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362 lines
14 KiB
HTML
362 lines
14 KiB
HTML
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<HTML>
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<HEAD>
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<TITLE>ColEm Documentation</TITLE>
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</HEAD>
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<BODY BGCOLOR=#FFFFFF LINK=#006000 VLINK=#006000>
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<CENTER>
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<H1><FONT COLOR=#FF0000>ColEm<BR>version 2.5</FONT></H1>
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<H3>by <A HREF="http://fms.komkon.org/">Marat Fayzullin</A></H3>
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</CENTER>>
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<H1>Contents</H1>
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<UL>
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<LI><A HREF="#LABB">New in This Version</A>
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<LI><A HREF="#LABC">Introduction</A>
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<LI><A HREF="#LABH">Buttons</A>
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<LI><A HREF="#LABI">Command Line Options</A>
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<LI><A HREF="#LABJ">Frequently Asked Questions</A>
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<LI><A HREF="#LABK">History</A>
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<LI><A HREF="#LABI">Thanks to...</A>
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</UL>
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<A NAME="LABB">
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<H1>New in This Version</H1>
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</A>
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<UL>
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<LI>Yet again ported ColEm to Unix using the new EMULib
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framework. The new <B>ColEm-Unix</B> has been tested to compile
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and run on Ubuntu Linux but should work on any other Unix.
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ColEm-Unix source code is included with the core source code
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distribution.
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<LI>Ported ColEm to Maemo OS2008 used in N800 and N810 internet tablets
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from Nokia. <B>ColEm-Maemo</B> has been specifically optimized for
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the tablets using ARM assembler. It will simulate joypad with the
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touch screen and automatically open <CODE>*.cv/*.cv.gz</CODE> files
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from the file manager. ColEm-Maemo source code is included with the
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core source code distribution.
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<LI>Renamed <CODE>-zoom/-nozoom</CODE> to <CODE>-soft/-nosoft</CODE>.
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<LI>Added <CODE>-scale</CODE> option to scale window on Unix.
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<LI>Added <CODE>-home</CODE> to set home directory with system ROMs.
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<LI>Options <CODE>-tv/-notv</CODE>, <CODE>-soft/-nosoft</CODE>, and the
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<CODE>[F8]</CODE> key now work for both MSDOS and Unix.
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<LI>ColEm-Symbian display routines rewritten in ARM assembler for speed.
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<LI>Split ColEm-Symbian configuration menu into four tabs, making
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"Video" and "Audio" settings separate.
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<LI>Added "Audio Latency", "Skip Frames", and "Sync Updates" settings
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to ColEm-Symbian.
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<LI>Documentation and built-in help changed, many inconsistencies removed.
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</UL>
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<A NAME="LABC">
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<H1>Introduction</H1>
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</A>
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<P>
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ColEm is a portable emulator of the old ColecoVision videogame console.
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It should run most ColecoVision games and supports Coleco's SuperAction
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controllers with spin wheels. You can always get the latest ColEm binaries,
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source code, and support files from
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</P>
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<P ALIGN=CENTER>
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<A HREF="http://fms.komkon.org/ColEm/">http://fms.komkon.org/ColEm/</A>
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</P>
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<P>
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There are versions of ColEm for many platforms, with Windows, MSDOS, Unix,
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and Symbian ports being maintained by myself. All these ports are available
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for free from the above website.
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</P>
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<P>
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The ColEm-Symbian port works on the 3rd Edition Series60 phones from
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Nokia and its licensees. You can download it, as well as my other
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Symbian products, at
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</P>
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<P ALIGN=CENTER>
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<A HREF="http://fms.komkon.org/EmuSymbian/">http://fms.komkon.org/EmuSymbian/</A>
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</P>
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<P>
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ColEm is written in portable C and thus can be ported to any sufficiently
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fast computing platform. The current ColEm source code distribution includes
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portable core sources and platform-specific sources for Windows and MSDOS.
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The ColEm-Unix sources are also available, for a slightly older version
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of ColEm.
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</P>
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<P>
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If you would like to port ColEm to another system or make changes in
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ColEm's code, <U>please</U>, contact me by email or some other means. Be
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aware that ColEm source code is freely distributable, but it is <U>not</U>
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public domain and it is <U>not</U> released under GPL. You can not use it
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for commercial purposes, distribute, or change it on your own, unless you
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contact me to arrange the conditions of such use and get my permission.
