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games/glulxe: Added (Portable VM).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
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22
games/glulxe/README
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games/glulxe/README
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glulxe (interactive fiction VM)
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Glulx is a portable VM, like the Z-machine. Unlike the Z-machine, it
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uses 32-bit data and addresses, so it can handle game files up to four
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gigabytes long. Also unlike the Z-machine, it has native support for
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Glk I/O, so game files can use any capability Glk provides. However,
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like the Z-machine -- again -- you can write games in the Inform
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language and compile them to Glulx game files.
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Optional dependency: cheapglk. Although glulxe-cheapglk is not as
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featureful as glulxe-glktermw, it does support the VM debugger,
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which glulxe-glktermw does not. If you want this, install cheapglk
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before building glulxe. The executable will be installed as
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/usr/games/glulxe-cheapglk. If you have cheapglk installed, you can
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build without it by setting CHEAPGLK=no in the environment.
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Optional dependency: if you want a glulxe that speaks JSON, install
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remglk before building this. The JSON executable will be installed
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as /usr/games/glulxe-remglk. If you have remglk installed and want to
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build without it, export REMGLK=no in the environment. Note that, by
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itself, glulxe-remglk can't be used to play games in a human-friendly
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way; it's intended for use with a frontend (possibly a web-based one).
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111
games/glulxe/glulxe-glktermw.6
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games/glulxe/glulxe-glktermw.6
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.\" Automatically generated by Pandoc 3.1.6
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.\"
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.\" Define V font for inline verbatim, using C font in formats
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.\" that render this, and otherwise B font.
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.ie "\f[CB]x\f[]"x" \{\
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. ftr V B
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. ftr VI BI
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. ftr VB B
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. ftr VBI BI
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.\}
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.el \{\
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. ftr V CR
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. ftr VI CI
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. ftr VB CB
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. ftr VBI CBI
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.\}
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.TH "GLULXE-GLKTERMW" "1" "March 2024" "0.6.1" "SlackBuilds.org"
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.hy
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.SH NAME
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.PP
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glulxe-glktermw - execute Glulx interactive fiction
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.SH SYNOPSIS
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.PP
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\f[B]glulxe-glktermw\f[R] \f[I]filename\f[R] [ \f[I]options\f[R] ]
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.SH OVERVIEW
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.PP
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\f[B]glulxe-glktermw\f[R] executes Glulx-format interactive fiction
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games, which typically end with .ulx, .gblorb, .glb, .blorb, or .blb.
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\f[B]glulxe-glktermw\f[R] can work with only a terminal.
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.PP
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The only required parameter is the filename of the game to play.
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The remaining parameters are all optional, and come from the glktermw
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library.
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.PP
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If you have \f[B]glulxe-remglk\f[R] and/or \f[B]glulxe-cheapglk\f[R]
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executables, these support extra options.
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Currently these don\[cq]t have man pages, but you can run them with
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\f[B]-help\f[R] to see the options.
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.PP
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Further information can be found in /usr/doc/glulxe-0.6.1/README.md.
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Note that the \f[B]-singleturn\f[R] example requires
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\f[B]glulxe-remglk\f[R].
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.SH OPTIONS
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.PP
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Game options (note: double dash, \f[B]--\f[R]).
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\f[I]NUM\f[R] options can be any number.
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.TP
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\f[B]--undo\f[R] \f[I]NUM\f[R]
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Number of undo states to store.
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.TP
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\f[B]--rngseed\f[R] \f[I]NUM\f[R]
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Fix initial RNG if nonzero.
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.TP
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\f[B]--profile\f[R] \f[I]filename\f[R]
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Generate profiling information to a file.
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.TP
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\f[B]--profcalls\f[R]
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Include what-called-what details in profiling.
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(Slow!)
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.PP
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Library options (note: single dash, \f[B]-\f[R]).
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\f[I]BOOL\f[R] options can be \f[I]yes\f[R] or \f[I]no\f[R], or no value
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to toggle.
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.TP
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\f[B]-width\f[R] \f[I]NUM\f[R], \f[B]-height\f[R] \f[I]NUM\f[R]
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Sets the screen width or height.
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Normally automatically determined.
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.TP
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\f[B]-ml\f[R] \f[I]BOOL\f[R]
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Enables or disables the message line (default \[lq]yes\[rq]).
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This is the bottom line of the screen.
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.TP
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\f[B]-revgrid\f[R] \f[I]BOOL\f[R]
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Reverse text in grid (status) windows (default \[lq]no\[rq]).
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.TP
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\f[B]-historylen\f[R] \f[I]NUM\f[R]
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Sets the number of commands to keep in the history for each window
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(default 20).
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.PP
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\f[B]-border\f[R] \f[I]BOOL\f[R] :: Whether or not to force
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one-character borders between windows.
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The default turns on borders unless the game switches them off.
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Setting to \[lq]yes\[rq] forces them on at all times, or \[lq]no\[rq]
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forces them off at all times, ignoring the game\[cq]s request.
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.TP
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\f[B]-defprompt\f[R] \f[I]BOOL\f[R]
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Provide defaults for file prompts (default \[lq]yes\[rq]).
