2015-03-20 00:17:49 +01:00
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COLLADA(TM) defines an XML-based schema to make it easy to transport 3D assets
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between applications - enabling diverse 3D authoring and content processing
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tools to be combined into a production pipeline. The intermediate language
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provides comprehensive encoding of visual scenes including: geometry, shaders
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and effects, physics, animation, kinematics, and even multiple version
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representations of the same asset.COLLADA FX enables leading 3D authoring tools
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to work effectively together to create shader and effects applications and
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assets to be authored and packaged using OpenGL<47> Shading Language, Cg, CgFX,
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and DirectX<74> FX.
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OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a
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3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file,
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released under an MIT-license. In contrast to other existing COLLADA exporters,
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these new plug-ins do not store the COLLADA document in an intermediate data
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model but writes it directly to file. This leads to a dramatic reduction of
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memory consumption and to much better performance.
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2015-07-30 01:37:21 +02:00
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This version of OpenCOLLADA uses source code version suitable for building the
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latest versions of Blender (2.74 & 2.75a).
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