mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-25 10:03:03 +01:00
41 lines
1.6 KiB
Text
41 lines
1.6 KiB
Text
|
Game Data
|
||
|
---------
|
||
|
gzdoom is only a game engine. To actually play the game, you'll need the
|
||
|
game data (IWAD file) from one or more of the supported games. These
|
||
|
include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
|
||
|
and Strife. Place the .wad file(s) in /usr/share/games/doom.
|
||
|
|
||
|
If you don't own any of the supported games, you can install one or more
|
||
|
of these slackbuilds.org packages to get a playable game:
|
||
|
|
||
|
freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data
|
||
|
|
||
|
Music Support
|
||
|
-------------
|
||
|
To hear the in-game music, there are several options. In the game menu,
|
||
|
select "Options | Sound Options" and set "MIDI Device" to one of the
|
||
|
below:
|
||
|
|
||
|
1. FMOD (the default) - Install ff8dls and set the console variable
|
||
|
snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
|
||
|
console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively,
|
||
|
if you dual-boot with Windows, use something like
|
||
|
/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
|
||
|
of your C: drive in Windows).
|
||
|
|
||
|
2. FluidSynth - Install fluidsynth (before building gzdoom) and
|
||
|
fluid-soundfont.
|
||
|
|
||
|
3. Timidity - Install TiMidity++ and either eawpats or freepats, and
|
||
|
set up /etc/timidity/timidity.cfg to use it.
|
||
|
|
||
|
4. GUS or OPL - Nothing extra required; these are software emulations
|
||
|
of classic soundcards from the early 1990s. They may sound "clunky" to
|
||
|
modern ears, but they may also bring back fond memories for long-time
|
||
|
Doom players.
|
||
|
|
||
|
While you're in the Sound Options menu, it's probably a good idea to
|
||
|
set "Output System" to "ALSA" (otherwise, the default is OSS emulation,
|
||
|
which doesn't share the soundcard nicely with other apps).
|
||
|
|