2014-09-21 04:24:19 +02:00
|
|
|
PulseAudio emulation for ALSA.
|
|
|
|
|
|
|
|
Any app that requires pulseaudio can be run as such:
|
|
|
|
|
|
|
|
$ apulse <program> [parameters]
|
|
|
|
|
|
|
|
PulseAudio is not required.
|
|
|
|
|
2015-01-03 20:02:56 +01:00
|
|
|
Speex is recommended for greater compatibility.
|
2014-12-27 19:32:58 +01:00
|
|
|
|
2014-12-17 15:40:14 +01:00
|
|
|
The SlackBuild now detects a multilib machine and will
|
|
|
|
build with COMPAT32 libraries. If you have a reason
|
|
|
|
to bypass this, run:
|
|
|
|
|
|
|
|
# COMPAT32=no sh apulse.SlackBuild
|
2014-09-21 04:24:19 +02:00
|
|
|
|
2015-01-03 20:02:56 +01:00
|
|
|
The multilib version will create two binaries,
|
|
|
|
apulse (64-bit) and apulse32 (32-bit), unless
|
|
|
|
you choose to install the libraries globally.
|
|
|
|
|
|
|
|
The default is for libraries to be installed in:
|
|
|
|
|
|
|
|
/usr/lib${LIBDIRSUFFIX}/apulse
|
|
|
|
|
|
|
|
To override this setting and install the libraries
|
|
|
|
directly into the /usr/lib*/ directories, run:
|
|
|
|
|
|
|
|
GLOBAL_LIBS=yes sh apulse.SlackBuild
|
|
|
|
|
|
|
|
The advantage of this, is the ability for pulseaudio
|
|
|
|
emulation in several applications beyond those
|
|
|
|
originally intended by the apulse project, such
|
|
|
|
as games from gog.com. The disadvantage of this
|
|
|
|
'global' build type, is that some programs (such as
|
|
|
|
Google Chrome) will believe you have pulseaudio
|
|
|
|
installed and may not have sound.
|
|
|
|
|
|
|
|
|