slackbuilds_ponce/games/steem/steem.sh

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#!/bin/sh
# Wrapper script for steem. It's a windows app ported to linux, which
# *insists* on being able to write to the directory where the binary
# lives (even just running "steem --help" segfaults if there's no write
# permission!)
# This script makes it behave in a more unix-friendly way.
# TODO: find a better way to do this.
# Currently, the script at least handles spaces and punctuation
# in the filenames... but it's kinda ugly the way it works.
# ...especially the "echo exec ... | exec sh"
ARGS=
if [ ! -d ~/.steem ]; then
mkdir -p ~/.steem
ln -s /usr/share/steem/patches ~/.steem/patches
ln -s /usr/share/steem/tos ~/.steem/tos
ln -s /usr/libexec/steem.bin ~/.steem
cat <<EOF > ~/.steem/steem.ini
[Machine]
ROM_File=$HOME/.steem/tos/tos102.img
[Main]
DebugBuild=0
[Update]
CurrentVersion=3.2
EOF
fi
while [ -n "$1" ]; do
if [ -e "$1" ]; then
ARG="$( readlink -f "$1" )"
else
ARG="$1"
fi
echo $ARG
ARGS="$ARGS '$( echo "$ARG" | sed "s/'/'\\\\''/g" )'"
shift
done
cd ~/.steem
echo exec ./steem.bin $ARGS | exec sh