2man-indent0]
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\\n[rst2man-indent1]
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\\n[rst2man-indent2]
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..
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.de1 INDENT
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.\" .rstReportMargin pre:
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. RS \\$1
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. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin]
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. nr rst2man-indent-level +1
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.\" .rstReportMargin post:
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..
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.de UNINDENT
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. RE
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.\" indent \\n[an-margin]
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.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.nr rst2man-indent-level -1
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.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
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..
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.TH "OVCC" 6 "2023-05-23" "1.6.0+20230510_f6c395c" "SlackBuilds.org"
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.SH NAME
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ovcc \- TRS-80 CoCo 3 emulator
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.\" RST source for ovcc(1) man page. Convert with:
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.
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.\" rst2man.py ovcc.rst > ovcc.6
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.
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.SH SYNOPSIS
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.sp
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\fBovcc\fP [\fIquickload\-file\fP]
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.SH DESCRIPTION
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.sp
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\fBovcc\fP is "the portable and open Virtual Color Computer", an emulator
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for the TRS\-80 Color Computer 3.
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.sp
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This man page documents \fBovcc\fP as packaged by SlackBuilds.org.
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.sp
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[\fIquickload\-file\fP] can be a cartridge ROM image (\fB*.rom\fP or \fB*.ccc\fP)
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or a binary executable (\fB*.bin\fP). If the file exists, it will be
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loaded into the emulator at startup and executed. The filename
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extensions are required, although they are case\-insensitive.
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.sp
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There are no other command\-line options.
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.SH KEYBOARD
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.sp
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The keyboard is laid out like the CoCo 3, meaning that e.g. the
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double\-quote is \fIShift\-2\fP\&.
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.sp
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While \fBovcc\fP is running, press \fIF12\fP for a list of keyboard commands.
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.SH DISK IMAGES
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.sp
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To use a disk image (\fB*.dsk\fP), first connect the floppy drive:
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select \fICartridge\fP \-> \fILoad Cart\fP \-> \fBlibfd502.so\fP\&. After doing
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this, the \fICartridge\fP menu will now have entries for 4 drives. Select
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\fIFD\-502 Drive 0\fP \-> \fIInsert\fP, then use the file selector to navigate
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to the disk image. If necessary, you can choose \fIFile\fP \-> \fIHard Reset\fP
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or press \fIF9\fP to reboot the Coco 3.
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.sp
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Note that it\(aqs easier to move or symlink the disk images into the
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\fB~/.ovcc\fP directory, since this is the default location for the file
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selector.
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.sp
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All the inserted media are remembered in the config file, so when
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you exit and re\-run \fBovcc\fP, the devices and disks will still be
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connected and loaded.
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.SH FILES
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.INDENT 0.0
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.TP
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.B /usr/games/ovcc
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Shell script wrapper, which sets up the per\-user working directory if
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needed, \fBchdir\fPs to it, and executes the real executable.
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.TP
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.B /usr/libexec/ovcc/ovcc
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The actual executable. Normally you don\(aqt want to call this directly.
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Since \fBovcc\fP was ported from Windows, it expects to find its config
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files, ROMs, and loadable modules in the directory it was launched from.
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.TP
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.B ~/.ovcc
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Per\-user working directory for \fBovcc\fP\&. If this dir doesn\(aqt exist, the
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\fBovcc\fP wrapper script will create it. Contents:
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.INDENT 7.0
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.TP
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.B Vcc.ini
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The config file. Human\-readable and (if you\(aqre careful), editable. However,
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the primary way to change the settings here is to use the graphical user
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interface. Any changes made there will be written to this file.
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.TP
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.B Vcc.ini_bck
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Backup of the config file, created whenever \fBovcc\fP is about to overwrite the
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config.
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.TP
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.B lib*.so
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Loadable modules which emulate various hardware that can be attached to the
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CoCo 3. In the GUI, you load these from the Cartridge menu. The standard
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floppy disk module is \fBlibfd502.so\fP\&. These are symlinks to the real files
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in the package.
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.sp
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For a description of each emulated device, see:
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.sp
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\fI\%https://raw.githubusercontent.com/VCCE/VCC/main/README.md\fP
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.TP
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.B *.rom
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ROM images.
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.sp
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\fBcoco3.rom\fP is automatically loaded when the emulator starts up.
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.sp
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\fBdisk11.rom\fP is loaded when the \fBlibfd502.so\fP module is loaded.
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.sp
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Other modules may require other ROM images (not included in the SBo package).
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.UNINDENT
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.UNINDENT
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.SH COPYRIGHT
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.sp
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See the file /usr/doc/ovcc\-1.6.0+20230510_f6c395c/README.md for license information.
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.SH AUTHORS
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.sp
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ovcc was ported from the original VCC by Joseph Forgione.
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.sp
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VCC was written by the VCC Developement Team.
