mirror of
https://github.com/Ponce/slackbuilds
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52 lines
2.3 KiB
Diff
52 lines
2.3 KiB
Diff
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diff -Naur blender-3.0.1/intern/cycles/scene/hair.cpp blender-3.0.1.patched/intern/cycles/scene/hair.cpp
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--- blender-3.0.1/intern/cycles/scene/hair.cpp 2021-10-27 15:21:51.000000000 -0400
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+++ blender-3.0.1.patched/intern/cycles/scene/hair.cpp 2022-03-22 14:54:15.181140060 -0400
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@@ -119,7 +119,7 @@
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{
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/* Figure out which steps we need to fetch and their interpolation factor. */
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const size_t max_step = num_steps - 1;
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- const size_t step = min((int)(time * max_step), max_step - 1);
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+ const size_t step = min((int)(time * max_step), (int)(max_step - 1));
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const float t = time * max_step - step;
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/* Fetch vertex coordinates. */
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float4 curr_keys[2];
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@@ -147,7 +147,7 @@
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{
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/* Figure out which steps we need to fetch and their interpolation factor. */
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const size_t max_step = num_steps - 1;
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- const size_t step = min((int)(time * max_step), max_step - 1);
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+ const size_t step = min((int)(time * max_step), (int)(max_step - 1));
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const float t = time * max_step - step;
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/* Fetch vertex coordinates. */
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float4 curr_keys[4];
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@@ -192,7 +192,7 @@
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float4 r_keys[2]) const
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{
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k0 = max(k0, 0);
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- k1 = min(k1, num_keys - 1);
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+ k1 = min((int)k1, (int)(num_keys - 1));
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const size_t center_step = ((num_steps - 1) / 2);
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if (step == center_step) {
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/* Center step: regular key location. */
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@@ -238,7 +238,7 @@
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float4 r_keys[4]) const
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{
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k0 = max(k0, 0);
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- k3 = min(k3, num_keys - 1);
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+ k3 = min((int)k3, (int)(num_keys - 1));
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const size_t center_step = ((num_steps - 1) / 2);
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if (step == center_step) {
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/* Center step: regular key location. */
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diff -Naur blender-3.0.1/intern/cycles/scene/mesh.cpp blender-3.0.1.patched/intern/cycles/scene/mesh.cpp
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--- blender-3.0.1/intern/cycles/scene/mesh.cpp 2021-10-27 15:21:51.000000000 -0400
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+++ blender-3.0.1.patched/intern/cycles/scene/mesh.cpp 2022-03-22 15:35:52.169528851 -0400
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@@ -53,7 +53,7 @@
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{
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/* Figure out which steps we need to fetch and their interpolation factor. */
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const size_t max_step = num_steps - 1;
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- const size_t step = min((int)(time * max_step), max_step - 1);
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+ const size_t step = min((int)(time * max_step), (int)(max_step - 1));
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const float t = time * max_step - step;
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/* Fetch vertex coordinates. */
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float3 curr_verts[3];
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