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369 lines
7.9 KiB
Text
369 lines
7.9 KiB
Text
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# pod source for odamex man page. convert with:
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# pod2man --stderr -s6 -r0.7.0 -cSlackBuilds.org odamex.pod > odamex.6
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=pod
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=head1 NAME
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odamex - Source port of Doom engine, with client/server multiplayer.
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=head1 SYNOPSIS
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B<odamex> [I<options...>]
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B<odasrv> [I<options...>]
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B<odalaunch>
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=head1 DESCRIPTION
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Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
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to allow players to compete with each other over the Internet using
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a client/server architecture.
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B<odamex> is the client, also used for single-player games.
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B<odasrv> is the dedicated server (which runs in a tty).
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B<odalaunch> is the server browser, used for finding multiplayer games
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on the 'net. It launches B<odamex> with appropriate arguments.
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B<odamex> is a source port of the Doom engine. It requires the data (aka
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WAD) file from one or more of the supported games. See B<WAD FILES>,
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below, for a full explanation.
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=head1 OPTIONS
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Most of these options apply to both B<odamex> and B<odasrv>, the
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exceptions being that B<odasrv> doesn't accept options related to graphics
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or sound, since it's just a console application.
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B<odalaunch> takes no command-line options.
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=head2 File Options
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=over 4
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=item B<-iwad> I<<wadfile>>
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The IWAD file to use (in other words, which game to play). The
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filename extension I<.wad> or I<.WAD> is not required, and the name is
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case-insensitive. See B<WAD FILES>, below, for more information.
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=item B<-waddir> I<<dir[:dir]...>>
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Colon-separated list of directories to search for WAD files, including
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the IWAD. See B<WAD FILES>, below, for more information.
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=item B<-file> I<<wadfile>>
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Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT
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work if using the shareware IWAD (doom1.wad).
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=item B<-config> I<<configfile>>
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Use I<configfile> instead of the default config file (which is I<~/.odamex/odamex.cfg>).
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=item B<-confile> I<<scriptfile>>
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Execute the console commands in I<scriptfile> at startup.
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=item B<-deh> I<<dehacked-file>>
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Load a .deh file. Used for game mods.
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=item B<-bex> I<<bex-file>>
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Load a .bex file. Used for game mods.
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=back
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=head2 Game Options
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=over 4
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=item B<-warp> I<<level>>
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Skip the intro, start the game at the given level. For Doom I and its
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variants, the level is given as a 2-digit number (episode and map,
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e.g. B<21> for episode 2, map 1). For Doom II and variants, the level
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is just the level number.
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=item B<-nomonsters>
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Self-explanatory. Usually used for multiplayer deathmatch games.
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=item B<-timer> I<<minutes>>
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Force levels to end after specified number of minutes.
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=item B<-avg>
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"Austin Virtual Gaming" mode, equivalent to B<-timer 20>.
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=item B<-fast>
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Fast monster mode (similar to "Nightmare" difficulty level).
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=item B<-respawn>
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Monsters respawn after being killed (similar to "Nightmare" difficulty level).
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=item B<-skill> I<<skill-level>>
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Set skill level (useful with B<-warp>). Level is a number from 1 to 5,
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where 1 is "I'm Too Young To Die" and 5 is "Nightmare".
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=back
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=head2 Video/Audio Options
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=over 4
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=item B<-width> I<<pixels>>, B<-height> I<<pixels>>
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Set video mode.
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=item B<-novideo>, B<-nosound>, B<-nomusic>, B<-nomouse>
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Disable various features.
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=back
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=head2 Network Options
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=over 4
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=item B<-port> I<<port>>
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Set the UDP port to use for netplay. Default is 10667.
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=item B<-connect> I<<server>>
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Connect to netplay server I<server> on startup.
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=item B<-maxclients> I<<count>>
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Set maximum number of allowed clients for dedicated server.
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=back
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=head2 Demo Options
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=over 4
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=item B<-record> I<<demoname>>
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Record a single-player demo.
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=item B<-playdemo> I<<demoname>>
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Play a previously-recorded single-player demo.
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=item B<-netrecord> I<<demoname>>
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Record a network demo.
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=item B<-netplay> I<<demoname>>
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Play a previously-recorded network demo.
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=back
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=head2 Undocumented Options
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These options were found by grepping the source code, and may change or
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disappear in future releases.
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=over 4
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=item B<-heapsize> I<<size>>
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Set the heap size. Vestigial option left over from DOS Doom, probably
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not very useful on modern systems.
