2010-05-11 22:53:43 +02:00
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#!/bin/sh
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# Slackware build script for eduke32
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# Written by B. Watson (yalhcru@gmail.com)
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2013-01-02 02:31:04 +01:00
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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2016-08-08 23:18:53 +02:00
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# 20160808 bkw:
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# - update for 20160704_5811
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# - install samples/ to the doc dir, not the game data dir
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# - rework wrapper script to let mods like bloodcm be installed
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# system-wide in /usr/share/games/eduke32
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# - add compilefix.diff to get the tools to build
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# - support SDL2 build, add SDL2=no to force SDL1
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# - use OPTIMIZATIONS instead of ARCH for $SLKCFLAGS, upstream
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# changed the build a bit
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# - undocumented VPX flag now defaults to "yes", since libvpx is a
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# core Slackware 14.2 package
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# - slack-desc shows SDL version and whether or not libvpx was used.
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2010-05-11 22:53:43 +02:00
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PRGNAM=eduke32
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2016-08-08 23:18:53 +02:00
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VERSION=${VERSION:-20160704_5811}
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2010-05-11 22:53:43 +02:00
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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CWD=$(pwd)
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2010-05-12 17:39:12 +02:00
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TMP=${TMP:-/tmp/SBo}
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2010-05-11 22:53:43 +02:00
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PKG=$TMP/package-$PRGNAM
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2010-05-12 17:39:12 +02:00
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OUTPUT=${OUTPUT:-/tmp}
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2010-12-29 06:30:50 +01:00
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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2016-08-08 23:18:53 +02:00
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i?86) ARCH=i586 ;;
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2010-12-29 06:30:50 +01:00
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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2010-05-11 22:53:43 +02:00
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2016-08-08 23:18:53 +02:00
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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2010-05-12 17:39:12 +02:00
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LIBDIRSUFFIX=""
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2010-05-11 22:53:43 +02:00
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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2010-05-12 17:39:12 +02:00
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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2010-05-11 22:53:43 +02:00
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fi
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set -e
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2010-12-29 06:30:50 +01:00
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SRCVER=${VERSION/_/-}
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2010-05-11 22:53:43 +02:00
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rm -rf $PKG
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2010-05-12 17:39:12 +02:00
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mkdir -p $TMP $PKG $OUTPUT
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2010-05-11 22:53:43 +02:00
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cd $TMP
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2010-12-29 06:30:50 +01:00
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rm -rf ${PRGNAM}_${SRCVER}
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2015-05-13 03:53:13 +02:00
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tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.xz
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2010-12-29 06:30:50 +01:00
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cd ${PRGNAM}_${SRCVER}
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2010-05-11 22:53:43 +02:00
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chown -R root:root .
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2013-11-25 12:23:31 +01:00
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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2010-05-12 17:39:12 +02:00
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2016-08-08 23:18:53 +02:00
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# this was always undocumented, defaulted to "no" in Slack <= 14.1.
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# should be safe to default to "yes" now that 14.2 has libvpx.
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if [ "${VPX:-yes}" != "yes" ]; then
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2013-06-30 06:26:44 +02:00
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VPXFLAG="USE_LIBVPX=0"
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2016-08-08 23:18:53 +02:00
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else
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ANDVPX=" and libvpx"
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2013-06-30 06:26:44 +02:00
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fi
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2016-08-08 23:18:53 +02:00
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patch -p1 < $CWD/compilefix.diff
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2013-06-30 06:26:44 +02:00
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# On some systems, the game spits out tons of warnings:
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# Error: glGetTexLevelParameteriv returned GL_FALSE!
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# These don't seem to actually hurt anything (the game looks
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# and plays fine), so let's get rid of them to clean up
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# the log output.
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sed -i '/"Error: glGetTexLevelParameteriv/d' build/src/texcache.c
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2010-05-12 17:39:12 +02:00
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2016-08-08 23:18:53 +02:00
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# SDL2 might be preferred for some users. Specifically, those of us
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# who use a left-handed mouse (SDL1 gets the button mappings backwards).