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Feel free to look at it though.
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</P>
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<A NAME="LABH">
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<H1>Buttons</H1>
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</A>
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<FONT COLOR="#000060">
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<PRE>
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<B>All versions:</B>
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[ALT] - Hold to switch to the second controller
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[SPACE] - FIRE-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L)
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[CONTROL] - FIRE-L button (also: Z,X,C,V,B,N,M)
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[Q] - SuperAction PURPLE button (also: E,T,U,O)
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[W] - SuperAction BLUE button (also: R,Y,I,P)
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[0]-[9] - Digit buttons
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[-] - [*] button
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[=] - [#] button
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[PGUP] - Fast-forward emulation (also: [F9])
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[ESC] - Quit emulation (also: [F12])
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[F2] - Turn soundtrack log on/off
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[F3] - Toggle FIRE-R autofire on/off
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[F4] - Toggle FIRE-L autofire on/off
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[F5] - Invoke configuration menu
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[F6] - Load emulation state
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[F7] - Save emulation state
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[F9] - Fast-forward emulation (also: [PGUP])
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[F11] - Reset hardware
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[F12] - Quit emulation (also: [ESC])
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[ALT]+[PGUP] - Increase audio volume
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[ALT]+[PGDOWN] - Decrease audio volume
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<B>With #define DEBUG:</B>
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[F1] - Go into the built-in debugger
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<B>With #define GIFLIB:</B>
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[F10] - Make a screen snapshot (SNAPxxxx.GIF)
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<B>With #define WINDOWS:</B>
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[ALT]+[ENTER] - Switch between full screen and window modes
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<B>With #define MSDOS or UNIX:</B>
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[F8] - Turn scanline simulation on/off
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[CTRL]+[F8] - Toggle screen softening on/off
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</PRE>
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</FONT>
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<A NAME="LABI">
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<H1>Command Line Options</H1>
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</A>
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<FONT COLOR="#000060">
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<PRE>
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Usage: colem [-option1 [-option2...]] [filename]
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[filename] = Name of the file to load as a cartridge [CART.ROM]
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This program will transparently uncompress singular GZIPped
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and PKZIPped files.
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<B>[-option] =</B>
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-verbose <level> - Select debugging messages [5]
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0 - Silent 1 - Startup messages
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2 - VDP 4 - Illegal Z80 ops
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16 - Sound
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-skip <percent> - Percentage of frames to skip [25]
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-help - Print this help page
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-home <dirname> - Set directory with system ROM files [off]
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-pal/-ntsc - Video system to use [-ntsc]
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-adam/-cv - Run in Adam/ColecoVision mode [-cv]
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-allspr - Show all sprites [off]
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-autoa/-noautoa - Autofire/No autofire for FIRE-R button [-noautoa]
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-autob/-noautob - Autofire/No autofire for FIRE-L button [-noautob]
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-spin1x/-spin1y - Mouse X/Y position as SuperAction spinner 1 [off]
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-spin2x/-spin2y - Mouse X/Y position as SuperAction spinner 2 [off]
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-drums/-nodrums - Hit/Don't hit MIDI drums on noise [-nodrums]
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-logsnd <filename> - Write soundtrack to a MIDI file [LOG.MID]
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-palette <number> - Use given color palette [0]
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0 - Scaled VDP colors 1 - Original VDP colors
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2 - Faded NTSC colors
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-sound [<quality>] - Sound emulation quality [22050]
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-nosound - Don't emulate sound [-nosound]
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<B>With #define DEBUG:</B>
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-trap <address> - Trap execution when PC reaches address [FFFFh]
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<B>With #define UNIX or MSDOS:</B>
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-sync <frequency> - Sync screen updates to <frequency> [-nosync]
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-nosync - Do not sync screen updates [-nosync]
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-tv/-notv - Simulate/Don't simulate scanlines [-notv]
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-soft/-nosoft - Scale screen up with softening [-nosoft]
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<B>With #define MSDOS:</B>
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-vsync - Sync screen updates to VGA VBlanks [-vsync]
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<B>With #define UNIX:</B>
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-saver/-nosaver - Save/don't save CPU when inactive [-saver]
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-scale <factor> - Scale window by <factor> [2]
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<B>With #define MITSHM:</B>
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-shm/-noshm - Use/don't use MIT SHM extensions for X [-shm]
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</PRE>
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</FONT>
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<A NAME="LABJ">
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<H1>Frequently Asked Questions</H1>
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</A>
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<OL>
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<LI><B>Why is the emulator so slow on my PC?</B>
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<P>
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Your computer may be too slow to run the emulator. On slow machines, try
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speeding things up by skipping more frames (<CODE>-skip</CODE> command
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line option or "Draw XX% frames" menu option). In ColEm-Windows, make
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window smaller or switch to the full screen mode with
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<CODE>[Alt]+[Enter]</CODE>.
