slackbuilds_ponce/graphics/freewrl/README

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FreeWRL has had an impressive track record, is here to stay. X3D Components get
added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
Component, put your models exactly where you want them with the Geospatial
Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
With royalty free open standards, your models will continue to render, year
after year.
Requires: imlib2 openal freealut
Additional options:
By default the SlackBuild compiles with native OpenGL
to overwrites it pass MESA=yes.
For generating the documentation: DOCS=yes
To use OpenCL (requires an OpenCL API) define the
OpenCL API path using: OCL_PATH=