2012-12-09 21:30:32 +01:00
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osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file,
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point it at your imagery, elevation, and vector data, load it into your favorite
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OpenSceneGraph application, and go!
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osgEarth supports all kinds of data and comes with lots of examples to help you
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get up and running quickly and easily.
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2018-05-25 06:40:24 +02:00
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2018-05-30 07:34:51 +02:00
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Some optional requirements are recommended for enhanced functionality
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and/or performance. They include:
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osgQt, poco, protobuf, rocksdb
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For all but osgQt, they will be used if detected when osgEarth is built.
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In the case of osgQt, the version of Qt that it was built with is relevant.
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If osgQt was built with Qt5, the environment variable OSGQT=5 must be set when
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running the osgEarth SlackBuild i.e.
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OSGQT=5 sh osgEarth.SlackBuild
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In this case, the qt5 package is also an additional build requirement.
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If osgQt was built with Qt4 (the standard for Slackware 14.2), set OSGQT=4 i.e.
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OSGQT=4 sh osgEarth.SlackBuild
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If OSGQT is not set, osgQt support will not be included.
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