require_relative 'floating' class WindowManager attr_reader :dpy, :desktops, :windows, :focus def inspect = "" def initialize dpy, config @dpy = dpy @windows = {} @border_normal = 0x88666666 @border_focus = 0xffff66ff @floating = FloatingLayout.new(rootgeom) process_config(config) change_property(:_NET_NUMBER_OF_DESKTOPS, :cardinal, @desktops.count) mask = X11::Form::ButtonPressMask|X11::Form::ButtonReleaseMask|X11::Form::PointerMotionMask root.grab_button(true, mask, :async, :async, 0, 0, 1, X11::Form::Mod3) root.grab_button(true, mask, :async, :async, 0, 0, 3, X11::Form::Mod3) root.grab_button(true, mask, :async, :async, 0, 0, 1, X11::Form::Mod4) root.grab_button(true, mask, :async, :async, 0, 0, 3, X11::Form::Mod4) eventmask = (X11::Form::SubstructureNotifyMask | X11::Form::SubstructureRedirectMask | X11::Form::StructureNotifyMask | X11::Form::EnterWindowMask | X11::Form::LeaveWindowMask | X11::Form::ButtonPressMask | # X11::Form::ExposureMask | X11::Form::KeyPressMask | X11::Form::FocusChangeMask ) root.select_input(eventmask) at_exit { root.set_input_focus(:parent) } children = root.query_tree.children children.each { |wid| window(wid) } desktops.each(&:hide) change_desktop(current_desktop_id) end def process_node_child(spec, n) if spec[:type] != :node && !spec[:nodes] return Leaf.new(iclass: spec[:iclass], parent: n) end cur = Node.new(parent: n) process_node_config(cur, spec, n) return cur end def process_node_config(n, spec, parent=nil) n.ratio = spec[:ratio] if spec&.dig(:ratio) n.dir = spec[:dir].to_sym if spec&.dig(:dir) Array(spec&.dig(:nodes)).each do |sub| n.nodes << process_node_child(sub, n) end end # FIXME: I'm not particlarly happy about building this in. # I prefer the bspwm approach of externalising it, because # I need/want an API to change it dynamically anyway, so # this is likely to change. def process_config(config) num_desktops = config.dig(:desktops, :number) || 10 @desktops ||= num_desktops.times.map do |num| c = config.dig(:desktops, num+1) name = c&.dig(:name) || (num+1).to_s Desktop.new(self, num, name).tap do |d| if c&.dig(:layout) == "floating" # FIXME: Should be ok to set this to @floating # but some logic checks for a nil layout d.layout = nil else d.layout = TiledLayout.new(d, rootgeom) process_node_config(d.layout.root,c) end end end end def change_property(atom, type, data, mode: :replace, format: 32) root.change_property(mode, atom, type, format, Array(data).pack("V*").unpack("C*")) end def current_desktop_id = (@current_desktop_id ||= root.get_property(:_NET_CURRENT_DESKTOP, :cardinal)&.value.to_i) def current_desktop = desktops[current_desktop_id] || desktops[0] def root_id = (@root_id ||= @dpy.screens.first.root) def root = (@root ||= X11::Window.new(@dpy, root_id)) def layout = current_desktop&.layout || @floating def layout_for(w) = (w.floating? ? @floating : layout) def update_layout = layout.call(@focus) # FIXME: Does not take into account panels def rootgeom = (@rootgeom ||= root.get_geometry) def window(wid) return root if (wid == root.wid) return @windows[wid] if @windows[wid] adopt(wid) end def update_client_list = change_property(:_NET_CLIENT_LIST, :window, @windows.keys) # If we don't already know about this window, we "adopt" it. def adopt(wid, desktop=nil) return if wid.nil? w = @windows[wid] # To avoid infinite recursion, this *must not* use #window return w if w w = Window.new(self, wid) # FIXME: At least some of these ought to "adopted" but set as # floating/non-layout so they stay on a single desktop. # if w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_POPUP) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_NOTIFICATION) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_POPUP_MENU) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_MENU) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_DOCK) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_TOOLTIP) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_DIALOG) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_SPLASH) || w.type == dpy.atom(:_NET_WM_WINDOW_TYPE_UTILITY) w.floating = true w.stack return w end if w.desktop? w.floating = true end attr = w.get_window_attributes return w if attr.wclass == 2 # InputOnly return w if attr.override_redirect w.mapped = attr.map_state != 0 geom = w.get_geometry return w if geom.width < 2 || geom.height < 2 @windows[wid] = w wms = w.get_property(:_NET_WM_STATE, :atom)&.value if wms == dpy.atom(:_NET_WM_STATE_ABOVE) # This seems like it's probably not a good idea. return w end w.set_border(@border_normal) desktop = dpy.get_property(wid, :_NET_WM_DESKTOP, :cardinal)&.value desktop ||= current_desktop_id move_to_desktop(wid, desktop) w.select_input( X11::Form::FocusChangeMask | X11::Form::PropertyChangeMask | X11::Form::EnterWindowMask | X11::Form::LeaveWindowMask ) update_client_list return w end def map_window(wid) w = window(wid) w.mapped = true layout_for(w).place(w, @focus) unless layout_for(w).find(w) w.map set_focus(wid) unless w.special? end def move_to_desktop(wid,desktop) return if wid == root_id d = desktops[desktop] || desktops[0] w = window(wid) old = w.desktop w.desktop = d d.update_layout if d.active? old&.update_layout d.active? ? w.show : w.hide end def change_desktop(d) if current_desktop_id == d update_layout return current_desktop.show end old = current_desktop @current_desktop_id = d current_desktop.show update_layout # FIXME: Switch focus (keep focus stack per desktop) old.hide change_property(:_NET_CURRENT_DESKTOP, :cardinal, d) f = current_desktop&.mapped_regular_children&.first set_focus(f.wid) if f end def set_focus(wid) return if wid == root_id w = window(wid) # FIXME: This may be a bit brutal, in that it prevents keyboard control of the desktop or dock. return if w.special? @focus&.set_border(@border_normal) @focus = w @focus.set_input_focus(:parent) @focus.set_border(@border_focus) change_property(:_NET_ACTIVE_WINDOW, :window, wid) end def destroy_window(wid) if w = @windows[wid] @windows.delete(wid) update_layout update_client_list end end # # X Event-handlers def on_error(ev) = destroy_window(ev.bad_resource_id) def on_map_notify(ev) = (window(ev.window).mapped = true) def on_unmap_notify(ev) = (window(ev.window).mapped = false) def on_map_request(ev) = map_window(ev.window) def on_property_notify(ev) = (p dpy.get_atom_name(ev.atom) rescue nil) def on_button_press(ev) return if !ev.child w = window(ev.child) @attr = w.get_geometry rescue nil if @attr set_focus(w.wid) @start = ev end end def on_motion_notify(ev) # @start.button == 1 -> move # @start.button == 3 -> resize if ev.child != @start.child set_focus(ev.child) rescue nil # FIXME end return if !@start&.child || !@attr xdiff = ev.root_x - @start.root_x; ydiff = ev.root_y - @start.root_y; w = window(@start.child) # FIXME: Any other types we don't want to allow moving or resizing begin return if w.special? rescue # FIXME: Why is this here? end if @start.detail == 1 # Move if w.floating? w.configure(x: @attr.x + xdiff, y: @attr.y + ydiff) end elsif @start.detail == 3 # Resize lr = (ev.event_x-@attr.x < @attr.width / 2) tb = (ev.event_y-@attr.y < @attr.height/ 2) if w.floating? # If left/above the centre point, we grow/shrink the window to the left/top # otherwise to the right/bottom. Doing it to the left/top requires # moving it at the same time. @attr.x = @attr.x + (lr ? xdiff : 0) @attr.y = @attr.y + (tb ? ydiff : 0) @attr.width = @attr.width + (lr ? -xdiff : xdiff) @attr.height = @attr.height+ (tb ? -ydiff : ydiff) w.configure(x: @attr.x, y: @attr.y, width: @attr.width, height: @attr.height) else ancestors = ->(first,dir,flag, &block) do first&.ancestors&.each_cons(2) do |prev, node| if node.dir == dir && ((node.nodes[0] == prev && !flag) || (node.nodes[1] == prev)) node.ratio += node.geom ? block.call(prev,node,flag) : 0.0 node.ratio = node.ratio.clamp(0.1,0.9) return end end end ancestors.call(w.layout_leaf,:lr,lr) do |prev, node, flag| (((node.geom.width * node.ratio) + xdiff)/node.geom.width) - node.ratio end ancestors.call(w.layout_leaf, :tb, tb) do |prev,node, flag| (((node.geom.height * node.ratio) + ydiff)/node.geom.height) - node.ratio end update_layout end @start.root_x = ev.root_x @start.root_y = ev.root_y end end def on_button_release(ev) = (@start.child = nil if @start) def on_focus_in(ev) = focus || set_focus(ev.event) def on_enter_notify(ev) = set_focus(ev.event) def on_unmap_notify(ev) = window(ev.window)&.desktop&.update_layout def on_destroy_notify(ev) = destroy_window(ev.window) # # Client Messages def on_net_active_window(wid, ...) = map_window(wid) def on_net_restack_window(wid,source, sibling_wid, detail) w = window(wid) # FIXME: Handle sibling. detail = case detail when 0 then :above when 1 then :below else detail end w.configure(stack_mode: detail) end def on_net_current_desktop(_, d) = change_desktop(d) def on_net_wm_state(wid, action, prop1, prop2, source) w = window(wid) p [:got_wm_state_for, w, prop1 == 0 ? "None" : dpy.get_atom_name(prop1), prop2 == 0 ? "None" : dpy.get_atom_name(prop2)] # FIXME: Need to check if "action" for toggle vs set/clear [prop1, prop2].each do |prop| case prop when dpy.atom(:_NET_WM_STATE_FULLSCREEN) w.toggle_maximize end end # For the time being, we recognize two things only: # NET_WM_STATE_FULLSCREEN and NET_WM_STATE_MAXIMIZED_{VERT,HORZ} end # FIXME: This should be _NET_CLOSE_WINDOW # and _NET_CLOSE_WINDOW should initiate a WM_DELETE_WINDOW # *to the client* if they support it, w/fallback to destroyf def on_net_wm_desktop(wid, d) = move_to_desktop(wid, d) def on_wm_delete_window(*args) # FIXME: Include id in args @focus.destroy if @focus end # # RWM specific ClientMessages # Move focus to the "nearest" window in `dir` direction def on_rwm_focus(_, dir) dir = dpy.get_atom_name(dir).downcase.to_sym return if !@focus || @focus.special? w = find_closest(@focus, dir, @focus.desktop.mapped_regular_children) set_focus(w.wid) if w end # Toggle the direction of the node split. def on_rwm_shift_direction(_,dir) # FIXME: Respect the window passed instead of doing it to @focus return if !@focus || @focus.special? if node = layout.find(@focus) node = node.parent if node.is_a?(Leaf) node.dir = node.dir == :lr ? :tb : :lr current_desktop&.update_layout end end # Swap nodes in the nearest parent node of the focused window def on_rwm_swap_nodes(_) # FIXME: Respect the window passed instead of doing it to @focus # no matter what return if !@focus || @focus.special? # FIXME: Move to layout? if node = layout.find(@focus) node = node.parent if node.is_a?(Leaf) tmp = node.nodes[0] node.nodes[0] = node.nodes[1] node.nodes[1] = tmp update_layout end end # Move the focused window, either swapping it into the container # of the nearest leaf (if tiled), or moving it stepwise if floating # FIXME: Just have rwm move specify x/y *offsets* instead? Would # save an (admittedly cached) get_atom_name def on_rwm_move(_,dir) return if !@focus || @focus.special? dir = dpy.get_atom_name(dir).downcase.to_sym if @focus.floating? # FIXME: # Move stepwise instead. g = @focus.get_geometry rescue nil return if g.nil? case dir when :left then @focus.configure(x: g.x - 20) when :right then @focus.configure(x: g.x + 20) when :down then @focus.configure(y: g.y + 20) when :up then @focus.configure(y: g.y - 20) end return end w = find_closest(@focus, dir, @focus.desktop.mapped_regular_children) l1 = @focus.desktop&.layout&.find(@focus) l2 = w&.desktop&.layout&.find(w) if l1 && l2 l2.window = @focus l1.window = w @focus.desktop.update_layout # FIXME: We want to ensure focus stays in @focus # here. Not sure how. We get enter/leave/focus in/out # events. How can we get button/motion events for individual windows # Maybe I have to do # https://stackoverflow.com/questions/62448181/how-do-i-monitor-mouse-movement-events-in-all-windows-not-just-one-on-x11 # XInput v2.0 # And then ignore enter/leave events. Seems stupid # Investigate what Katriawm does? set_focus(@focus.wid) end end end