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.sp
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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.SH SEE ALSO
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.sp
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The ovcc homepage: \fI\%https://github.com/WallyZambotti/OVCC\fP
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.sp
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The original (Windows\-only) VCC homepage: \fI\%https://github.com/VCCE/VCC/\fP
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.sp
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The TRS\-80 Color Computer Archive, which has lots of software for TRS\-80
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CoCo machines, including the CoCo 3:
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.sp
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\fI\%https://colorcomputerarchive.com/\fP
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.sp
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\fBxroar\fP(6), which can emulate the Color Computer 2.
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.\" Generated by docutils manpage writer.
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.
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146
games/ovcc/ovcc.SlackBuild
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146
games/ovcc/ovcc.SlackBuild
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#!/bin/bash
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# Slackware build script for ovcc
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# This started out as a Windows app, it expects everything to be
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# in the current directory (its .ini file, ROMs, "paks" which are
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# loadable shared libs). So use a wrapper script to symlink up a dir
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# in the user's $HOME, and keep the real binary out of $PATH.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=ovcc
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VERSION=${VERSION:-1.6.0+20230510_f6c395c}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.xz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Do not trust precompiled stuff.
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rm -f testlib mpu/flt
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# Build everything stripped.
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sed -i '/^LDFLAGS /s|=|= -Wl,-s|' Makefile.common
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LIBDIR=/usr/lib$LIBDIRSUFFIX/$PRGNAM
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# Multiple Makefiles, no DESTDIR support.
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runmake() {
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local destdir="$1"
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[ -n "$1" ] && shift
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make \
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OPT="$SLKCFLAGS" \
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prefix=$destdir/usr \
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LIBDIR=$destdir/$LIBDIR \
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EXEDIR=$destdir/usr/libexec/$PRGNAM \
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"$@"
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}
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runmake
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runmake $PKG install
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# Shared libs are supposed to be +x.
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chmod 755 $PKG/usr/lib*/$PRGNAM/*.so
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# Wrapper script.
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mkdir -p $PKG/usr/games
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sed "s,@64@,$LIBDIRSUFFIX,g" $CWD/$PRGNAM.sh > $PKG/usr/games/$PRGNAM
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chmod +x $PKG/usr/games/$PRGNAM
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# ROMs. Same as what MAME/MESS uses.
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# from grepping the source, it needs these ROMs:
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# coco3.rom (coco3.zip; always required)
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# disk11.rom (coco3.zip; needed for libfd502.so)
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# rgbdos.rom (disk11.rom; needed for libharddisk.so, can be used by libfd502.so)
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# orch90.rom (coco_orch90.zip; liborch90.so)
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# hdbdwbck.rom (libbecker.so; coco3_hdb1.zip)
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unzip $CWD/coco3.zip -d $PKG/$LIBDIR
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unzip -p $CWD/coco_orch90.zip '*.ccc' > $PKG/$LIBDIR/orch90.rom
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unzip -p $CWD/coco3_hdb1.zip '*.rom' > $PKG/$LIBDIR/hdbdwbck.rom
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# Not 100% sure this is the correct ROM, but it seems to work:
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cat $CWD/disk11.rom > $PKG/$LIBDIR/rgbdos.rom
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# Icon converted from ovcc.app/Contents/Resources/Icon.icns. Use
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# adaptive resize because with plain -resize, the 16x16 and 22x22
|
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# icons are just a smear of grey. They still look awful though. But
|
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# upstream's windows icon (OVCC/CoCo/ovcc.ico) looks just as bad.
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for px in 16 22 32 48 64 96 128 256; do
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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convert -adaptive-resize $size $CWD/$PRGNAM.png $dir/$PRGNAM.png
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done
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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# man page by SlackBuild author. I wasn't going to do this, but I can't find
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# any documentation at all on actually using ovcc, so I had to trial-and-error.
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# Hopefully documenting my results will save someone some time.
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mkdir -p $PKG/usr/man/man6
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gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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# .desktop file by SlackBuild author.
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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# Precious little documentation. README.md is mostly install instructions,
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# but it's all we have.
