2016-08-01 13:11:06 +02:00
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Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
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that can be used as a libretro core. It is a libretro port of Mednafen
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PlayStation.
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Mednafen-PSX requires the following BIOS image files for operation:
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* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
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* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
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* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
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The bios names are case sensitive.
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2018-04-26 21:14:51 +02:00
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The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
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renamed to scph5501.bin to be used.
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2016-08-01 13:11:06 +02:00
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Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
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CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
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than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
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filenames of the CUE/TOC/CCD files.
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2017-02-04 22:14:54 +01:00
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Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
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2017-08-11 01:21:49 +02:00
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renderer. This will require support in the libretro frontend, video card and driver.
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2017-02-04 22:14:54 +01:00
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To switch between OpenGL and Vulkan renderers configure the video driver in
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RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
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To build the OpenGL renderer use:
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2016-08-01 13:11:06 +02:00
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OPENGL=1 ./beetle-psx-libretro.SlackBuild
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2017-02-04 22:14:54 +01:00
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To build the Vulkan renderer use:
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VULKAN=1 ./beetle-psx-libretro.SlackBuild
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To build both the OpenGL and Vulkan renderers use:
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HW=1 ./beetle-psx-libretro.SlackBuild
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2016-08-01 13:11:06 +02:00
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To build the debugging symbols use:
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DEBUG=1 ./beetle-psx-libretro.SlackBuild
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