slackbuilds_ponce/games/higan/README

44 lines
1.7 KiB
Text
Raw Normal View History

higan (formerly known as bsnes) is an emulator that began development
on 2004-10-14. The purpose of this emulator is a bit different from
others: it focuses on accuracy, debugging functionality, and clean
code. The emulator does not focus on things that would hinder accuracy.
This includes speed and game-specific hacks for compatibility. As a
result, the minimum system requirements for higan are very high.
It currently supports the following systems: Famicom (NES), Super
Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance.
It also supports the following subsystems: Super Game Boy,
BS-X Satellaview and Sufami Turbo.
* Options *
1) higan has 2 interfaces to choose from. The default is QT
and the other is GTK. If you'd like to choose the GTK interface,
then pass INTERFACE=gtk to the slackbuild.
INTERFACE=qt|gtk (default: qt)
2) There are 3 modes that higan can be built. There can only be one
mode chosen at build time. The 3 modes are accuracy, balanced (default),
and performance. To choose accuracy mode pass PROFILE=accuracy to
the slackbuild. For performance mode pass PROFILE=performance to the
slackbuild.
PROFILE=accuracy|balanced|performance (default: balanced)
3) If you want to have an OpenAL audio driver option, you can build higan
to support it by passing OPENAL=yes to the slackbuild, which would require
the OpenAL package to be installed. By default, this option is disabled.
OPENAL=yes|no (default: no), requires OpenAL
* Configuration *
The default profile folder (where platform system files, cheats and
shaders are located) is /usr/share/higan. If you want a personalized
profile, store your files in ~/.config/higan/, then higan will use
this folder instead.
Optional dependency: OpenAL