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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cp -a README.md $PKGDOC
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||||
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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||||
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||||
mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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8
games/ovcc/ovcc.desktop
Normal file
8
games/ovcc/ovcc.desktop
Normal file
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[Desktop Entry]
|
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Type=Application
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Name=ovcc
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Comment=TRS-80 CoCo III Emulator
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Exec=/usr/games/ovcc %F
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Icon=ovcc
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Terminal=false
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Categories=Game;Emulator;
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18
games/ovcc/ovcc.info
Normal file
18
games/ovcc/ovcc.info
Normal file
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PRGNAM="ovcc"
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VERSION="1.6.0+20230510_f6c395c"
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HOMEPAGE="https://github.com/WallyZambotti/OVCC"
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||||
DOWNLOAD="https://slackware.uk/~urchlay/src/ovcc-1.6.0+20230510_f6c395c.tar.xz \
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https://colorcomputerarchive.com/repo/ROMs/MAME-MESS/coco3.zip \
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https://colorcomputerarchive.com/repo/ROMs/MAME-MESS/coco_orch90.zip \
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||||
https://colorcomputerarchive.com/repo/ROMs/RGBDOS/MESS/disk11.rom \
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||||
https://colorcomputerarchive.com/repo/ROMs/MAME-MESS/coco3_hdb1.zip"
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||||
MD5SUM="5a151d00d8ce9a017a0f578d1ab2f435 \
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||||
57edb0561a11265b8777ed76e5f37b79 \
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||||
834aa159b22f79396bc5bb7ec91d71ed \
|
||||
196124f2e10da318e5d355814cfcaa2c \
|
||||
328277bb10f45ca9bdcf7789b4fef99f"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES="agar"
|
||||
MAINTAINER="B. Watson"
|
||||
EMAIL="urchlay@slackware.uk"
|
BIN
games/ovcc/ovcc.png
Normal file
BIN
games/ovcc/ovcc.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.2 KiB |
137
games/ovcc/ovcc.rst
Normal file
137
games/ovcc/ovcc.rst
Normal file
|
@ -0,0 +1,137 @@
|
|||
.. RST source for ovcc(1) man page. Convert with:
|
||||
.. rst2man.py ovcc.rst > ovcc.6
|
||||
|
||||
.. |version| replace:: 1.6.0+20230510_f6c395c
|
||||
.. |date| date::
|
||||
|
||||
====
|
||||
ovcc
|
||||
====
|
||||
|
||||
----------------------
|
||||
TRS-80 CoCo 3 emulator
|
||||
----------------------
|
||||
|
||||
:Manual section: 6
|
||||
:Manual group: SlackBuilds.org
|
||||
:Date: |date|
|
||||
:Version: |version|
|
||||
|
||||
SYNOPSIS
|
||||
========
|
||||
|
||||
**ovcc** [*quickload-file*]
|
||||
|
||||
DESCRIPTION
|
||||
===========
|
||||
|
||||
**ovcc** is "the portable and open Virtual Color Computer", an emulator
|
||||
for the TRS-80 Color Computer 3.
|
||||
|
||||
This man page documents **ovcc** as packaged by SlackBuilds.org.
|
||||
|
||||
[*quickload-file*] can be a cartridge ROM image (**\*.rom** or **\*.ccc**)
|
||||
or a binary executable (**\*.bin**). If the file exists, it will be
|
||||
loaded into the emulator at startup and executed. The filename
|
||||
extensions are required, although they are case-insensitive.
|
||||
|
||||
There are no other command-line options.
|
||||
|
||||
KEYBOARD
|
||||
========
|
||||
|
||||
The keyboard is laid out like the CoCo 3, meaning that e.g. the
|
||||
double-quote is *Shift-2*.
|
||||
|
||||
While **ovcc** is running, press *F12* for a list of keyboard commands.
|
||||
|
||||
DISK IMAGES
|
||||
===========
|
||||
|
||||
To use a disk image (**\*.dsk**), first connect the floppy drive:
|
||||
select *Cartridge* -> *Load Cart* -> **libfd502.so**. After doing
|
||||
this, the *Cartridge* menu will now have entries for 4 drives. Select
|
||||
*FD-502 Drive 0* -> *Insert*, then use the file selector to navigate
|
||||
to the disk image. If necessary, you can choose *File* -> *Hard Reset*
|
||||
or press *F9* to reboot the Coco 3.
|
||||
|
||||
Note that it's easier to move or symlink the disk images into the
|
||||
**~/.ovcc** directory, since this is the default location for the file
|
||||
selector.
|
||||
|
||||
All the inserted media are remembered in the config file, so when
|
||||
you exit and re-run **ovcc**, the devices and disks will still be
|
||||
connected and loaded.
|
||||
|
||||
FILES
|
||||
=====
|
||||
|
||||
/usr/games/ovcc
|
||||
Shell script wrapper, which sets up the per-user working directory if
|
||||
needed, **chdir**\s to it, and executes the real executable.
|
||||
|
||||
/usr/libexec/ovcc/ovcc
|
||||
The actual executable. Normally you don't want to call this directly.
|
||||
Since **ovcc** was ported from Windows, it expects to find its config
|
||||
files, ROMs, and loadable modules in the directory it was launched from.
|
||||
|
||||
~/.ovcc
|
||||
Per-user working directory for **ovcc**. If this dir doesn't exist, the
|
||||
**ovcc** wrapper script will create it. Contents:
|
||||
|
||||
Vcc.ini
|
||||
The config file. Human-readable and (if you're careful), editable. However,
|
||||
the primary way to change the settings here is to use the graphical user
|
||||
interface. Any changes made there will be written to this file.