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=item B<-devparm>
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Run game in "developer" mode: Saves screenshots instead of showing the
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help menu when F1 is pressed, shows "tics-per-frame" meter during play.
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=item B<-blockmap>
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Generate new blockmaps from level data, instead of using the blockmaps
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loaded from .wad files. Allows playing levels with missing or bogus
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blockmaps. There's no way to save the generated blockmaps.
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=item B<-stepmode>
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Used by the self-test scripts shipped with the odamex source, allows
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a shell script to run multiple instances of odamex/odasrv one "step"
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at a time.
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=item B<-bits> I<<depth>>
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Set the bit depth. Actually the only supported value is 32, which has
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the same effect as setting the vid_32pp cvar to 1. Any other value sets
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vid_32pp to 0.
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=item B<-fork> [I<<pidfile>>]
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B<odasrv> only: fork and become a daemon, writing the server's PID to
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I<<pidfile>> (or ./doomsv.pid if not given).
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=back
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=head1 WAD FILES
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B<odamex> (and Doom-related games in general) load all game resources
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such as graphics, sound, and levels from a file known as an IWAD
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file. B<odamex> supports the following IWAD files:
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=over 4
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=item B<doom2f.wad>, B<doom2.wad>
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Doom II v1.9
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=item B<doom2bfg.wad>
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Doom II BFG Edition (Steam)
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=item B<plutonia.wad>
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Final Doom: The Plutonia Experiment v1.9
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=item B<tnt.wad>
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Final Doom: TNT Evilution v1.9
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=item B<doomu.wad>, B<doom.wad>
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Ultimate Doom v1.9
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=item B<doombfg.wad>
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Doom BFG Edition (Steam)
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=item B<doom1.wad>
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Shareware Doom v1.9
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=item B<freedoom1.wad>, B<freedoomu.wad>, B<freedoom2.wad>, B<freedoom.wad>, B<freedm.wad>
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FreeDoom v0.6.4 or newer
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=item B<chex.wad>
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Chex Quest
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=back
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There is no support for games based on modified Doom engines, such as
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Heretic, Hexen, or Strife. IWAD files not in the above list, such as
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older versions of Doom, Doom II, or FreeDoom, may or may not work. "Total
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Conversions" such as HackX and Harmony are less likely to work. Chex
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Quest 3 is known not to work.
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If no -iwad argument is given, B<odamex> looks for each IWAD file
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in the order listed above, and uses the first one found. If -iwad is
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given, B<odamex> looks only for the named IWAD file. In either case,
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the WAD filenames can be in all-lowercase or all-uppercase.
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If B<doom2bfg.wad> is loaded, B<odamex> also attempts to load
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B<nerve.wad>, which contains the "No Rest For The Living" expansion
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episode.
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B<odamex> also requires the file B<odamex.wad>, which is part of B<odamex>
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and is installed with it. This file must be found at runtime, or the
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application will abort.
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When searching for WAD files (odamex.wad, the IWAD, or a
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PWAD for the -file option), B<odamex> searches the following directories,
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in order:
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=over 4
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=item -
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The current directory.
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=item -
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The argument of the -waddir option, if given.
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=item -
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The path(s) listed in the B<DOOMWADDIR> environment variable.
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=item -
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The path(s) listed in the B<DOOMWADPATH> environment variable.
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=item -
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The user's home directory.
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=item -
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The hard-coded path B</usr/share/games/doom>.
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=item -
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The hard-coded path B</usr/local/share/games/doom>.
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=item -
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The hard-coded path B</usr/local/share/doom>.
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=item -
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The contents of the B<waddirs> cvar (console variable).
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=back
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The -waddir option, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are
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colon-separated lists of directories.
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=head1 OTHER FILES
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=over 4
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=item B<~/.odamex/>
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Config file B<odamex.cfg> is located here. Will be created if it
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doesn't already exist. Also, saved games and recorded demos are stored
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here. Screenshots are created in the current directory from which
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B<odamex> was run.
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=back
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=head1 ENVIRONMENT
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=over 4
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=item B<DOOMWADDIR>, B<DOOMWADPATH>
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Colon-separated lists of directories to search for WAD files.
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=item B<HOME>
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WAD files are also searched for here.
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=item B<SDL_VIDEODRIVER>, B<SDL_AUDIODRIVER>
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See the SDL documentation for use of these.
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=back
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=head1 AUTHORS
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Dean "deathz0r" Joseph
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Alex "AlexMax" Mayfield
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Ralph "Ralphis" Vickers
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This man page written by B. Watson for the SlackBuilds.org project,
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but it may be freely used by anyone for any purpose.
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