sets auth_enable "1" // Set this to 0 to disable the authentication system (more information on www urbanterror info)
sets auth_notoriety "0" // Minimum notoriety level to be able to connect to your server. 0 allows everyone to join
set auth_tags "1" // Set this to 1 to prevent clan tag thieves from joining your server
set auth_cheaters "1" // Set this to 1 to block the officially banned cheaters from your server [coming soon]
set auth_verbosity "1" // 0=no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box
set auth_log "1" // Set this to 1 to draw the account information in the userinfo of each player in the server logs
sets auth_owners "" // Seperate group IDs with a space which can execute auth-rcon commands (more information on www.urbanterror.info)
sets auth_groups "" // Seperate group IDs with a space that will be autorized to join your server. Empty ("") means any player can connect
set g_log "games.log" // Server logfile name (Default="games.log")
set g_logsync "1" // Enables real-time (unbuffered) log writing. Necessarry for 3rd party administration software
set g_loghits "0" // Log every single hit. Creates very big logs. Necessary for proper hit-detection if you use a 3rd party administration software
set g_logroll "0" // If set to 1, creates a new log every now and then: <4 digit number>_<logname>.log -> Leave disabled if using log-parsing additions
set logfile "0" // Additional logging in seperate qconsole.log file. 0=disabled, 1 = buffered, 2 = synced, 3 = appended
set sv_sayprefix "console: " // Prefix for /rcon say in-game messages. (Default="console: ")
set sv_tellprefix "console_tell: " // Prefix for /rcon tell in-game messages. (Default="console_tell: ")
set sv_demonotice "Smile! You're on camera!" // Message to be printed when a player start in being recorded server-side (Empty means no message)
sets sv_dlURL "urbanterror.info" // Sets the address for auto-downloading. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. If your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it
set sv_allowDownload "1" // Allows clients to load *.pk3 files (maps) they not already have. Auto-download only works on ioUrbanTerror-clients, not quake3-clients.
set sv_strictauth "0" // 1=check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "1" // Prevents players from loading modified *.pk3 files. (Default=1)
set sv_floodprotect "2" // Number of client commands to allow per second in order to prevent players from spamming multiple chat lines / binds (0=unlimited). (Default: 2)
set sv_maxclients "16" // Max number of clients allowed to connect to the server. Using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs
set sv_privateclients "0" // Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set sv_privatepassword "" // Password to connect to the server using a provate slot
set sv_timeout "180" // Seconds before a 'Connection Interrupted' player is dropped. Smaller values help removing 'zombies' in time, but be careful: slow clients may not able to finish loading maps before they get dropped if this value is set too low. (Default=180)
set sv_maxping "0" // Sets the upper ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default=0)
set sv_minping "0" // Sets the lower ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default=0)
set sv_maxrate "0" // Sets the maximum traffic per second the server will send per client (byte/s, 0=25000 = max). (Default = 0)
set sv_minrate "0" // Sets the minimum traffic per second the server will send per client (byte/s, 0=25000 = max). (Default = 0)
set g_password "" // Password for the server. Nothing=public.
set g_armbands "0" // Determines the behaviour of the armband color. 0=player's choice, set with cg_rgb, 1 = based on team color, 2 = assigned randomly by server
set g_skins "1" // If set to 1 enable the use of the client side skin selection system. Using 0 means default back to Red and Blue teams
set g_funstuff "1" // If set to 1 enable the use of funstuff on the server
set g_gear "" // List of weapons and items to disallow, using their letters. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to use the automatic g_gear generator.
set g_allowvote "603981055" // Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number
set g_allowchat "2" // Determines the behaviour of the chat. 0=no chatting at all, 1 = teamchats only, 2 = all chats, 3 = captains only in matchmode (Default = 2)
set g_deadchat "2" // Determines if alive players can see dead players messages. 0=living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players
set g_gametype "7" // 0=Free For All, 1 = Last Man Standing, 3 = Team DeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump, 10 = Freeze Tag, 11 = Gun Game
set g_instagib "0" // If set to 1, InstaGib mode will be turned on (Default=0). Read more at http://www.urbanterror.info/support/177-game-types/#12
set g_antiwarp "1" // Enable or disable antiwarp. This option smooths the movement of warping players (warping by cheat or packet loss due toa crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" // Tolerance of the antiwarp in miliseconds. Higher=more tolerant. Low settings increase server load. (Default = 50)
set g_autobalance "1" // If set to a value higher than 0, the gamecode will balance current teams every X minutes. In survivor modes (BOMB, TS) the team balancing is done on every round end. (Default=0)
//pb_sv_enable // To enable Punkbusters, remove the // at the beginning of this line (only works when starting the server as MOD of Quake 3 Arena, not the Quake3-UrT client)