mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
144 lines
6.5 KiB
Diff
144 lines
6.5 KiB
Diff
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diff -Naur gzdoom-g1.8.09/game-music-emu/CMakeLists.txt gzdoom-g1.8.09.patched/game-music-emu/CMakeLists.txt
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--- gzdoom-g1.8.09/game-music-emu/CMakeLists.txt 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/game-music-emu/CMakeLists.txt 2021-10-09 16:57:46.630159506 -0400
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@@ -84,7 +84,7 @@
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if (__LIBGME_TEST_VISIBILITY)
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# get the gcc version
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exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info)
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- string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
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+ string (REGEX MATCH "[1-9][0-9]*\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}")
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# gcc <4.1 had poor support for symbol visibility
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if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1"))
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diff -Naur gzdoom-g1.8.09/src/b_func.cpp gzdoom-g1.8.09.patched/src/b_func.cpp
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--- gzdoom-g1.8.09/src/b_func.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/b_func.cpp 2021-10-09 16:57:46.631159506 -0400
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@@ -123,7 +123,7 @@
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if (vangle == 0)
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return false; //Looker seems to be blind.
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- return (angle_t)abs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2;
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+ return (angle_t)fabs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2;
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}
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//-------------------------------------
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@@ -210,7 +210,7 @@
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{
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angle = an;
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//have to be somewhat precise. to avoid suicide.
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- if (abs (angle - player->mo->angle) < 12*ANGLE_1)
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+ if (fabs (angle - player->mo->angle) < 12*ANGLE_1)
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{
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t_rocket = 9;
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no_fire = false;
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@@ -252,7 +252,7 @@
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angle -= m;
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}
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- if (abs (angle - player->mo->angle) < 4*ANGLE_1)
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+ if (fabs (angle - player->mo->angle) < 4*ANGLE_1)
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{
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increase = !increase;
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}
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diff -Naur gzdoom-g1.8.09/src/g_hexen/a_dragon.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_dragon.cpp
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--- gzdoom-g1.8.09/src/g_hexen/a_dragon.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/g_hexen/a_dragon.cpp 2021-10-09 17:06:47.628110327 -0400
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@@ -79,7 +79,7 @@
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{ // attack the destination mobj if it's attackable
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AActor *oldTarget;
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- if (abs(actor->angle-R_PointToAngle2(actor->x, actor->y,
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+ if (fabs(actor->angle-R_PointToAngle2(actor->x, actor->y,
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target->x, target->y)) < ANGLE_45/2)
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{
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oldTarget = actor->target;
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@@ -121,9 +121,9 @@
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}
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angleToSpot = R_PointToAngle2(actor->x, actor->y,
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mo->x, mo->y);
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- if ((angle_t)abs(angleToSpot-angleToTarget) < bestAngle)
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+ if ((angle_t)fabs(angleToSpot-angleToTarget) < bestAngle)
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{
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- bestAngle = abs(angleToSpot-angleToTarget);
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+ bestAngle = fabs(angleToSpot-angleToTarget);
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bestActor = mo;
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}
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}
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@@ -198,14 +198,14 @@
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}
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angle = R_PointToAngle2(self->x, self->y, self->target->x,
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self->target->y);
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- if (abs(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange())
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+ if (fabs(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange())
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{
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int damage = pr_dragonflight.HitDice (8);
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int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee);
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P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self);
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S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
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}
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- else if (abs(self->angle-angle) <= ANGLE_1*20)
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+ else if (fabs(self->angle-angle) <= ANGLE_1*20)
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{
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self->SetState (self->MissileState);
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S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
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diff -Naur gzdoom-g1.8.09/src/g_hexen/a_heresiarch.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_heresiarch.cpp
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--- gzdoom-g1.8.09/src/g_hexen/a_heresiarch.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/g_hexen/a_heresiarch.cpp 2021-10-09 17:06:55.063109651 -0400
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@@ -314,7 +314,7 @@
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case SORC_STOPPING: // Balls stopping
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if ((parent->StopBall == RUNTIME_TYPE(actor)) &&
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(parent->args[1] > SORCBALL_SPEED_ROTATIONS) &&
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- (abs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5)))
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+ (fabs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5)))
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{
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// Can stop now
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actor->target->args[3] = SORC_FIRESPELL;
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diff -Naur gzdoom-g1.8.09/src/g_hexen/a_hexenspecialdecs.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_hexenspecialdecs.cpp
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--- gzdoom-g1.8.09/src/g_hexen/a_hexenspecialdecs.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/g_hexen/a_hexenspecialdecs.cpp 2021-10-09 17:07:05.703108684 -0400
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@@ -109,7 +109,7 @@
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if (playeringame[i])
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{
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AActor *pmo = players[i].mo;
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- if (P_CheckSight (self, pmo) && (abs (R_PointToAngle2 (pmo->x,
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+ if (P_CheckSight (self, pmo) && (fabs (R_PointToAngle2 (pmo->x,
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pmo->y, self->x, self->y) - pmo->angle) <= ANGLE_45))
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{ // Previous state (pottery bit waiting state)
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self->SetState (self->state - 1);
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diff -Naur gzdoom-g1.8.09/src/p_enemy.cpp gzdoom-g1.8.09.patched/src/p_enemy.cpp
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--- gzdoom-g1.8.09/src/p_enemy.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/p_enemy.cpp 2021-10-09 16:57:46.631159506 -0400
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@@ -2738,7 +2738,7 @@
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// 0 means no limit. Also, if we turn in a single step anyways, no need to go through the algorithms.
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// It also means that there is no need to check for going past the other.
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- if (max_turn && (max_turn < (angle_t)abs(self->angle - other_angle)))
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+ if (max_turn && (max_turn < (angle_t)fabs(self->angle - other_angle)))
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{
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if (self->angle > other_angle)
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{
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diff -Naur gzdoom-g1.8.09/src/p_mobj.cpp gzdoom-g1.8.09.patched/src/p_mobj.cpp
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--- gzdoom-g1.8.09/src/p_mobj.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/p_mobj.cpp 2021-10-09 16:59:08.847152032 -0400
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@@ -2932,7 +2932,7 @@
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if (thing->flags4&MF4_SHIELDREFLECT)
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{
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// Shield reflection (from the Centaur
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- if (abs (angle - thing->angle)>>24 > 45)
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+ if ((int)(fabs (angle - thing->angle))>>24 > 45)
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return true; // Let missile explode
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if (thing->IsKindOf (RUNTIME_CLASS(AHolySpirit))) // shouldn't this be handled by another flag???
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diff -Naur gzdoom-g1.8.09/src/p_setup.cpp gzdoom-g1.8.09.patched/src/p_setup.cpp
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--- gzdoom-g1.8.09/src/p_setup.cpp 2014-12-21 09:18:40.000000000 -0500
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+++ gzdoom-g1.8.09.patched/src/p_setup.cpp 2021-10-09 17:02:30.783133675 -0400
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@@ -1311,7 +1311,7 @@
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ptp_angle = R_PointToAngle2 (li->v1->x, li->v1->y, li->v2->x, li->v2->y);
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dis = 0;
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- delta_angle = (abs(ptp_angle-(segangle<<16))>>ANGLETOFINESHIFT)*360/FINEANGLES;
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+ delta_angle = ((int)fabs(ptp_angle-(segangle<<16))>>ANGLETOFINESHIFT)*360/FINEANGLES;
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if (delta_angle != 0)
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{
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