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</P>
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<LI><B>Emulator is too fast on my PC!</B>
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<P>
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If ColEm is too fast on your computer, you can slow it down by syncing it
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to a timer (<CODE>-sync</CODE> in ColEm-Unix), VBlanks (<CODE>-vsync</CODE>
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in ColEm-MSDOS), or by choosing "PAL Video"/"NTSC Video" menu option in
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ColEm-Windows.
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</P>
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<LI><B>I can't get some ROM images to work with the emulator.</B>
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<P>
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If you can't get ROM image to work, send it to me for analysis.
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</P>
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<LI><B>Is it legal to spread cartridge ROMs?</B>
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<P>
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<U>NO</U>. Nobody seems to care though, mainly because there is no
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profit to be made from ColecoVision software any longer. Nevertheless, be
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aware of the fact that by using commercial software you haven't bought you
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are commencing an act of piracy.
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</P>
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<LI><B>When compiling ColEm-Unix, I get "undefined name" errors.</B>
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<P>
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This usually means that your linker cannot find the necessary libraries
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(namely, libX11 and libXext) or some additional libraries (like libsocket
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and libnsl) are required. Find these libraries in your system and modify
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the Makefile so that the final invocation of the C compiler has
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<CODE>-L<path_to_libs></CODE> options. If you have no libXext
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library and the same functionality isn't provided in libX11, try
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#undefining the <CODE>MITSHM</CODE> option.
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</P>
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<LI><B>When starting ColEm-Unix, I get X_ShmAttach error.</B>
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<P>
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You are probably trying to run the emulator on a remote Xterminal while
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it attempts to use shared memory for interfacing with X. Another reason
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for this error may be the lack of MITSHM extension support in your
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Xserver. Use <CODE>-noshm</CODE> option to disable the usage of shared
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memory.
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</P>
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<LI><B>When starting ColEm-Unix, I get X_PutImage error.</B>
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<P>
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Unix/X version of ColEm can currently be compiled for 8bit, 16bit, or
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32bit Xterminals. Neither 1bit nor 4bit Xterminals will work with the
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drivers included into official ColEm distribution.
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</P>
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</OL>
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<A NAME="LABK">
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<H1>History</H1>
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</A>
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<H2>New in ColEm 2.4</H2>
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<UL>
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<LI>Ported ColEm to smartphones running <B>Symbian/UIQ3</B> software!
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<LI>Added new, much better, scanline simulation and video softening
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effects to ColEm-Windows.
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<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
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<LI>Added <CODE>-sync/-nosync</CODE> option to ColEm-MSDOS to sync screen
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updates to the timer (use <CODE>-vsync</CODE> for VBlanks).
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<LI>Added <CODE>-zoom/-nozoom</CODE> option to ColEm-MSDOS that will
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zoom ColEm display to fill the whole screen, using image
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softening algorithm.
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<LI>ColEm-MSDOS now runs in 640x480x15bpp VESA screen mode when
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<CODE>-zoom</CODE> or <CODE>-tv</CODE> options used, otherwise
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it runs in 320x200x15bpp screen mode.
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<LI>Added [CONTROL]+[F8] key combination to ColEm-MSDOS to toggle
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display zoom on/off.
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<LI>Added new "Fill & Soften" zoom mode to ColEm-Symbian. It is
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rather slow though.
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<LI>Fixed possible source of instabilities in the S60 open file dialog
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in ColEm-Symbian.
