2016-11-06 23:52:14 +01:00
|
|
|
mitsuba (computer graphics renderer)
|
2015-02-07 03:12:09 +01:00
|
|
|
|
2016-11-06 23:52:14 +01:00
|
|
|
Mitsuba is a GPLv3 research-oriented rendering system in the style
|
|
|
|
of PBRT. It is written in C++, implements unbiased as well as biased
|
|
|
|
techniques, and contains heavy optimizations targeted towards current
|
|
|
|
CPU architectures.
|
2015-02-07 03:12:09 +01:00
|
|
|
|
2016-11-06 23:52:14 +01:00
|
|
|
Mitsuba places a strong emphasis on experimental rendering techniques,
|
|
|
|
such as path-based formulations of Metropolis Light Transport and
|
|
|
|
volumetric modeling approaches.
|
2015-02-07 03:12:09 +01:00
|
|
|
|
|
|
|
This SlackBuild uses a git snapshot from 7 Feb 2015.
|
|
|
|
|
|
|
|
SEE ALSO
|
|
|
|
--------
|
2016-11-06 23:52:14 +01:00
|
|
|
There is a handy Mitsuba Blender plugin available from SlackBuilds.org
|
|
|
|
so that you can use Mitsuba as your Blender renderer.
|