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SDL2=${SDL2:-auto}
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2016-08-17 03:31:04 +02:00
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SDL_TARGET=1
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2016-08-08 23:18:53 +02:00
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if [ "$SDL2" = "auto" ]; then
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sdl2-config --version >/dev/null && SDL_TARGET=2
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elif [ "$SDL2" = "yes" ]; then
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SDL_TARGET=2
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else
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SDL_TARGET=1
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fi
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2010-12-29 06:30:50 +01:00
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# Mildly confusing: the Makefile uses ARCH for arch-specific cflags
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2016-08-08 23:18:53 +02:00
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make \
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ARCH="" \
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OPTIMIZATIONS="$SLKCFLAGS" \
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SDL_TARGET=$SDL_TARGET \
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$VPXFLAG
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2010-05-12 17:39:12 +02:00
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# Build the utilities, if requested.
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if [ "${BUILD_UTILS:-yes}" = "yes" ]; then
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2016-08-08 23:18:53 +02:00
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make utils \
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OPTIMIZATIONS="$SLKCFLAGS" \
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ARCH="" \
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$VPXFLAG \
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SDL_TARGET=$SDL_TARGET \
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2010-05-12 17:39:12 +02:00
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for i in kextract kgroup transpal wad2art wad2map; do
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install -s -D -m0755 $i $PKG/usr/games/$i
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done
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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2015-05-13 03:53:13 +02:00
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cp build/doc/* $PKG/usr/doc/$PRGNAM-$VERSION
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2010-05-12 17:39:12 +02:00
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fi
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2010-12-29 06:30:50 +01:00
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install -D -m0755 $PRGNAM $PKG/usr/libexec/$PRGNAM/$PRGNAM
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install -D -m0755 mapster32 $PKG/usr/libexec/$PRGNAM/mapster32
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2010-05-12 17:39:12 +02:00
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mkdir -p $PKG/usr/man/man6
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gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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2010-05-11 22:53:43 +02:00
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# Wrapper script to make things behave nicer
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2010-05-12 17:39:12 +02:00
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install -D -m0755 $CWD/$PRGNAM.wrapper $PKG/usr/games/$PRGNAM
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( cd $PKG/usr/games ; ln -s $PRGNAM mapster32 )
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2010-05-11 22:53:43 +02:00
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# Mapster help files
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2010-05-12 17:39:12 +02:00
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mkdir -p $PKG/usr/share/games/$PRGNAM
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2015-05-13 03:53:13 +02:00
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cd package/sdk
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2013-06-30 06:26:44 +02:00
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cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/$PRGNAM
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cd -
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2010-12-29 06:30:50 +01:00
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mkdir -p $PKG/usr/share/applications
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cp $CWD/mapster32.desktop $CWD/$PRGNAM.desktop $PKG/usr/share/applications
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mkdir -p $PKG/usr/share/pixmaps
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cp $CWD/$PRGNAM.png $PKG/usr/share/pixmaps
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2010-05-11 22:53:43 +02:00
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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2015-05-13 03:53:13 +02:00
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cp build/buildlic.txt source/gpl-2.0.txt $CWD/README_game_data.txt \
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$PKG/usr/doc/$PRGNAM-$VERSION
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2016-08-08 23:18:53 +02:00
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cp -r package/sdk/samples $PKG/usr/doc/$PRGNAM-$VERSION
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2010-05-11 22:53:43 +02:00
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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2010-05-12 17:39:12 +02:00
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2010-05-11 22:53:43 +02:00
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( cd $PKG/usr/share/games/$PRGNAM
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ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
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mkdir -p $PKG/install
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2016-08-08 23:18:53 +02:00
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sed -e "s,@SDL_TARGET@,$SDL_TARGET," \
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-e "s,@ANDVPX@,$ANDVPX," \
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$CWD/slack-desc > $PKG/install/slack-desc
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2010-05-11 22:53:43 +02:00
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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2010-05-13 00:26:11 +02:00
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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