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https://github.com/louisrubet/rpn
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#63: debugging large stack reallocs
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parent
20c6b40afd
commit
c4b9bbf3d6
2 changed files with 43 additions and 14 deletions
10
src/rpn.cpp
10
src/rpn.cpp
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@ -367,7 +367,7 @@ struct branch : public object
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void object::show(ostream& stream)
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{
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char buffer[512];
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//char buffer[512];
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switch(_type)
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{
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@ -375,12 +375,12 @@ void object::show(ostream& stream)
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switch(((number*)this)->_representation)
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{
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case number::dec:
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(void)mpfr_snprintf(buffer, sizeof(buffer)-1, s_mpfr_printf_format.c_str(), ((number*)this)->_value.mpfr);
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stream<<buffer;
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(void)mpfr_printf(s_mpfr_printf_format.c_str(), ((number*)this)->_value.mpfr);
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//stream<<buffer;
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break;
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case number::hex:
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(void)mpfr_snprintf(buffer, sizeof(buffer)-1, s_mpfr_printf_format_hex.c_str(), ((number*)this)->_value.mpfr);
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stream<<buffer;
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(void)mpfr_printf(s_mpfr_printf_format_hex.c_str(), ((number*)this)->_value.mpfr);
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//stream<<buffer;
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break;
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case number::bin:
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cout<<"<binary representation TODO>";
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47
src/stack.h
47
src/stack.h
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@ -60,25 +60,54 @@ public:
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object* allocate_back(unsigned int size, cmd_type_t type)
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{
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object* allocated;
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bool data_is_reallocated = false;
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ptrdiff_t realloc_offset = 0;
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// manage memory allocation
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if (_current + size > _base + _total_size)
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// manage data memory allocation (add as much as memory it is needed)
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cout<<"** BASE"<<endl;
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cout<<" size="<<size<<endl;
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cout<<" _total_size="<<_total_size<<endl;
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if (((_current - _base) + size) > _total_size)
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{
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unsigned long offset = _current - _base;
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_total_size += ALLOC_STACK_CHUNK;
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// realloc data
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unsigned long page_number = 1 + ((_current - _base) + size - _total_size) / ALLOC_STACK_CHUNK;
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realloc_offset = _current - _base;
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_total_size += page_number * ALLOC_STACK_CHUNK;
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_base = (char*)realloc(_base, _total_size);
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_current = _base + offset;
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//TODO si realloc alors les pointeurs doivent etre recalculés !
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cout<<" ->realloc size="<<_total_size<<endl;
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cout<<" ->realloc offset="<<realloc_offset<<endl;
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cout<<" ->_base="<<(void*)_base<<endl;
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_current = _base + realloc_offset;
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data_is_reallocated = true;
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}
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if ((_count+1) > _total_count_pointer)
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// manage pointers memory allocation (page by page)
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cout<<"COUNT"<<endl;
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cout<<" _count="<<_count<<endl;
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cout<<" _total_count_pointer="<<_total_count_pointer<<endl;
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if ((_count + 1) > _total_count_pointer)
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{
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cout<<"POINTERS"<<endl;
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_base_pointer = (object**)realloc(_base_pointer, (_total_count_pointer * sizeof(object*)) + ALLOC_STACK_CHUNK);
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_total_count_pointer += (ALLOC_STACK_CHUNK / sizeof(object));
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cout<<" ->_total_count_pointer="<<_total_count_pointer<<endl;
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}
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if (data_is_reallocated)
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{
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// recalc object pointers
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cout<<" DATA_IS_REALLOCATED!"<<endl;
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cout<<" realloc_offset="<<realloc_offset<<endl;
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for(int i = 0; i < _count; i++)
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{
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cout<<" _base_pointer["<<i<<"]="<<(void*)_base_pointer[i]<<endl;
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_base_pointer[i] += realloc_offset;
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cout<<" ->_base_pointer["<<i<<"]="<<(void*)_base_pointer[i]<<endl;
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}
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}
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// manage stack itself
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_base_pointer[_count++]=(object*)_current;
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_base_pointer[_count++] = (object*)_current;
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allocated = (object*)_current;
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_current += size;
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