rubywm/wm.rb
Vidar Hokstad 3889d7a5f5 Cleanups as a result of just letting X11::Error exceptions mostly caused by closed windows now being handled at the top level
Some of these may possibly need to be reintroduced, but in most cases
bailing out from handling the current event is the right choice in any
case.
2024-01-26 07:18:04 +00:00

424 lines
13 KiB
Ruby

require_relative 'floating'
class WindowManager
attr_reader :dpy, :desktops, :windows, :focus
def inspect = "<WindowManager>"
def initialize dpy, config
@dpy = dpy
@windows = {}
@border_normal = 0x88666666
@border_focus = 0xffff66ff
@floating = FloatingLayout.new(rootgeom)
process_config(config)
change_property(:_NET_NUMBER_OF_DESKTOPS, :cardinal, @desktops.count)
mask = X11::Form::ButtonPressMask|X11::Form::ButtonReleaseMask|X11::Form::PointerMotionMask
root.grab_button(true, mask, :async, :async, 0, 0, 1, X11::Form::Mod3)
root.grab_button(true, mask, :async, :async, 0, 0, 3, X11::Form::Mod3)
root.grab_button(true, mask, :async, :async, 0, 0, 1, X11::Form::Mod4)
root.grab_button(true, mask, :async, :async, 0, 0, 3, X11::Form::Mod4)
eventmask = (X11::Form::SubstructureNotifyMask |
X11::Form::SubstructureRedirectMask |
X11::Form::StructureNotifyMask |
X11::Form::EnterWindowMask |
X11::Form::LeaveWindowMask |
X11::Form::ButtonPressMask |
# X11::Form::ExposureMask |
X11::Form::KeyPressMask |
X11::Form::FocusChangeMask
)
root.select_input(eventmask)
at_exit { root.set_input_focus(:parent) }
children = root.query_tree.children
children.each { |wid| window(wid) }
desktops.each(&:hide)
change_desktop(current_desktop_id)
end
def process_node_child(spec, n)
if spec[:type] != :node && !spec[:nodes]
return Leaf.new(iclass: spec[:iclass], parent: n)
end
cur = Node.new(parent: n)
process_node_config(cur, spec, n)
return cur
end
def process_node_config(n, spec, parent=nil)
n.ratio = spec[:ratio] if spec&.dig(:ratio)
n.dir = spec[:dir].to_sym if spec&.dig(:dir)
Array(spec&.dig(:nodes)).each do |sub|
n.nodes << process_node_child(sub, n)
end
end
# FIXME: I'm not particlarly happy about building this in.
# I prefer the bspwm approach of externalising it, because
# I need/want an API to change it dynamically anyway, so
# this is likely to change.
def process_config(config)
num_desktops = config.dig(:desktops, :number) || 10
@desktops ||= num_desktops.times.map do |num|
c = config.dig(:desktops, num+1)
name = c&.dig(:name) || (num+1).to_s
Desktop.new(self, num, name).tap do |d|
if c&.dig(:layout) == "floating"
# FIXME: Should be ok to set this to @floating
# but some logic checks for a nil layout
d.layout = nil
else
d.layout = TiledLayout.new(d, rootgeom)
process_node_config(d.layout.root,c)
end
end
end
end
def change_property(atom, type, data, mode: :replace, format: 32)
root.change_property(mode, atom, type, format, Array(data).pack("V*").unpack("C*"))
end
def current_desktop_id = (@current_desktop_id ||= root.get_property(:_NET_CURRENT_DESKTOP, :cardinal)&.value.to_i)
def current_desktop = desktops[current_desktop_id] || desktops[0]
def root_id = (@root_id ||= @dpy.screens.first.root)
def root = (@root ||= X11::Window.new(@dpy, root_id))
def layout = current_desktop&.layout || @floating
def layout_for(w) = (w.floating? ? @floating : layout)
def update_layout = layout.call(@focus)
# FIXME: Does not take into account panels
def rootgeom = (@rootgeom ||= root.get_geometry)
def window(wid)
return root if (wid == root.wid)
return @windows[wid] if @windows[wid]
adopt(wid)
end
def update_client_list = change_property(:_NET_CLIENT_LIST, :window, @windows.keys)
# If we don't already know about this window, we "adopt" it.
def adopt(wid, desktop=nil)
return if wid.nil?
w = @windows[wid] # To avoid infinite recursion, this *must not* use #window
return w if w
w = Window.new(self, wid)
# FIXME: At least some of these ought to "adopted" but set as
# floating/non-layout so they stay on a single desktop.
#
if w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_POPUP) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_NOTIFICATION) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_POPUP_MENU) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_MENU) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_DOCK) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_TOOLTIP) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_DIALOG) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_SPLASH) ||
w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_UTILITY)
w.floating = true
w.stack
return w
end
if w.desktop?
