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games/xu4: Fix build on -current.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
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2 changed files with 93 additions and 0 deletions
90
games/xu4/gcc7.patch
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90
games/xu4/gcc7.patch
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@ -0,0 +1,90 @@
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--- xu4-20130612_svn/src/image_sdl.cpp.orig 2017-07-07 05:16:49.443617174 +0700
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+++ xu4-20130612_svn/src/image_sdl.cpp 2017-07-07 05:25:40.763657058 +0700
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@@ -349,7 +349,7 @@
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unsigned int y_finish = std::min(int(bottom), oy + span + 1);
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for (y = y_start; y < y_finish; ++y) {
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- int divisor = 1 + span * 2 - abs(ox - x) - abs(oy - y);
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+ int divisor = 1 + span * 2 - std::abs((long int) (ox - x)) - std::abs((long int) (oy - y));
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unsigned int r, g, b, a;
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getPixel(x, y, r, g, b, a);
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--- xu4-20130612_svn/src/map.cpp.orig 2017-07-07 05:26:04.108658810 +0700
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+++ xu4-20130612_svn/src/map.cpp 2017-07-07 05:28:17.857668850 +0700
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@@ -123,14 +123,14 @@
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if (map && map->border_behavior == Map::BORDER_WRAP) {
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MapCoords me = *this;
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- if (abs(me.x - c.x) > abs(me.x + map->width - c.x))
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+ if (std::abs((long int) (me.x - c.x)) > std::abs((long int) (me.x + map->width - c.x)))
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me.x += map->width;
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- else if (abs(me.x - c.x) > abs(me.x - map->width - c.x))
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+ else if (std::abs((long int) (me.x - c.x)) > std::abs((long int) (me.x - map->width - c.x)))
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me.x -= map->width;
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- if (abs(me.y - c.y) > abs(me.y + map->width - c.y))
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+ if (std::abs((long int) (me.y - c.y)) > std::abs((long int) (me.y + map->width - c.y)))
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me.y += map->height;
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- else if (abs(me.y - c.y) > abs(me.y - map->width - c.y))
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+ else if (std::abs((long int) (me.y - c.y)) > std::abs((long int) (me.y - map->width - c.y)))
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me.y -= map->height;
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dx = me.x - c.x;
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--- xu4-20130612_svn/src/person.cpp.orig 2017-07-07 05:28:34.604670107 +0700
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+++ xu4-20130612_svn/src/person.cpp 2017-07-07 05:29:29.432674223 +0700
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@@ -221,7 +221,7 @@
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eventHandler->pushController(&getPlayerCtrl);
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int player = getPlayerCtrl.waitFor();
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if (player != -1) {
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- string player_str = to_string(player+1);
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+ string player_str = to_string((long int) player+1);
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script->setVar(script->getInputName(), player_str);
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}
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else script->unsetVar(script->getInputName());
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--- xu4-20130612_svn/src/script.cpp.orig 2017-07-07 05:29:46.242675485 +0700
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+++ xu4-20130612_svn/src/script.cpp 2017-07-07 05:31:00.015681023 +0700
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@@ -44,7 +44,7 @@
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Script::Variable::Variable(const int &v) : set(true) {
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i_val = v;
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- s_val = to_string(v);
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+ s_val = to_string((long int) v);
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}
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int& Script::Variable::getInt() { return i_val; }
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@@ -503,7 +503,7 @@
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}
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// Get the current iterator for our loop
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else if (item == "iterator")
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- prop = to_string(this->iterator);
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+ prop = to_string((long int) this->iterator);
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else if ((pos = item.find("show_inventory:")) < item.length()) {
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pos = item.find(":");
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string itemScript = item.substr(pos+1);
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@@ -611,7 +611,7 @@
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if (content.empty())
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errorWarning("Error: empty math() function");
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- prop = to_string(mathValue(content));
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+ prop = to_string((long int) mathValue(content));
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}
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/**
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@@ -643,7 +643,7 @@
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/* generate a random number */
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else if (funcName == "random")
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- prop = to_string(xu4_random((int)strtol(content.c_str(), NULL, 10)));
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+ prop = to_string((long int) xu4_random((int)strtol(content.c_str(), NULL, 10)));
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/* replaced with "true" if content is empty, or "false" if not */
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else if (funcName == "isempty") {
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@@ -1391,7 +1391,7 @@
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string children_results;
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mathParseChildren(current, &children_results);
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- *result = to_string(mathValue(children_results));
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+ *result = to_string((long int) mathValue(children_results));
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}
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}
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}
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@ -73,6 +73,9 @@ sed -i -e '/border\.png/s,^,//,' src/imagemgr.cpp
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# validate the game's XML files. So:
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sed -i '/#define *DEFAULT_VALIDATE_XML/s,1,0,' src/settings.h
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# Patch for GCC 7
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patch -p1 < $CWD/gcc7.patch
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# The -DNPERF stops u4 from creating a debug/ in the current dir.
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make -C src DEBUGCXXFLAGS="-DNPERF $SLKCFLAGS" prefix=/usr libdir=$PKGLIBDIR
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make -C src install prefix=$PKG/usr libdir=$PKGLIBDIR
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