|
||||
|
||||
Vcc.ini_bck
|
||||
Backup of the config file, created whenever **ovcc** is about to overwrite the
|
||||
config.
|
||||
|
||||
lib\*.so
|
||||
Loadable modules which emulate various hardware that can be attached to the
|
||||
CoCo 3. In the GUI, you load these from the Cartridge menu. The standard
|
||||
floppy disk module is **libfd502.so**. These are symlinks to the real files
|
||||
in the package.
|
||||
|
||||
For a description of each emulated device, see:
|
||||
|
||||
https://raw.githubusercontent.com/VCCE/VCC/main/README.md
|
||||
|
||||
\*.rom
|
||||
ROM images.
|
||||
|
||||
**coco3.rom** is automatically loaded when the emulator starts up.
|
||||
|
||||
**disk11.rom** is loaded when the **libfd502.so** module is loaded.
|
||||
|
||||
Other modules may require other ROM images (not included in the SBo package).
|
||||
|
||||
COPYRIGHT
|
||||
=========
|
||||
|
||||
See the file /usr/doc/ovcc-|version|/README.md for license information.
|
||||
|
||||
AUTHORS
|
||||
=======
|
||||
|
||||
ovcc was ported from the original VCC by Joseph Forgione.
|
||||
|
||||
VCC was written by the VCC Developement Team.
|
||||
|
||||
This man page written for the SlackBuilds.org project
|
||||
by B. Watson, and is licensed under the WTFPL.
|
||||
|
||||
SEE ALSO
|
||||
========
|
||||
|
||||
The ovcc homepage: https://github.com/WallyZambotti/OVCC
|
||||
|
||||
The original (Windows-only) VCC homepage: https://github.com/VCCE/VCC/
|
||||
|
||||
The TRS-80 Color Computer Archive, which has lots of software for TRS-80
|
||||
CoCo machines, including the CoCo 3:
|
||||
|
||||
https://colorcomputerarchive.com/
|
||||
|
||||
**xroar**\(6), which can emulate the Color Computer 2.
|
37
games/ovcc/ovcc.sh
Normal file
37
games/ovcc/ovcc.sh
Normal file
|
@ -0,0 +1,37 @@
|
|||
#!/bin/bash
|
||||
|
||||
# wrapper script for ovcc, makes it play nicer with unixey systems.
|
||||
# it expects to find loadable media (ROMs and shared libs that emulate
|
||||
# peripherals) in the current dir, when it's run.
|
||||
|
||||
PRGNAM=ovcc
|
||||
REALBIN=/usr/libexec/$PRGNAM/$PRGNAM
|
||||
USERDIR=~/.$PRGNAM
|
||||
LIBDIR=/usr/lib@64@/$PRGNAM
|
||||
|
||||
# ovcc takes one optional argument, the name of a "quickload" file,
|
||||
# which must end in .rom, .ccc, or .bin. since we're changing
|
||||
# directories, we have to get the absolute path of the argument,
|
||||
# if present. yes, this works even with spaces in the filename.
|
||||
ARG="$1"
|
||||
if [ "$ARG" != "" ]; then
|
||||
ARG="$( realpath "$ARG" )"
|
||||
fi
|
||||
|
||||
set -e
|
||||
|
||||
if [ ! -d $USERDIR ]; then
|
||||
mkdir $USERDIR
|
||||
cd $USERDIR
|
||||
for i in $LIBDIR/*; do
|
||||
ln -s $i $( basename $i )
|
||||
done
|
||||
fi
|
||||
|
||||
cd $USERDIR
|
||||
|
||||
if [ "$ARG" = "" ]; then
|
||||
exec $REALBIN
|
||||
else
|
||||
exec $REALBIN "$ARG"
|
||||
fi
|
19
games/ovcc/slack-desc
Normal file
19
games/ovcc/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description.
|
||||
# Line up the first '|' above the ':' following the base package name, and
|
||||
# the '|' on the right side marks the last column you can put a character in.
|
||||
# You must make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':' except on otherwise blank lines.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
ovcc: ovcc (CoCo 3 emulator)
|
||||
ovcc:
|
||||
ovcc: ovcc is the portable and Open Virtual Color Computer, a cross-platform
|
||||
ovcc: port of the Windows-only VCC emulator.
|
||||
ovcc:
|
||||
ovcc: ovcc is an accurate emulation of a "stock" Tandy Color Computer 3 (aka
|
||||
ovcc: CoCo 3), just as you would have bought in a Radio Shack store or Tandy
|
||||
ovcc: Computer Center in 1986-1992.
|
||||
ovcc:
|
||||
ovcc:
|
||||
ovcc:
|
Loading…
Reference in a new issue