w.floating = true
end
attr = w.get_window_attributes
return w if attr.wclass == 2 # InputOnly
return w if attr.override_redirect
w.mapped = attr.map_state != 0
geom = w.get_geometry
return w if geom.width < 2 || geom.height < 2
@windows[wid] = w
wms = w.get_property(:_NET_WM_STATE, :atom)&.value
if wms == dpy.atom(:_NET_WM_STATE_ABOVE)
# This seems like it's probably not a good idea.
return w
end
w.set_border(@border_normal)
desktop = dpy.get_property(wid, :_NET_WM_DESKTOP, :cardinal)&.value
desktop ||= current_desktop_id
move_to_desktop(wid, desktop)
w.select_input(
X11::Form::FocusChangeMask |
X11::Form::PropertyChangeMask |
X11::Form::EnterWindowMask |
X11::Form::LeaveWindowMask
)
update_client_list
return w
end
def map_window(wid)
w = window(wid)
w.mapped = true
layout_for(w).place(w, @focus) unless layout_for(w).find(w)
w.map
set_focus(wid) unless w.special?
end
def move_to_desktop(wid,desktop)
return if wid == root_id
d = desktops[desktop] || desktops[0]
w = window(wid)
old = w.desktop
w.desktop = d
d.update_layout if d.active?
old&.update_layout
d.active? ? w.show : w.hide
end
def change_desktop(d)
if current_desktop_id == d
update_layout
return current_desktop.show
end
old = current_desktop
@current_desktop_id = d
current_desktop.show
update_layout
# FIXME: Switch focus (keep focus stack per desktop)
old.hide
change_property(:_NET_CURRENT_DESKTOP, :cardinal, d)
f = current_desktop&.mapped_regular_children&.first
set_focus(f.wid) if f
end
def set_focus(wid)
return if wid == root_id
w = window(wid)
# FIXME: This may be a bit brutal, in that it prevents keyboard control of the desktop or dock.
return if w.special?
@focus&.set_border(@border_normal)
@focus = w
@focus.set_input_focus(:parent)
@focus.set_border(@border_focus)
change_property(:_NET_ACTIVE_WINDOW, :window, wid)
end
def destroy_window(wid)
if w = @windows[wid]
@windows.delete(wid)
update_layout
update_client_list
end
end
# # X Event-handlers
def on_error(ev) = destroy_window(ev.bad_resource_id)
def on_map_notify(ev) = (window(ev.window).mapped = true)
def on_unmap_notify(ev) = (window(ev.window).mapped = false)
def on_map_request(ev) = map_window(ev.window)
def on_property_notify(ev) = (p dpy.get_atom_name(ev.atom) rescue nil)
def on_button_press(ev)
return if !ev.child
w = window(ev.child)
@attr = w.get_geometry
set_focus(w.wid)
@start = ev
end
def on_motion_notify(ev)
# @start.button == 1 -> move
# @start.button == 3 -> resize
set_focus(ev.child) if ev.child != @start.child
return if !@start&.child || !@attr
xdiff = ev.root_x - @start.root_x;
ydiff = ev.root_y - @start.root_y;
w = window(@start.child)
# FIXME: Any other types we don't want to allow moving or resizing
return if w.special?
if @start.detail == 1 # Move
if w.floating?
w.configure(x: @attr.x + xdiff, y: @attr.y + ydiff)
end
elsif @start.detail == 3 # Resize
lr = (ev.event_x-@attr.x < @attr.width / 2)
tb = (ev.event_y-@attr.y < @attr.height/ 2)
if w.floating?
# If left/above the centre point, we grow/shrink the window to the left/top
# otherwise to the right/bottom. Doing it to the left/top requires
# moving it at the same time.
@attr.x = @attr.x + (lr ? xdiff : 0)
@attr.y = @attr.y + (tb ? ydiff : 0)
@attr.width = @attr.width + (lr ? -xdiff : xdiff)
@attr.height = @attr.height+ (tb ? -ydiff : ydiff)
w.configure(x: @attr.x, y: @attr.y, width: @attr.width, height: @attr.height)
else
ancestors = ->(first,dir,flag, &block) do
first&.ancestors&.each_cons(2) do |prev, node|
if node.dir == dir &&
((node.nodes[0] == prev && !flag) ||
(node.nodes[1] == prev))
node.ratio += node.geom ? block.call(prev,node,flag) : 0.0
node.ratio = node.ratio.clamp(0.1,0.9)
return
end
end
end
ancestors.call(w.layout_leaf,:lr,lr) do |prev, node, flag|
(((node.geom.width * node.ratio) + xdiff)/node.geom.width) - node.ratio
end
ancestors.call(w.layout_leaf, :tb, tb) do |prev,node, flag|
(((node.geom.height * node.ratio) + ydiff)/node.geom.height) - node.ratio
end
update_layout
end
@start.root_x = ev.root_x
@start.root_y = ev.root_y
end
end
def on_button_release(ev) = (@start.child = nil if @start)
def on_focus_in(ev) = focus || set_focus(ev.event)
def on_enter_notify(ev) = set_focus(ev.event)
def on_unmap_notify(ev) = window(ev.window)&.desktop&.update_layout
def on_destroy_notify(ev) = destroy_window(ev.window)
# # Client Messages
def on_net_active_window(wid, ...) = map_window(wid)
def on_net_restack_window(wid,source, sibling_wid, detail)
w = window(wid)
