2016-08-10 21:00:19 +02:00
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#!/bin/sh
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# Slackware build script for bloodcm
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Just repacks the data, no compiling or executables.
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# No icon or .desktop, because no executables.
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PRGNAM=bloodcm
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2017-01-26 22:35:19 +01:00
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VERSION=${VERSION:-12.2016}
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2016-08-10 21:00:19 +02:00
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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ARCH=noarch
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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set -e
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# depending on what the file was downloaded with, it'll be named
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# either of these:
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ZIPFILE="38-blood-crossmatching"
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[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_v${VERSION}.zip"
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2017-01-26 22:35:19 +01:00
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[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_${VERSION}.zip"
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2016-08-10 21:00:19 +02:00
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# directory inside the zipfile containing the stuff we want. the
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# rest is binaries for windows.
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DIRNAME="BloodCM"
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# this needs to match eduke32.SlackBuild. the wrapper script for
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# eduke32 looks here for mods, and symlinks them into the user's
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# ~/.eduke32/ so the game can find them.
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EDUKEDIR=/usr/share/games/eduke32
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# we don't even need a $TMP/$PRGNAM-$VERSION, just extract
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# straight into $PKG
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rm -rf $PKG/$EDUKEDIR
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mkdir -p $TMP $PKG/$EDUKEDIR $OUTPUT
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cd $PKG/$EDUKEDIR
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unzip $CWD/$ZIPFILE "$DIRNAME/*"
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find $DIRNAME -type f -print0 | xargs -0 chmod 644
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find $DIRNAME -type d -print0 | xargs -0 chmod 755
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# don't ship an empty texture cache
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rm -f $DIRNAME/textures $DIRNAME/textures.cache
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# upstream has no docs, we'll include our own README, which tells
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# the user how to run the game.
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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