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.TP
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\f[B]-precise\f[R] \f[I]BOOL\f[R]
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Whether to use more precise timing for timed input (default
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\[lq]no\[rq]).
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.TP
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\f[B]-version\f[R]
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Display Glk library version.
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.TP
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\f[B]-help\f[R]
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Display command-line help.
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.SH ABOUT
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.PP
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glulxe was written by Andrew Plotkin <erkyrath@eblong.com> and can be
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found at <https://www.eblong.com/zarf/glulx/>.
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glktermw was written by Andrew Plotkin <erkyrath@eblong.com> and
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Alexander Beels <arb28@columbia.edu> and can be found at
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<https://www.eblong.com/zarf/glk/index.html>.
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.PP
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This manpage was written for Debian by John Goerzen
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<jgoerzen@complete.org> based on information in the above locations.
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It was updated for glulxe-0.6.1 by B.
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Watson <urchlay@slackware.uk>.
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.SH AUTHORS
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Andrew Plotkin, John Goerzen.
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88
games/glulxe/glulxe-glktermw.6.md
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88
games/glulxe/glulxe-glktermw.6.md
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% GLULXE-GLKTERMW(1) 0.6.1 | SlackBuilds.org
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% Andrew Plotkin, John Goerzen
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% March 2024
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# NAME
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glulxe-glktermw - execute Glulx interactive fiction
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# SYNOPSIS
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**glulxe-glktermw** *filename* [ *options* ]
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# OVERVIEW
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**glulxe-glktermw** executes Glulx-format interactive fiction games, which
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typically end with .ulx, .gblorb, .glb, .blorb, or .blb. **glulxe-glktermw**
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can work with only a terminal.
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The only required parameter is the filename of the game to
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play. The remaining parameters are all optional, and come
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from the glktermw library.
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If you have **glulxe-remglk** and/or **glulxe-cheapglk** executables,
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these support extra options. Currently these don't have man pages, but
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you can run them with **-help** to see the options.
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Further information can be found in /usr/doc/glulxe-0.6.1/README.md.
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Note that the **-singleturn** example requires **glulxe-remglk**.
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# OPTIONS
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Game options (note: double dash, **-\-**). *NUM* options can be any number.
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**-\-undo** *NUM*
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: Number of undo states to store.
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**-\-rngseed** *NUM*
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: Fix initial RNG if nonzero.
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**-\-profile** *filename*
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: Generate profiling information to a file.
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**-\-profcalls**
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: Include what-called-what details in profiling. (Slow!)
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Library options (note: single dash, **-**). *BOOL* options can
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be *yes* or *no*, or no value to toggle.
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**-width** *NUM*, **-height** *NUM*
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: Sets the screen width or height. Normally automatically determined.
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**-ml** *BOOL*
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: Enables or disables the message line (default "yes"). This is the bottom line
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of the screen.
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**-revgrid** *BOOL*
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: Reverse text in grid (status) windows (default "no").
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**-historylen** *NUM*
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: Sets the number of commands to keep in the history for each window (default 20).
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**-border** *BOOL*
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:: Whether or not to force one-character borders between windows.
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The default turns on borders unless the game switches them off.
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Setting to "yes" forces them on at all times, or "no" forces them
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off at all times, ignoring the game's request.
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**-defprompt** *BOOL*
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: Provide defaults for file prompts (default "yes").
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**-precise** *BOOL*
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: Whether to use more precise timing for timed input (default "no").
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**-version**
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: Display Glk library version.
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**-help**
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: Display command-line help.
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# ABOUT
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glulxe was written by Andrew Plotkin <erkyrath@eblong.com> and can be found at
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<https://www.eblong.com/zarf/glulx/>. glktermw was written by Andrew Plotkin <erkyrath@eblong.com>
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and Alexander Beels <arb28@columbia.edu> and can be found at
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<https://www.eblong.com/zarf/glk/index.html>.
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This manpage was written for Debian by John Goerzen <jgoerzen@complete.org> based
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on information in the above locations. It was updated for glulxe-0.6.1 by B. Watson <urchlay@slackware.uk>.
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142
games/glulxe/glulxe.SlackBuild
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142
games/glulxe/glulxe.SlackBuild
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#!/bin/bash
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# Slackware build script for glulxe
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Man page comes from debian. glulxe.6.md originally came from:
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# http://deb.debian.org/debian/pool/main/g/glulxe/glulxe_0.5.4-1.1.debian.tar.xz
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# ...and I added the new options in v0.6.1.
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# convert to a man page via:
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# pandoc --standalone --to man glulxe-glktermw.6.md -o glulxe-glktermw.6
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=glulxe
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VERSION=${VERSION:-0.6.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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# 0.6.1 => 061
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TARVER=${VERSION//./}
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM
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tar xvf $CWD/$PRGNAM-$TARVER.tar.gz
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cd $PRGNAM
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} + -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} +
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# Include glulxdump in package. Have to apply our flags.
