2010-05-11 22:53:43 +02:00
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EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
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merging it with EDuke to provide many new features for mod authors.
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Also included is a map editor (mapster32).
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2010-05-12 17:39:12 +02:00
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To play the game, you will need the DUKE32.GRP file from either
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the Duke Nukem 3D CD-ROM, or from the shareware version of Duke
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Nukem 3D. For convenience, the shareware GRP file has been packaged
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as eduke32_shareware_data, also available from slackbuilds.org.
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2010-05-11 22:53:43 +02:00
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See README_game_data.txt
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2016-08-08 23:18:53 +02:00
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eduke32 is an SDL application. It can be built with either SDL 1.2
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(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL
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2 is used if it's installed, otherwise SDL 1.2 is used. To force building
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with SDL 1.2, export SDL2=no in the environment before building eduke32.
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2010-05-11 22:53:43 +02:00
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If you want to play the HRP (High Resolution Pack), get the
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2016-08-08 23:18:53 +02:00
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eduke32_hires_pack package from slackbuilds.org.
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2010-05-12 17:39:12 +02:00
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To hear the in-game music, either use the Music Pack (see
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eduke32_hires_pack), or else install a set of MIDI patches (either
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freepats or eawpats) from slackbuilds.org. The game looks for
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/etc/timidity/timidity.cfg, but timidity doesn't actually have to be
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installed.
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By default, the Build utilities (kextract kgroup transpal wad2art wad2map)
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are built by this script and installed in /usr/games. If you don't want
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these, you can set BUILD_UTILS=no in the environment before running the
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SlackBuild script.
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Note for 64-bit users: Despite the "32" in the name, this software
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builds and runs just fine as 64-bit native binaries :)
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