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</UL>
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<H2>New in ColEm 2.3</H2>
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<UL>
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<LI>Added <B>network play</B> option to ColEm-Windows and ColEm-Symbian!
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<LI>Now resetting R register on ResetZ80() to keep states of both NetPlay
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players consistent.
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<LI>Now clearing all RAM on ResetColeco() to keep states of both NetPlay
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players consistent.
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<LI>Added new, much better, scanline simulation and video softening
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effects to ColEm-Windows.
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<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
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<LI>Added zoom settings to ColEm-Symbian ("None", "Keep Aspect", and
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"Fill Screen").
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<LI>Added display orientation settings to ColEm-Symbian ("Landscape",
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"Portrait", and "Auto").
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<LI>Finally fixed opendir() problem in EMULib-Symbian. All built-in
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menu file dialogs work now!
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<LI>Further extended and optimized Symbian screen rendering routines.
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<LI>Fixed and optimized TV scanline simulation in ColEm-Symbian, made
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scanline effect stronger.
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<LI>Fixed system warnings in when flipping Nokia E70 open/closed.
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<LI>Fixed possible crash when selecting an initial file in ColEm-Symbian.
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</UL>
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<H2>New in ColEm 2.2</H2>
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<UL>
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<LI>Changed Z80 NMI handling to comply with the standard.
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<LI>Added "show all sprites" option (-allspr).
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<LI>Added error messages to ColEm-Windows and ColEm-Symbian.
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<LI>Added button and key remapping configuration to ColEm-Symbian.
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<LI>ColEm-Symbian application menu is now split into three pages.
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<LI>ColEm-MSDOS is now prebound with DOS32A extender, instead of
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outdated DOS4GW.
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</UL>
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<H2>New in ColEm 2.1</H2>
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<UL>
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<LI>Added builtin configuration menu ([F5]).
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<LI>Added palette selection (-palette) between scaled VDP palette, original
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VDP palette, and the faded NTSC palette suggested by Richard Drushel.
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<LI>Now defaulting to the palette from TMS9918 datasheet scaled by 255/224
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to get true white color.
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<LI>Fixed console keyboard input in Windows.
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<LI>Updated and extended documentation.
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</UL>
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<H2>New in ColEm 2.0</H2>
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<UL>
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<LI>MSDOS and Windows versions are now based on the new framework.
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<LI>Started adding Coleco Adam emulation (not finished yet).
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<LI>Added state saving and loading via .STA files.
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<LI>Added SuperAction spinner emulation with the mouse.
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<LI>Added zoomed sprites support in VDP.
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<LI>Standardized TMS9918 emulation.
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<LI>Fixed VDP VBlank interrupt bug.
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<LI>Replaced "updates per VBlank" (-uperiod) with "percentage of
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skipped frames" parameter (-skip).
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<LI>Removed -vperiod/-hperiod parameters as deprecated.
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<LI>Added -pal/-ntsc parameters to switch between TMS9918/TMS9928
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and TMS9929 VDPs.
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<LI>Soundtrack saved into MIDI files.
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<LI>Documentation rewritten in HTML.
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<LI>Added speed throttling to ColEm-MSDOS (-vsync).
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<LI>Keyboard assignments have changed.
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</UL>
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<H2>New in ColEm 1.0</H2>
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<UL>
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<LI>Standardized Z80 emulation.
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<LI>Standardized PSG emulation.
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<LI>Soundtrack saved into .SND files.
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<LI>Screen refresh done line-by-line.
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<LI>Sprites are refreshed line-by-line.
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<LI>Limit on sprites per line introduced.
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<LI>General cleanup of the source code.
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<LI>Rewritten documentation.
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</UL>
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<A NAME="LABI">
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<H1>Thanks to...</H1>
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</A>
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<P>
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Finally, I would like to thank Hans Guijt, Marcel de Kogel, John Stiles,
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Neal Danner, Alan Steremberg, and all other people who helped me with
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advice, information, ROM images, and encouragment.
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</P>
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<HR>
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<I>
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© Copyright by
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<A HREF="http://fms.komkon.org/">Marat Fayzullin</A>
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(marat [AT] komkon /DOT/ org)
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</I>
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</BODY>
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</HTML>
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