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sed -i "/-o glulxdump/s,-o,$SLKCFLAGS -o," Makefile
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# glulxe requires a glk library, but there are at least 3 to choose
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# from. The most-commonly used one (by people who just play games) is
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# going to be glktermw, so I made it a required dep. cheapglk and
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# remglk are more niche-market, so they're optional.
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# glktermw first.
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# Unfortunately we can't define VM_DEBUGGER with glktermw, it lacks
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# support for it.
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OPTS="-DOS_UNIX -DUNIX_RAND_GETRANDOM -DVM_PROFILING"
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make all glulxdump \
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OPTIONS="-Wall $SLKCFLAGS $OPTS" \
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GLKINCLUDEDIR=/usr/include/glktermw \
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GLKLIBDIR=/usr/lib$LIBDIRSUFFIX \
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GLKMAKEFILE=Make.glktermw
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# no 'make install' target.
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mkdir -p $PKG/usr/games
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install -s glulxdump $PKG/usr/games/
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install -s $PRGNAM $PKG/usr/games/$PRGNAM-glktermw
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ln -s $PRGNAM-glktermw $PKG/usr/games/$PRGNAM
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install profile-analyze.py $PKG/usr/games/$PRGNAM-profile-analyze
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# only have a man page for glulxe-glktermw
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MAN6=$PKG/usr/man/man6
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mkdir -p $MAN6
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gzip -9c < $CWD/glulxe-glktermw.6 > $MAN6/glulxe-glktermw.6.gz
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ln -s glulxe-glktermw.6.gz $MAN6/$PRGNAM.6.gz
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# cheapglk, if available.
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INCCG="does NOT include"
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if [ "${CHEAPGLK:-yes}" = "yes" -a -e /usr/include/cheapglk/glk.h ]; then
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INCCG="INCLUDES"
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rm -f *.o $PRGNAM glulxdump profile-raw
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# We *can* define VM_DEBUGGER with cheapglk, so do it.
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make OPTIONS="-Wall $SLKCFLAGS $OPTS -DVM_DEBUGGER" \
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GLKINCLUDEDIR=/usr/include/cheapglk \
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GLKLIBDIR=/usr/lib$LIBDIRSUFFIX \
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GLKMAKEFILE=Make.cheapglk \
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XMLLIBINCLUDEDIR=-I/usr/include/libxml2 \
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XMLLIB=-lxml2
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install -s $PRGNAM $PKG/usr/games/$PRGNAM-cheapglk
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fi
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# remglk, if available.
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INCREM="does NOT include"
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if [ "${REMGLK:-yes}" = "yes" -a -e /usr/include/remglk/glk.h ]; then
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INCREM="INCLUDES"
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rm -f *.o $PRGNAM glulxdump profile-raw
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# We *can* define VM_DEBUGGER with remglk, so do it.
|
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make OPTIONS="-Wall $SLKCFLAGS $OPTS -DVM_DEBUGGER" \
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GLKINCLUDEDIR=/usr/include/remglk \
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GLKLIBDIR=/usr/lib$LIBDIRSUFFIX \
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GLKMAKEFILE=Make.remglk \
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XMLLIBINCLUDEDIR=-I/usr/include/libxml2 \
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XMLLIB=-lxml2
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install -s $PRGNAM $PKG/usr/games/$PRGNAM-remglk
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fi
|
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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cp -a LICENSE README.md $PKGDOC
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
|
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|
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mkdir -p $PKG/install
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sed -e "s,@INCREM@,$INCREM," \
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-e "s,@INCCG@,$INCCG," \
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||||
< $CWD/slack-desc \
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> $PKG/install/slack-desc
|
||||
|
||||
cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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10
games/glulxe/glulxe.info
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10
games/glulxe/glulxe.info
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|
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PRGNAM="glulxe"
|
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VERSION="0.6.1"
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HOMEPAGE="https://www.eblong.com/zarf/glulx/"
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DOWNLOAD="https://www.eblong.com/zarf/glulx/glulxe-061.tar.gz"
|
||||
MD5SUM="0d0438faa42fd09d08876f75372c97b1"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="glktermw"
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MAINTAINER="B. Watson"
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EMAIL="urchlay@slackware.uk"
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19
games/glulxe/slack-desc
Normal file
19
games/glulxe/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description.
|
||||
# Line up the first '|' above the ':' following the base package name, and
|
||||
# the '|' on the right side marks the last column you can put a character in.
|
||||
# You must make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':' except on otherwise blank lines.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
glulxe: glulxe (interactive fiction VM)
|
||||
glulxe:
|
||||
glulxe: Glulx is a portable VM, like the Z-machine. Unlike the Z-machine, it
|
||||
glulxe: uses 32-bit data and addresses, so it can handle game files up to four
|
||||
glulxe: gigabytes long. Also unlike the Z-machine, it has native support for
|
||||
glulxe: Glk I/O, so game files can use any capability Glk provides. However,
|
||||
glulxe: like the Z-machine -- again -- you can write games in the Inform
|
||||
glulxe: language and compile them to Glulx game files.
|
||||
glulxe:
|
||||
glulxe: This package @INCREM@ glulxe-remglk.
|
||||
glulxe: This package @INCCG@ glulxe-cheapglk.
|
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Reference in a new issue