# FIXME: Handle sibling.
detail = case detail
when 0 then :above
when 1 then :below
else detail
end
w.configure(stack_mode: detail)
end
def on_net_current_desktop(_, d) = change_desktop(d)
def on_net_wm_state(wid, action, prop1, prop2, source)
w = window(wid)
p [:got_wm_state_for, w, prop1 == 0 ? "None" : dpy.get_atom_name(prop1),
prop2 == 0 ? "None" : dpy.get_atom_name(prop2)]
# FIXME: Need to check if "action" for toggle vs set/clear
[prop1, prop2].each do |prop|
case prop
when dpy.atom(:_NET_WM_STATE_FULLSCREEN)
w.toggle_maximize
end
end
# For the time being, we recognize two things only:
# NET_WM_STATE_FULLSCREEN and NET_WM_STATE_MAXIMIZED_{VERT,HORZ}
end
# FIXME: This should be _NET_CLOSE_WINDOW
# and _NET_CLOSE_WINDOW should initiate a WM_DELETE_WINDOW
# *to the client* if they support it, w/fallback to destroyf
def on_net_wm_desktop(wid, d) = move_to_desktop(wid, d)
def on_wm_delete_window(*args)
# FIXME: Include id in args
@focus.destroy if @focus
end
# # RWM specific ClientMessages
# Move focus to the "nearest" window in `dir` direction
def on_rwm_focus(_, dir)
dir = dpy.get_atom_name(dir).downcase.to_sym
return if !@focus || @focus.special?
w = find_closest(@focus, dir, @focus.desktop.mapped_regular_children)
set_focus(w.wid) if w
end
# Toggle the direction of the node split.
def on_rwm_shift_direction(_,dir)
# FIXME: Respect the window passed instead of doing it to @focus
return if !@focus || @focus.special?
if node = layout.find(@focus)
node = node.parent if node.is_a?(Leaf)
node.dir = node.dir == :lr ? :tb : :lr
current_desktop&.update_layout
end
end
# Swap nodes in the nearest parent node of the focused window
def on_rwm_swap_nodes(_)
# FIXME: Respect the window passed instead of doing it to @focus
# no matter what
return if !@focus || @focus.special?
# FIXME: Move to layout?
if node = layout.find(@focus)
node = node.parent if node.is_a?(Leaf)
tmp = node.nodes[0]
node.nodes[0] = node.nodes[1]
node.nodes[1] = tmp
update_layout
end
end
# Move the focused window, either swapping it into the container
# of the nearest leaf (if tiled), or moving it stepwise if floating
# FIXME: Just have rwm move specify x/y *offsets* instead? Would
# save an (admittedly cached) get_atom_name
def on_rwm_move(_,dir)
return if !@focus || @focus.special?
dir = dpy.get_atom_name(dir).downcase.to_sym
if @focus.floating?
g = @focus.get_geometry
case dir
when :left then @focus.configure(x: g.x - 20)
when :right then @focus.configure(x: g.x + 20)
when :down then @focus.configure(y: g.y + 20)
when :up then @focus.configure(y: g.y - 20)
end
return
end
w = find_closest(@focus, dir, @focus.desktop.mapped_regular_children)
l1 = @focus.desktop&.layout&.find(@focus)
l2 = w&.desktop&.layout&.find(w)
if l1 && l2
l2.window = @focus
l1.window = w
@focus.desktop.update_layout
# FIXME: We want to ensure focus stays in @focus
# here. Not sure how. We get enter/leave/focus in/out
# events. How can we get button/motion events for individual windows
# Maybe I have to do
# https://stackoverflow.com/questions/62448181/how-do-i-monitor-mouse-movement-events-in-all-windows-not-just-one-on-x11
# XInput v2.0
# And then ignore enter/leave events. Seems stupid
# Investigate what Katriawm does?
set_focus(@focus.wid)
end
end
end