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197 lines
5.5 KiB
Groff
197 lines
5.5 KiB
Groff
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.\" Man page generated from reStructuredText.
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.
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.TH BSTONE 6 "2016-08-13" "1.1.7" "SlackBuilds.org"
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.SH NAME
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bstone \- source port of the Blake Stone games
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.nr rst2man-indent-level 0
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..
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..
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.de UNINDENT
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. RE
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.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
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..
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.\" RST source for bstone(6) man page. Convert with:
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.
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.\" rst2man.py bstone.rst > bstone.6
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.
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.\" rst2man.py comes from the SBo development/docutils package.
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.
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.\" converting from pod:
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.
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.\" s/B<\([^>]*\)>/**\1**/g
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.
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.\" s/I<\([^>]*\)>/*\1*/g
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.
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.SH SYNOPSIS
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.sp
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bstone [\fI\-options\fP]
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.SH DESCRIPTION
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.sp
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BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.
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.sp
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Features:
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.INDENT 0.0
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.IP \(bu 2
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High resolution rendering of world (extended vanilla engine)
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.IP \(bu 2
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Modern and vanilla controls
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.IP \(bu 2
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Allows to customize control bindings
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.IP \(bu 2
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Separate volume control of sound effects and music
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.UNINDENT
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.sp
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Supported games:
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.INDENT 0.0
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.IP \(bu 2
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Aliens of Gold v1.0 full
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.IP \(bu 2
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Aliens of Gold v2.0 full
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.IP \(bu 2
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Aliens of Gold v2.1 full
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.IP \(bu 2
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Aliens of Gold v3.0 full
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.IP \(bu 2
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Aliens of Gold v3.0 shareware
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.IP \(bu 2
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Planet Strike v1.0
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.IP \(bu 2
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Planet Strike v1.1
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.UNINDENT
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.sp
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This man page only describes the command\-line options. For full documentation,
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see /usr/doc/bstone\-1.1.7/README.md
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.SH OPTIONS
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.\" notice the **-opt** *param* stuff? rst's option recognition
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.
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.\" can't handle non-GNU-style options like -option (it thinks the
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.
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.\" option is -o, and the ption is the parameter). So we have to help
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.
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.\" it out a little.
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.
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.INDENT 0.0
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.TP
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.B \fI\-\-version\fP
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Outputs the port\(aqs version to standard output and
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into message box.
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.TP
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.B \fI\-\-aog_sw\fP
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Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
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.TP
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.B \fI\-\-aog_10\fP
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Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
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.TP
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.B \fI\-\-aog_2x\fP
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Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
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.TP
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.B \fI\-\-aog_30\fP
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Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
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.TP
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.B \fI\-\-ps\fP
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Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode.
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If appropriate data files will not be found the port will fail.
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Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
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.TP
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.B \fI\-\-no_screens\fP
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Skips start\-up screens (AoG/PS) and ending promo pages (AoG SW only).
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.TP
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.B \fI\-\-cheats\fP
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Enables so called "debug mode" without much fuss.
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.TP
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.B \fI\-\-data_dir path_to_data\fP
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Specifies location to the game\(aqs data files.
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Default: /usr/share/games/bstone/
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.TP
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.B \fI\-\-profile_dir path\fP
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Overrides default location of the game\(aqs profile files. Config files
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and savegames are written here.
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Default: .local/share/bibendovsky/bstone/
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.TP
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.B \fI\-\-vid_renderer [soft|ogl]\fP
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Forces to use a specified renderer.
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"soft" selects a software renderer.
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"ogl" selects an OpenGL 2.x compatible renderer.
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Default order without this option: ogl, soft.
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.TP
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.B \fI\-\-vid_windowed\fP
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Runs the game in windowed mode.
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Default video mode: 640x480
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.TP
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.B \fI\-\-vid_mode width height\fP
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Selects the specified resolution for windowed mode.
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Without this option the game will use desktop\(aqs resolution.
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Minimum width: 640
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Minimum height: 480
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.TP
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.B \fI\-\-vid_scale factor\fP
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Refinement factor. The higher a value the greater internal resolution
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mode will be used to render a scene. The dimensions of the resolution mode
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are proportional to the original one (320x200) by \(aqfactor\(aq value.
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This option can greatly affect the performance of a renderer (especially a
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software one).
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Minimum factor: 1 (identical to the original game)
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Default factor: depends on the game\(aqs resolution mode.
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.TP
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.B \fI\-\-vid_window_x offset\fP
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Sets a horizontal offset from the left side of the desktop screen.
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Applicable for windowed mode only.
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.TP
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.B \fI\-\-vid_window_y offset\fP
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Sets a vertical offset from the top side of the desktop screen.
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Applicable for windowed mode only.
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.TP
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.B \fI\-\-snd_rate sampling_rate\fP
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Specifies sampling rate of mixer in hertz.
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Default: 44100 Hz
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Minimum: 11025 Hz
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.TP
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.B \fI\-\-snd_mix_size duration\fP
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Specifies mix data size in milliseconds.
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Default: 40 ms
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Minimum: 20 ms
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.UNINDENT
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.SH COPYRIGHT
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.sp
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See the file /usr/doc/bstone\-1.1.7/LICENSE for license information.
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.SH AUTHORS
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.sp
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bstone was written by Boris I. Bendovsky, based on an original
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game by JAM Productions, published by Apogee Entertainment, LLC.
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.sp
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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.SH SEE ALSO
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.sp
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The bstone homepage: \fI\%http://bibendovsky.github.io/bstone/\fP
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.\" Generated by docutils manpage writer.
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.
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