2010-04-09 05:40:57 +02:00
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# HOW TO EDIT THIS FILE:
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2013-11-22 08:29:22 +01:00
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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2010-04-09 05:40:57 +02:00
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|-----handy-ruler------------------------------------------------------|
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2014-11-13 13:49:42 +01:00
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glbsp: glbsp (OpenGL node builder for Doom engines)
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glbsp:
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2010-04-09 05:40:57 +02:00
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glbsp: glBSP is a node builder specially designed for OpenGL ports of
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glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
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glbsp: which means it adds some new special lumps to a WAD file that makes
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glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
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glbsp: needed for drawing the levels.
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glbsp:
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glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
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glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
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glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
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