mirror of
https://github.com/Ponce/slackbuilds
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147 lines
3.3 KiB
Text
147 lines
3.3 KiB
Text
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; Slovak Language File for Glest 2.0
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; By Stanislav Hoferek (Elven) <shoferek@gmail.com>
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; Released under the GNU General Public License
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3dArt=3D
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3dAnd2dArt=3D a 2D
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2dArtAndWeb=2D a web
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About=O Hre
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AlreadyUpgraded=Uz vylepsene
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AmbientVolume=Hlasitost
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Animation=Animacie
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Armor=Armor
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Attack=Utok
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AttackDistance=Dosah
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AttackSpeed=Rychlost utoku
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AttackStopped=Rychlost zastavenia
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AttackStrenght=Poskodenie
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AutoConfig=Autokonfig.
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Build=Stavat
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BuildSpeed=Rychlost stavania
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BuildingNoPlace=Tu nemozes postavit budovu
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BuildingNoReqs=Nemas potrebne veci pre stavanie
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BuildingNoRes=Nemas dostatok zasob na stavanie
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Built=Stavat
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CameraModeSet=Kamerovy mod nastaveny na
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CanRepair=Mozes opravit
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Cancel=Zrusit
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Canceled=Zrusene
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Closed=Zavrete
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Command=Prikaz
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CommonCommand=Vseobecny prikaz
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Config=Nastavit
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Consume=Spotreba
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Control=Kontrola
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Cpu=CPU
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CpuUltra=CPU (Ultra)
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Deaths=Mrtvych
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Defeat=Porazenych
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Deleting=Mazanie
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Disabled=Zablokovanie
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Discount=Discount
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Ep=EP
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EpCost=EP cena
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Exit=Koniec
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ExitGame?=Vypnut Hru?
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Faction=Strana
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Fast=rychlo
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Fields=Polia
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Filter=Filter
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FreeCamera=Volna kamera
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FxVolume=Fx Hlasitost
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GameCamera=Herna Kamera
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GameMusic=Hudba v hre
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GamePaused=Pauza
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GameResumed=Odpauzovane
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GameSpeedSet=Rychlost hry nastavena na
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GraphicInfo=Api info
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Harvest=Harvestovat
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HarvestSpeed=Rychlost Harvestu
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Hp=HP
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Human=Clovek
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Initializing=Inicializacia
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InvalidOrder=Poradie je chybne
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InvalidPosition=Pozicia je chybna
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Kills=Zabity
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Language=Jazyk
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LinuxPort=Linux port
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Load=Nahrat
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LoadedSpeed=Rychlost Nahratia
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Loading=Nahravanie
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Map=Mapa
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MaxFilterAnisotropy=Max Filter Anisotropy
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MaxLights=Maximum svetiel
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MaxLoad=Maximum Nahravania
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MaxPlayers=Maximum hracov
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MeetingPoint=Bod zrazu
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Morph=Morph
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MorphSpeed=Rychlost Morph
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Move=Chod
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MusicVolume=Hlasitost hudby
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No=Nie
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None=Nic
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Normal=normal
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Ok=Ok
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OpenGlExtensions=Rozsahy
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OpenGlInfo=OpenGL Info
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OpenGlMaxLights=Maximum svetiel
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OpenGlMaxTextureSize=Maximalna velkost textury
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OpenGlMaxTextureUnits=Maximalna textura jednotiek
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OpenGlModelviewStack=Modelview matrix stack depth
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OpenGlPlatformExtensions=Rozsah plochy
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OpenGlProjectionStack=Projection matrix stack depth
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OpenGlRenderer=Renderer
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OpenGlVendor=Predajca
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OpenGlVersion=Verzia
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OrdersOnQueue=Povel vo fronte
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Play=Hrat
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PlayNow=Hrat Teraz!
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Player=Hrac
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Produce=Vynos
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Producing=Vyroba
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ProductionSpeed=Rychlost vyrabania
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Programming=Programoval
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Projected=Projektoval
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ReactionSpeed=Reakcna rychlost
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Regeneration=Regeneracia
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Repair=Opravit
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RepairSpeed=Rychlost opravi
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Reqs=Potrebujes
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Resources=Zasoby
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ResourcesHarvested=Zasoby harvestovania
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Result=Vysledok
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Return=Naspet
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Score=Skore
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ShadowMapping=Tienove mapovanie
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Shadows=Tiene
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Sight=Pohlad
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Size=Velkost
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Slow=Pomaly
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SomeOrdersFailed=Nektore povely neboli splnene
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SoundAndMusic=Zvuk a Hudba
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SplashRadius=Splash radius
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StartingToUpgrade=Zacina vylepsovanie
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Stop=Stop
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Store=Zasoba
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Team=Tym
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TechTree=Tech strom
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Textures3D=3D Textury
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Tileset=Tileset
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UnitAddedToProductionQueue=Jednotka pridana do fronty vyroby
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UnitNoPlace=Jednotka nemoze byt umiestnena
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UnitNoReqs=Jednotka nema poziadavky
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UnitNoRes=Nemas dost zasob pre vytvorenie jednotky
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UnitReady=Jednotka pripravena
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UnitsProduced=Jednotka vyrobena
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Upgrade=Vylepsenie
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UpgradeNoReqs=Vylepsenie nema poziadavky
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UpgradeNoRes=Nemas dost zasob pre vylepsenie
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UpgradeSpeed=Rychlost vylepsenia
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Upgrades=Vylepsenia
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Upgrading=Vylepsovanie
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Victory=VITAZSTVO
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WalkSpeed=Rychlost Chodze
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Yes=Ano
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YouLose=Prehrali ste!
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YouWin=Vyhrali ste!
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