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128 lines
3.7 KiB
Groff
128 lines
3.7 KiB
Groff
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.\" Hey, EMACS: -*- nroff -*-
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.TH GLEST 6 "May 4, 2008"
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.SH NAME
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glest \- A free 3d real-time customizable strategy game.
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.SH SYNOPSIS
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.B glest
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.br
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.PP
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.B It is recommented to perform Config -> Auto Config before starting to play.
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.SH DESCRIPTION
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This manual page documents briefly the
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.B glest
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game commands and configuration.
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.PP
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.SH CONTROLS
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.TP
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.B Camera
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.br
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m => toggle camera mode (game mode and free mode)
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.br
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w => move camera up (only on free camera more)
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.br
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s => move camera down (only on free camera more)
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.br
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a => rotate camera left (only on free camera more)
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.br
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d => rotate camera right (only on free camera more)
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.br
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up arrow or mouse on top => move camera forward
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.br
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down arrow or mouse on bottom => move camera backward
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.br
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left arrow or mouse on left => move camera left
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.br
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right arrow or mouse on right => move camera right
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.TP
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.B Orders and Unit selection
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.br
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left mouse button => select or deselect units
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.br
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shift + left mouse button => add unit to selection
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.br
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control + left mouse button => remove unit from selection
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.br
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left mouse double click => select nearby units of this type
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.br
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right mouse button => auto order
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.br
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menu click => activate order
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.br
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left mouse when order is activated => give order
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.br
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right mouse when order is activated => cancel state
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.br
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number => recall group
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.br
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control + number => assign group
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.TP
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.B Other Keys
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.br
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c => switch display color
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.br
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- + => adjust game speed
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.br
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p => pause game
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.br
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t => save screen to TGA file
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.SH CONFIGURATION
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.TP
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.B Glest can be configured in three ways:
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.br
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- in-game config menu: basic parameters
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.br
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- configuration tool: advanced parameters
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.br
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- glest.ini: all parameters
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.SH VIDEO CARD HINTS
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.TP
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.B Auto config.
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.br
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The first time you run the game it will try to detect the graphic settings most
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suitable for your video card. It's highly recommended that you don't change them
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unless you really know what you are doing. If you change the settings and you
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want to reset to the recommended ones, you can do it by using the auto config
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button in the in-game config menu.
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.TP
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.B Required card features.
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.br
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The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar
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extesion. Most video cards with recent drivers support this features. You can
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bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by
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"CheckGlCaps=0", but the game may crash or have graphics errors.
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.TP
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.B ATI card problems.
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.br
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It seems to be bug in some ATI OpenGL drivers that makes the game crash with
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certain card/driver configurations when using more than 1 light. Auto config will
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detect this issue and turn off all secondary lights when it detects an ATI card.
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If you still want to try running the game using more than 1 light you can change
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this setting in the in-game config menu.
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.TP
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.B Shadows.
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.br
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The game features real-time shadows using different algorithms. 1) Projected: Fast
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shadows but they provide unit over terrain shadows only, and can produce incorrect
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shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are
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always correct and provide everything over everything shadows. In ATI cards they
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look aliased. Both types of shadows require a video card with 3 texture unit
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support. Auto config will set the most suitable shadow mode for your video card.
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.TP
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.B 3D textures
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.br
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The game uses 3D textures for some effects like animated water. Some old video cards
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(ie: GeForceMX) don't support this feature by hardware and the game runs really
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slow when the camera is near a river. Auto config will detect this and disable
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3D textures when needed.
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.SH AUTHOR
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glest was written by Martino Figueroa et al (see readme.txt).
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.PP
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This manual page was written by Giuseppe Borzi <gborzi@ieee.org>,
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for the Debian project (but may be used by others).
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